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  #1  
Old January 6th, 2007, 02:08 AM
Onacara Onacara is offline
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Let's design a tank....

We have been discussing this on several threads...so lets just do it...post all your tank thoughts here and maybe we can take everyones thoughts and suggestions and actually do this to see how it works.

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  #2  
Old January 6th, 2007, 02:12 AM
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It'd have to have carry. And a shooting attack, maybe close to M. Q9?

Probably would have some sort of move bonus when on grass/rock, and a detremental effect when on sand.

Also probably couldn't go through 3 or more water (In other words could never have a water in front and behind, so as to say that it can't float.)

Would definately need a fairly high defense or life. But not both...

That's all I got. Any one else?

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  #3  
Old January 6th, 2007, 03:48 AM
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It's been done. Several times.

Search for "Tank" and limit it to Custom Units and Army Cards.

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  #4  
Old January 6th, 2007, 04:11 AM
Onacara Onacara is offline
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There has been alot of talk but has anyone actually made one?
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  #5  
Old January 6th, 2007, 04:49 AM
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I did a quick search, and found a few, so yes, some people have.

But now you've made me want to design my own...

~Neko: Leaving, sadly. I hope to see you all around. =^-^=

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  #6  
Old January 6th, 2007, 11:40 AM
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this is becoming an extremely common thing to talk about and yes, many people have made one.

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  #7  
Old April 13th, 2008, 07:47 PM
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Post Re: Let's design a tank....



First off, I beleive that a tank should be just a normal unit. What I mean by this is that alot of people talk about having tanks "manned". For example, A WWII tank commander hero would be perfectly fine, but a Roman driving a tank that happens to be set on the battlefield is not.

Secondly, a tank should have good, rounded stats. A high move is a must. Several people think of tanks as slow, hulking objects, but they tread much faster than a human. A speed of at least seven is a good idea on my part. Also, to be realistic, a range of at least eight spaces would be needed. If an AE can shoot from that long of a range, surely to god a tank can. The attack can vary, anywhere between two and four seems about right. The defense, I would say about five. This sounds weak, but I will explain here later. The life is tricky, but a setting of two or three would be nice.

Now, as far as powers go, there is the obvious choice of Carry. Also, either Tough or Reinforced Defense needs to be initiated. To think that a medieval grut arrow can pierce the armored hide of a tank is laughable. Finally, and most interestingly, an Armor Piercing Cannon Special Attack. Similar to Explosion, but I am thinking of a twist:

Armor Piercing Cannon Special Attack

Range 5, Attack 4

Choose a target to attack. All figures adjacent to the target of this Special Attack are also affected. Roll the attack dice once for all affected figures. The defending figures will roll one at a time for defense, beginning with the targeted figure. All Destructable Objects and Soulborgs affected by this attack roll 3 less defence dice when being attacked by the Tank's Armor Piercing Cannon.

Now, this is an obviously expensive unit. It requires at least 200 points. But for the power, it is worth it. Bye, bye Major Q9 dominance! If you wanted a twist, make the tank have one life and make it a common hero. Two of these things on the field of battle equals massive devastation.

Just my

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  #8  
Old April 13th, 2008, 08:03 PM
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Re: Let's design a tank....

Huh, that sounds like a good idea too me. It would have to be packaged 2 or 1 to the pack, because of how big a tank is.

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  #9  
Old April 13th, 2008, 08:24 PM
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Re: Let's design a tank....

I think it should be a vehicle, that anyone can get in and drive.

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  #10  
Old April 13th, 2008, 09:00 PM
SquirrelyWrath SquirrelyWrath is offline
 
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Re: Let's design a tank....

With the treads, It would be able to ignore small changes in terrain height, but wouldn't be able to handle large ones, so a specialized tread movement could be an idea.

But that's just my

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  #11  
Old April 13th, 2008, 09:20 PM
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Re: Let's design a tank....

Make it a SoulBorg tank... so its "alive" no passengers or drivers
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  #12  
Old April 13th, 2008, 11:46 PM
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Re: Let's design a tank....

Quote:
Originally Posted by Draconious View Post
Make it a SoulBorg tank... so its "alive" no passengers or drivers
Good Idea
I got a figure


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