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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
Quote:
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Workshop
IRON MAN
TONY STARK HUMAN UNIQUE HERO AVENGER COCKY MEDIUM 5 LIFE: 4 MOVE: 5 RANGE: 4 ATTACK: 4 DEFENSE: 5 E.D.I.T.H. PROTOCOL Start the game with a blue Stark Marker on this card. Whenever Iron Man is destroyed place the blue Stark Marker on any friendly figure’s card. Any figure except Iron Man with the Stark Marker on their card adds one to their move, defense, attack, and initiative. MINI MISSLES SPECIAL ATTACK Range 4. Attack 1. Once per round and instead of moving, you may choose up to four figures to attack. When Iron Man attacks a figure with this special attack, that figure cannot roll defense dice. HYPER SPEED 5 After taking a turn with Iron Man, Iron Man may move an additional 5 spaces. Iron Man cannot use Hyper Speed 5 if he attacked with Mini Missles Special Attack that turn. FLYING SUPER STRENGTH https://static.wikia.nocookie.net/ma...20151007232643 |
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Re: Public Design Workshop
Nice design! I feel like Iron Man is one of those characters we could have 20 unique designs of. Mini Missiles feels thematic, and is something other Iron Man designs are missing.
What armor/period is this based on? The image link you have isn't working. |
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Re: Public Design Workshop
Hey everyone, I was rethinking the Hooded Justice writeup I had. Acknowledging that we do usually focus on the comics version and there is only one clix, I thought I might edit it a bit to represent every iteration of the character. I had already changed "engaged with" to "adjacent to" not too long ago. Recently I was thinking of renaming the first power with input from toyhandle. Something like Controversial/Mysterious Identity to recognize that really nobody knows who he is in every version and also the HUAC trials.
I just realized the perfect name was obvious (even though it's Hollis's book), Under The Hood! I think it's very fitting; I mean besides his name being Hooded Justice, Under The Hood is really the main source of any info about him. A mystery mask power would also be a great way to solve the Secret Identity issue of Unknown and ??? and all that. I don't wanna use up anything we don't have to or have a Secret Identity come off as cheap, but I also don't want him to not have one, so I realized I could probably roll that in with the power. Quote:
Also if we ever do Moloch, he could totally be a low cost Mastermind. |
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Re: Public Design Workshop
That's pretty neat.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
NAME = Savitar
SECRET IDENTITY = ??? SPECIES = METAHUMAN UNIQUENESS = UNIQUE HERO CLASS = ROGUE PERSONALITY = OBSESSIVE SIZE/HEIGHT = Medium 5 LIFE = 4 MOVE = 12 RANGE = 1 ATTACK = 4 DEFENSE = 5 POINTS = ??? CULTIC GOD OF SPEED Any Special Power that lists Superspeed must include this power as well. Savitar may move through all figures, never takes leaving engagement attacks, and does not have to stop his movement when entering water spaces. If Savitar did not attack this turn, you may immediately move all friendly figures up to four spaces. ENHANCED FISTS SPECIAL ATTACK Range 1 Attack 3+ special Instead of moving and attacking normally with Savitar, you may move Savitar up to 3 spaces, adding 1 to his attack for each space moved. Opponents’ without the Superspeed or Speed Force special power figures roll 1 fewer defense die against Enhanced Fists Special Attack. I OWN THE SPEED FORCE All friendly figures in clear sight of Savitar add two to their movement, and any opponents’ figures with the Superspeed special power who moves adjacent to Savitar, must immediately stop their movement, and end their turn. Any opponent figure with the Superspeed super power will take leaving engagement against Savitar. SPEED SAVES After taking a turn with Savitar, remove one Wound Marker from this card. If Savitar moved this turn, remove one more Wound Marker from this card. |
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