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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#25
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Re: Justice League Design Thread (Heroes)
Personally, if we're adding a class or personality for a single character, then I'd rather just leave it off and instead make second designs of those characters. For example, I think a League Member Oliver Queen would be pretty cool (maybe give him dual class of League Member and Archer so he can still synergize with Red Arrow, making Red Arrow a good option for the "choose any one unique hero" recruiter ).
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#26
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Re: Justice League Design Thread (Heroes)
I think the "choose any one unique hero" recruiter idea is a non-starter, personally. If we do that, then we're really, really constraining what we can do in terms of synergy, because we're allowing that synergy to be used universally, significantly increasing the likelihood of an abusive combination forming.
For instance, if we restrict the list of classes a fair amount, we can probably get away with Martian Manhunter giving a solid D20 boost. If we don't, we can't. So the more open we are in terms of who gets this synergy, the less we're actually able to do with it while staying competitively balanced. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#27
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Re: Justice League Design Thread (Heroes)
Quote:
Even just allowing a single "any one unique hero" option solves a couple of issues: want Hawkman and Hawkgirl in the same army? Let MM pick one and Batman gets the other. Is your favorite minor JLAer getting left out? Have Batman pick them. Also, for the personality concept, I think it could be applied nicely to a new Superman. Having him turn all your Valiant figures into League Members would be pretty cool, then give him some sort of small inspirational boost. Also, by doing a League Member Superman, it makes it easy to include him and Wonder Woman in an army. EDIT: To be clear, the "any one unique hero" thing isn't a sticking point for me; if we don't go with it I'll be fine. However, listing so many options is more of a sticking point for me. I'd really like it if we could get it down to about 5 at max. C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#28
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Re: Justice League Design Thread (Heroes)
B for the same reasons as johnny and V. It just feels like it's trying too hard, and it quickly becomes a mess when you're already talking about 6+ classes in a single power.
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#29
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Re: Justice League Design Thread (Heroes)
The 'marker' system will let you grab anyone you want, the 'class' system is going to be more focused in on just the core line-up. When it is all said and done, if you prefer the 'marker' all inclusive system over the 'class' laser point focus system you can vote that way. With the difficulty required to just get approval of 3 JL related designs, any suggestion we make 10 new JL cards is dead on arrival. I'd like to see this completed before I turn 65.
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#30
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Re: Justice League Design Thread (Heroes)
Agreed with Yodaking. Also, while the D20 synergy might not be a sticking point on its own, we're also working on putting synergy on the proposed Batman 3.0, so the same issue could easily arise there. It just seems like perilous ground, even if I do totally understand the intent and value of the suggestion were it not for the competitive concerns.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#31
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Re: Justice League Design Thread (Heroes)
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#32
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Re: Justice League Design Thread (Heroes)
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The former is not true because a Marker-based system doesn't need to preclude restrictions on where to place markers. Heck, you could have a marker-based system that starts out very similarly to the "class-based" system being discussed. "At the start of the game, you may place a black Justice League marker on up to one Unique Hero you control from each of the following Classes...", and there you have it. The systems are not mutually exclusive in the slightest. The latter is not true because these class-based systems are not focused on the core-lineup, and certainly not "laser-point" focused. It's reasonable, and arguably optimal, to pair Manhunter 2, et al, with guys like Thor or Floronic Man or Scarlet Spider or Angel. EDIT: I was doing other things midway through my reply, and japes pretty much ninja'ed my first point. |
#33
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Re: Justice League Design Thread (Heroes)
Now you guys are arguing just to argue, which is in no way helpful at all. The 'marker' system that we were initially going forward with did not reference any classes, it was open for anyone at all to join. A new 'marker' system in which you could only place the markers on figures of a certain class is just the class system with markers & marker synergy instead of a class change & class synergy. That is not a different system, it is the same system. Why don't the two of you put together the 'marker' system proposal instead of creating paper tigers.
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#34
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Re: Justice League Design Thread (Heroes)
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No, I'm not arguing "just to argue", and it's not helpful to accuse others of that. Quote:
It's worth noting that one of the three existing "team marker" systems, the Horsemen of the Apocalypse, only allows picking one species and changes the class of the figures with the markers. It's not like I'm making this out of whole cloth here. Quote:
Because I was told to back off and let the class system get hammered out? |
#35
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Re: Justice League Design Thread (Heroes)
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#36
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Re: Justice League Design Thread (Heroes)
To be fair, they haven't expressed disapproval of what we have thus far. They voted against the idea of mixing Classes and Personalities on such a large scale. They've actually come off pretty supportive of what we're doing, they've just suggested little tweaks to get their own personal desired results. It's up to us to find the happy middle ground.
As for markers + class, I guess I just don't see the point. Why call out a bunch of classes, and place a marker, when you could just change the class? That way new units don't have to start with a marker on their card just to be a part of things. They do exactly the same thing when combined, as just class does when not combined. Except then you're using "has a Justice League marker on their card" instead of "League Member". It also requires markers, vs. not having to use markers. So I'm not exactly sure why you'd combine both. Regardless, I'm breaking my own rule, but let's try to keep the discussion part in the Discussion thread for the most part, and keep this mainly for when the heroes need to see something etc. |
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