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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
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#37
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https://heroscape.glasq.com/battlefields/hsbf0019.html Last edited by GaryLASQ; April 8th, 2022 at 10:06 PM. |
#38
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Thanx for the link! |
#39
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did the same thing for my map Muspellgata. Muspell is Norse for Desolate, as in Muspellheim which means "Land of Desolation". and Gata is Norse for Path/Road/Gate. so my made up name Muspellgata means "Road to Desolation". back on topic (sort of)...had a thought. using the army i spelled out above, i wonder what would happen if team players didn't bother keeping track of who's Blade/Arrow Gruts or Swogs was who's. when one dies just decide who "takes the hit" on the army card. this would give each player access to all commons on the team. hmm... |
#40
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OTOH, I do now have 3 squads of Marros ... I think I'll try a battle with them and see if it's really impossible to kill 'em off. |
#41
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People so often overthink commons....a marker on knights activates four knights, period. There's no need to keep track of what card they came from, therefore no reason to keep mutliple cards. So long as you have four knights alive, four knights move. It's always assumed that you would be filling up one card a time in order to maximize your move...ie, the card you are using for your order markers would always have the most living figures associated with it in order to get the most out of your turn. So you can imagine that the dead figures are simply filling up virtual cards, if you like. Or you can just not overthink it and toss them in the box. |
#42
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#43
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#44
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but with the change in the 2nd edition rules, this isn't allowed. |
#45
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Also, I think your statement is too general, because all uniques are not created equal. Playing with multiple Zettians is not going to unbalance anything, and I can't believe anyone here would disagree. OTOH, I think most people are going to agree that having multiple Tagawa's would be just evil. So let's refocus: are there any uniques which wouldn't be unbalancing to have multiples of? If so, which ones? |
#46
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Zettians, I think, would be slightly unbalanced to just play flat out as commons....they are slightly too cheap for that. Their point cost would need to be raised if they were made common, I think, to allow for the common move rules.
Mulitple Tagawas would be evil, but not if they were all played as true uniques, and each card was kept separate, with its own markers. That could still be balanced. The possibility of having a chunk of your army negated is a minor, minor thing, really....the gain of allowing uniques to move and attack like commons is HUGE. GIGANTIC. UNBALANCED. Imagine if I had an army made up only of Syvarises.....8 of them perhaps. It would not be fair for me to just activate whichever Syvaris was in the best attack position each round...that would be incredbily unbalanced. If I kept each Syvaris marked with colored tape somehow to keep them separate and only activated the one I'd put a marker on, that could be balanced. |
#47
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jcb231, what you describe is exactly our house rule -- multiple, color coded uniques, moving as discrete squads or heroes, not as commons.
It seems to work for us and it can be quite fun to have three Syvarises, even if you have to decide ahead of time which one you're going to activate. I know these aren't official rules. I know not everyone would want to play this way. But it works for our weekly casual group and doesn't seem to unbalance the games noticably. |
#48
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So, no, I just can't see that allowing "uniques" to move like commons is "huge". It's sort of like saying "drugs are bad" without making a distinction between PCP and Tylenol. I also think the negation thing is not minor. It takes Morsbane an average of 4 turns to negate someone. If you were playing with, say, 3 sqauds of Marros, he'd have 12 figures to sidle up to and start negating--he could just take his pick and never stick his neck out. In a 600 pt army, that'd be a quarter of your army negated in one fell swoop. And the mind shackle possibilities would be hideous to contemplate ... NGS + SBN == 10% chance of losing the entire battle to one lucky roll. But that's just my take on it. |