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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#25
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Re: Doombot - Design Phase
So where are they at right now? Around 220?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#26
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Re: Doombot - Design Phase
No way. They are coming in at 110. Professor X and his mutants just have a new threat, and they should learn to adapt and accommodate for it.
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#27
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Re: Doombot - Design Phase
I missed the "x2". I presume you also missed the "x2" in the Cap test?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#28
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Re: Doombot - Design Phase
That is correct.
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#29
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Re: Doombot - Design Phase
This is looking fantastic, Griff! (Pun intended!)
Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez and Stan Lee
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#31
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Re: Doombot - Design Phase
I decided that Mental Shield may be a bit too powerful for these cheap uncommon heroes, so I took it off. The only time it was tested was one Heavy Hitter test against Professor X and they just dominated him anyways. I also am not sure if there will be room for that power on the C3G Doom, and it would be weird to have two different Doctor Doom's and neither of them have the Mental Shield power while the Doom Bots do.
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#33
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Re: Doombot - Design Phase
I like what I see here fellas. These doom bots are really cool. One tweak:
DECOY OF DOOM If you control Doctor Doom, and he receives enough wounds to be destroyed, immediately after removing him from the battlefield, you may roll the 20-sided die. If you roll a 6 or higher, Doctor Doom ignores all damage. Destroy one Doombot you control, and then place Doctor Doom on the space previously occupied by the destroyed Doombot. snip 8< “Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#35
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Re: Doombot - Design Phase
Amen to that! My son has trouble playing with some of the C3G cards because they're too wordy and he can't remember all the powers on every card.
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#36
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Re: Doombot - Design Phase
Quote:
Now your suggestion + my addition, would increase his power, and I haven't playtested it that way, but it is how I had it originally. How does everyone feel about this? We have 24 hours though, and then I am making a proposition. |
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