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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#25
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Re: Agents of Atlas Workshop
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#26
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Re: Agents of Atlas Workshop
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#27
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Re: Agents of Atlas Workshop
Hmm. I think I could feel good about keeping all 3 if we simplified Restoration Enchantment a little bit. I do want to keep these guys pretty streamlined where I can. (I think of Jimmy as more the exception, since he has to carry the burden of the leadership stuff)
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#28
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Re: Agents of Atlas Workshop
How's this look?
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#29
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Re: Agents of Atlas Workshop
I'd guess the points on that card would at the high end of your 100-200 point range.
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#30
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Re: Agents of Atlas Workshop
Yeah, he'd be toward the high end of that. I think with Death Ray explicitly on the card, he might be better off as a melee figure.
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#31
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Re: Agents of Atlas Workshop
What do you think of making the Death Ray work like Cyclops' Optic Beam where you choose spaces in a straight line?
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#32
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Re: Agents of Atlas Workshop
Might be a little higher-powered than I'm going for? I kinda prefer it being a simple attack as well.
Were you thinking the whole SA would be once-per-game, going that route? |
#33
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Re: Agents of Atlas Workshop
Yeah, as a once per game power, I think it needs a little more oomph.
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#34
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Re: Agents of Atlas Workshop
Gotcha. I was envisioning the SA as a multi-use thing that could also serve the purpose of generally repping his range (I really meant to have him melee in that last version), and the destruction effect would be the once per game part.
I worry a little about letting the complexity creep up beyond what I'm really shooting for with these guys. Definitely up for any simple 'oomph' ideas, though. |
#35
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Re: Agents of Atlas Workshop
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#36
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Re: Agents of Atlas Workshop
The once per game aspect of the initial power is only the instant destroy on a 2 life figure that was wounded, the rest of the power would happen all the time.
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