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C3G2.0 Dossier Database Database of all released designs in C3G 2.0 |
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#37
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Re: Spider-Man (Peter Parker) (Design)
I think the 3-moves-of-2 dynamic is an interesting case for thematics: flavorful without being strictly accurate. Not surprised the group is of two minds about it. I considered whether it was possible to tweak it for both, but came up blank.
Crowd's leaning just a bit toward the one big move. I'll wait a little longer to see if any stragglers pipe up though, since there's no rush here. |
#38
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Re: Spider-Man (Peter Parker) (Design)
Yeah the strictly accurate thing doesn’t resonate with me in a game where flying is just puddle jumping.
I think there is something a tad sad about every leap, swing, and jump ability basically being flying but that’s probably mostly just a limit of the system. Ultimately, I’m cool with us going with what works best for the spiderverse. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#39
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Re: Spider-Man (Peter Parker) (Design)
Quote:
Hence why I feel the way I do about preferring the swing be what it should be, rather than really cutting it down to short hops to fit into the scale ceiling that flying creates. Not too unlike our points aren't really to scale when you take a Green Arrow compared to a Superman, or our speed when you take a Flash vs. a Batman etc. etc., an unfortunate nature of trying to get so much power range into a game like this. |
#40
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Re: Spider-Man (Peter Parker) (Design)
Could we allow flyers to end their move in sky terrain?
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#41
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Re: Spider-Man (Peter Parker) (Design)
Quote:
I definitely agree with you that flying isn't translated in a particularly thematic way. That was my point, though. In a game where that's the template and where flying mechanics basically dominate all the movement mechanics, very few movement abilities are really going to feel totally thematically accurate, so sometimes "feeling right" is just feeling different enough from flying. Anyway, not really something I'm looking to "solve" or need a prolonged discussion about, just wanted to get my perspective out there to sort of explain what I like about the hopping mechanics on web swing. I know they don't resonate that way for everyone, and that's OK. Not a hill I need to die on, just something I enjoyed about the 1.0 version. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#42
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Re: Spider-Man (Peter Parker) (Design)
Alright, went ahead and updated the OP with the 1-move-of-6 direction since that was our leading option.
Let's send him to art. |
#43
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Re: Spider-Man (Peter Parker) (VOTE Art)
Yea
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#44
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Re: Spider-Man (Peter Parker) (VOTE Art)
yea
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#45
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Re: Spider-Man (Peter Parker) (VOTE Art)
yea
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#46
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Re: Spider-Man (Peter Parker) (VOTE Art)
yea
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#47
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Re: Spider-Man (Peter Parker) (VOTE Art)
yea and wording looks good.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#48
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Re: Spider-Man (Peter Parker) (VOTE Art)
Are we good on the Web Slinger/Reed interaction? ie. Can you web sling Spider Man or another figure away from Reed? I know place = no swipes, but not sure where we are at with the 'stuck' powers.
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