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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old January 21st, 2019, 03:35 PM
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The Book of Kool-Aid Man

The Book of Kool-Aid Man

C3G MARVEL SUPER SECRET EXCLUSIVE 61
APRIL FOOLS



Comic PDF


Mini PDF


The figure used for this unit is a Funko Pop! miniature from the Mystery Vinyl Mystery Minis Ad Icons set.
Its name is Kool-Aid Man.


Alternative Figure
Spoiler Alert!


Alternative Comic Art
Spoiler Alert!


_________________________________________________________________

Character Bio - When not mixing up new flavor formulas of Kool-Aid in his high tech Wacky Lab, this beloved giant wall bashing red pitcher battles the evil Thirsties who are the enemies of children everywhere, especially during the summer. Can he provide the masses with a refreshing drink that has vitamin C? OH YEAH!!!
_________________________________________________________________

-Rulings and Clarifications-
  • Q: When "Hey, Kool-Aid Man!" says to heal "every adjacent figure", does that mean only friendlies, or enemy figures adjacent to Kool-Aid Man as well?
    A: Every adjacent figure means every adjacent figure - enemy figures will be healed by "Hey, Kool-Aid Man!" as well as friendlies. It's hard to keep track of who's who when you're handing out refreshments.
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
Card Updates:
2020 May 22 - Changed official figure and adjusted height to 6
2020 December 14 - Changed "OH, YEAH!" to only allow him to move through unoccupied destructible objects.

Last edited by Splash; August 5th, 2022 at 08:23 PM. Reason: png
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  #2  
Old January 21st, 2019, 03:35 PM
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Re: The Book of Kool-Aid Man (Refreshing)

NAME = KOOL-AID MAN

SPECIES = ENTITY
UNIQUENESS = UNIQUE HERO
CLASS = SCIENTIST
PERSONALITY = KOOL

SIZE/HEIGHT = MEDIUM 6

LIFE = 8

MOVE = 4
RANGE = 1
ATTACK = 2
DEFENSE = 3

POINTS = 80

"HEY, KOOL-AID MAN!"

When moving normally, Kool-Aid Man may add 5 to his Move number as long as he ends his movement adjacent to an engaged friendly figure. After this move and instead of attacking, you may remove one Wound Marker from the card of every adjacent figure and then place two Wound Markers on this card.

"OH, YEAH!"
When moving normally, Kool-Aid Man may move through one unoccupied destructible object. After moving, destroy any destructible object Kool-Aid Man moved through this turn.

"EVERYONE LOVES KOOL-AID!"
Each time an adjacent figure attacks Kool-Aid Man and inflicts at least two wounds, you must remove a Wound Marker from that figure's Army Card.

Original design
Spoiler Alert!

Last edited by tcglkn; December 14th, 2020 at 06:46 PM.
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  #3  
Old March 19th, 2019, 07:44 PM
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Re: The Book of Kool-Aid Man (Refreshing)

Edits:

Quote:
"HEY, KOOL-AID MAN!"
When moving normally, Kool-Aid Man may add 5 to his Move number as long as he ends his movement adjacent to an engaged friendly figure. After this move and instead of attacking, you may place two wound markers on this card and remove one Wound Marker from the card of every adjacent figure and then place two Wound Markers on this card.

"OH, YEAH!"
When moving normally, Kool-Aid Man may move through one destructible object. After moving, destroy any destructible object Kool-Aid Man moved through this turn.

"EVERYONE LOVES KOOL-AID!"
Each time an adjacent figure attacks Kool-Aid Man and inflicts at least two wounds, you must remove a Wound Marker from that figure's Army Card.
Plaintext:

Quote:
"HEY, KOOL-AID MAN!"
When moving normally, Kool-Aid Man may add 5 to his Move number as long as he ends his movement adjacent to an engaged friendly figure. After this move and instead of attacking, you may remove one Wound Marker from the card of every adjacent figure and then place two Wound Markers on this card.

"OH, YEAH!"
When moving normally, Kool-Aid Man may move through one destructible object. After moving, destroy any destructible object Kool-Aid Man moved through this turn.

"EVERYONE LOVES KOOL-AID!"
Each time an adjacent figure attacks Kool-Aid Man and inflicts at least two wounds, you must remove a Wound Marker from that figure's Army Card.
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  #4  
Old January 21st, 2019, 03:36 PM
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Re: The Book of Kool-Aid Man (Refreshing)

Background
Spoiler Alert!


Figure Art
Spoiler Alert!

Comic Art
Spoiler Alert!

Last edited by Tornado; March 16th, 2019 at 01:22 PM.
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  #5  
Old January 21st, 2019, 06:31 PM
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Re: The Book of Kool-Aid Man (Refreshing)

To go on the record: I am down with his personality just being "8)" or something cheesy like that.

What's the logic behind Scientist?
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  #6  
Old January 22nd, 2019, 02:40 PM
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Re: The Book of Kool-Aid Man (Refreshing)

Quote:
Originally Posted by johnny139 View Post
To go on the record: I am down with his personality just being "" or something cheesy like that.

