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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#25
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Re: Gulp's Abilities Not Worth Activating
Quote:
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#26
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Re: Gulp's Abilities Not Worth Activating
Ooooooh! Here's one!
Those dice Are Rigged!-After losing, roll the D20 just to prove you always roll 1-5. Of course this time, you are guaranteed to roll a 20. Look That Way!- Trick your opponent into looking the other way, then grab the first figure you find and put it on the board as one you control. Groan to yourself when you realized it was Deathwalker 7-9000. Without dark, there is no light. Without bad HScape figs, there are no good ones. Dund is important, therefore |
#27
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Re: Gulp's Abilities Not Worth Activating
UNENGAGE- this figure may choose to leave an engagement, they still roll for leaving engagement attacks.
He shoots... and the airborne elite drop just in time to save the goal! |
#28
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Re: Gulp's Abilities Not Worth Activating
Armageddon Panic Button - if this is your only living figure, roll the d20. If you roll 6+, then WE'RE ALL GONNA DIE!!! Everyone must panic and forget about the Heroscape game going on.
Five days later, you realize that you're not all going to die and go back to the game. Then you all die. |
#29
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Re: Gulp's Abilities Not Worth Activating
Dragonforce - turn your computer's speakers all the way up and play as much Dragonforce music as you can find on the internet, starting with Flame of Youth
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#30
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Re: Gulp's Abilities Not Worth Activating
Shoe Throw: Keep throwing shoes at the board and removing everything knocked over until you run out of shoes. Obviously, you're only going to hit your own figures.
Reckless Abandon Special Attack: Range 8 Attack 50: If your opponent is a Venoc Viper or rolls at least one skull, shield, blank, or Valkyrie symbol, all skulls count as wounds on the attacking figure. Cannot be used by Mind Exchanged figures. Special Attack: Range 0 Attack 7000: Yes, you can only attack yourself. Light-speed Blitz: Move all your figures up to 50 spaces. Everyone who doesn't land in a worse position than they started gets 30 wounds. Curse you, Door!: When your roll would destroy the door, all your dice switch to blanks, all the door's switch to shields, and the door gets both Counter Strike (Charos version) and Evil Eye Defense. Revenge, a Dish Best Served Cold: All your opponents' destroyed figures are revived with full life and 10 extra attack and defense. After you lose soundly, all the other players get ice cream. Pants Dance: Sorry, no dancing. Just put on extra pairs of pants. What am I, Four? You must fill in a coloring book. The other players judge your artistry. If they think you did a bad job, you are shamed. Animal Fiesta: All animals in the vicinity party on the battlefield. Knocked-over figures are destroyed. Betrayal: Your teammate(s) betray you and join the enemy. And 5 squads of 4th Massachusetts Line join them. Meow!: Roll the 20-sided die. If you roll 1-20, you lose. If you roll 21, meow as loud as you can for as long as you can. All your figures are destroyed when you stop. Redefined Objectives: Your opponent can change his/her victory condition, even to "At any point in the round, if you have at least one figure with at least 0 Life left, you win". |
#31
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Re: Gulp's Abilities Not Worth Activating
Friendly Fire
This figure can only attack figures you control. Overrated Everyone must talk about how great a certain unit is, even if it's the most inflexible one in the game. That unit costs too much! Everyone must complain about a certain unit on the board has too high of a point cost. If the target of this ability is Isamu or Otonashi, you may slap your opponents for their stupidity. Hey Listen! Hey! If you activate this ability, all the people in the room must gang up on you while you tell them that the door is locked and you need a key and that this wall has vines on it and you can climb it. If you manage to survive the onslaught you must talk about saving the great deku tree for the remainder of the game. Something tells me that the cancellation, though tragic, may indeed mend that divide... |
#32
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Re: Gulp's Abilities Not Worth Activating
Runa's Craptastattack
Range Unlimited, Attack 0 Roll a 20 sided die. On a roll of anything, the player will realize how completely craptastic Runa is, and remove her from the table. I was famous, once... http://www.heroscapers.com/community/blog.php?b=1715 Visit my site: http://www.superflycircus.com "I'm not cute...I'll mess you up!" ~Jake The Dog |
#33
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Re: Gulp's Abilities Not Worth Activating
Except Killercactus.
Contend, O Lord, against those who contend against me; Fight against those who fight against me. Psalm 35:1 |
#34
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Re: Gulp's Abilities Not Worth Activating
DUNGEONS AND DRAGONS EFFECT:
If you like the idea of D&D Scape: Immediately reinforce your team with any three Custom D&D Minis Figures you own in your start zone (if before Master Set #3 comes out), or any three figures from Master Set #3 after it comes out. OR: If you don't like the idea of D&D Scape: Your opponent removes any three figures on your team that he/she feels could possibly fit in with a D&D theme. Last edited by chas; August 31st, 2009 at 09:43 AM. |
#35
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Re: Gulp's Abilities Not Worth Activating
Onion Knight Special Attack:
Range 5 Roll a D20. Upon a roll of 11 or more yell, "You're Not Funny" and the opponent loses all order markers this round. If your opponent's girlfriend is watching the game, she must get up and leave. I was famous, once... http://www.heroscapers.com/community/blog.php?b=1715 Visit my site: http://www.superflycircus.com "I'm not cute...I'll mess you up!" ~Jake The Dog |
#36
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Re: Gulp's Abilities Not Worth Activating
There is a special place in hell for both you and that heckler, Pete. |
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