What's the logic behind Scientist?
I am open to whatever for Personality. Kool or Cool would be my next two choices.

We can go with Inventor instead of Scientist if we want to avoid that synergy. It may be a good idea so he does not fit so awesomely into a Reed, Sue, Power Pack build.

He certainly invents things in his Wacky Wharehouse, with the main things being new formulas for new Kool-Aid flavors.
He is even wearing a lab coat here (and boxers?).

Last edited by Tornado; January 22nd, 2019 at 05:32 PM.
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  #7  
Old January 21st, 2019, 07:27 PM
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Re: The Book of Kool-Aid Man (Refreshing)

I’m sure his bio will cover that.

This guy loves the hydrating powers of Tempest and Ocean Master.

Looking good!

Edit: ideas on Small figs to pair with him? Power Pack maybe? Add in Invisible Woman?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #8  
Old January 22nd, 2019, 01:35 AM
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Re: The Book of Kool-Aid Man (Refreshing)

I'd get rid of Refill unless you want him to be a ton of points.

Quote:
Originally Posted by Craig Van Ness View Post
I highly recommend C3V and C3G customs!
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  #9  
Old January 22nd, 2019, 09:11 AM
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Re: The Book of Kool-Aid Man (Refreshing)

Quote:
Originally Posted by quozl View Post
I'd get rid of Refill unless you want him to be a ton of points.
You could also cut his life down to 6 and cut Refill down to removing one Wound Marker instead of 2.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #10  
Old January 22nd, 2019, 02:47 PM
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Re: The Book of Kool-Aid Man (Refreshing)

Quote:
Originally Posted by quozl View Post
I'd get rid of Refill unless you want him to be a ton of points.
Agreed. Also it is not really something that happens in the comics.
The first two powers are solid, he uses them every comic.
The third power could be justified as he does refresh folks but he never really empties out, so I am leaning towards cutting the end of that power or just dropping it all together.

RELIEF PITCHER
At the end of each round, remove one wound marker from every friendly adjacent small figure.

And then just drop Refill.

I am pretty open here though. The only other direction we could go is some sort of Flavor Packet Glyph. The one comic does feature a secret formula.

We could give him a Kool-Aid Gang power that transform a squad of Civilians into the Kool-Aid gang and give K-AM bonding with them.
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  #11  
Old January 26th, 2019, 01:40 PM
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Re: The Book of Kool-Aid Man (Refreshing)

So, something like this?
Quote:
Originally Posted by Tornado View Post
NAME = KOOL-AID MAN

SPECIES = ENTITY
UNIQUENESS = UNIQUE HERO
CLASS = INVENTOR
PERSONALITY = COOL

SIZE/HEIGHT = LARGE 5 (single hex)

LIFE = 8

MOVE = 4
RANGE = 1
ATTACK = 2
DEFENSE = 3

POINTS = ???

HEY, KOOL-AID MAN!
When moving normally, Kool-Aid Man may add 5 to his Move as long as he ends his movement adjacent to an engaged friendly figure. After this move and instead of attacking, you may place two wound markers on this card and remove one wound marker from every adjacent figure.

OH, YEAH!
When moving normally, Kool-Aid Man may move through one destructible object. After moving, destroy any destructible object Kool-Aid Man moved through this turn.

EVERYONE LOVES KOOL-AID!
Each time an engaged figure attacks Kool-Aid Man and inflicts at least 2 wounds, you may remove a wound marker from that figure's Army Card.
Kool? I went Inventor instead of Scientist but no real preference.
Cool for Personality but would prefer Kool if that is cool.
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  #12  
Old February 2nd, 2019, 03:28 PM
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Re: The Book of Kool-Aid Man (Refreshing)

Closer? I went back to Scientist. We could go Experimenter if we want to avoid the Scientist synergy but kind of think it is kool.
Quote:
Originally Posted by Tornado View Post
NAME = KOOL-AID MAN

SPECIES = ENTITY
UNIQUENESS = UNIQUE HERO
CLASS = SCIENTIST
PERSONALITY = KOOL

SIZE/HEIGHT = LARGE 5 (single hex)

LIFE = 8

MOVE = 4
RANGE = 1
ATTACK = 2
DEFENSE = 3

POINTS = ???

HEY, KOOL-AID MAN!
When moving normally, Kool-Aid Man may add 5 to his Move as long as he ends his movement adjacent to an engaged friendly figure. After this move and instead of attacking, you may place two wound markers on this card and remove one wound marker from every adjacent figure.

OH, YEAH!
When moving normally, Kool-Aid Man may move through one destructible object. After moving, destroy any destructible object Kool-Aid Man moved through this turn.

EVERYONE LOVES KOOL-AID!
Each time an adjacent figure attacks Kool-Aid Man and inflicts at least 2 wounds, you must remove a wound marker from that figure's Army Card.



Last edited by Tornado; February 2nd, 2019 at 06:38 PM.
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