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HoME Customs A place for Heroes of Middle Earth Customs |
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#637
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Re: HoME General Discussion Thread
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#638
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Re: HoME General Discussion Thread
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Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#639
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Re: HoME General Discussion Thread
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1) There's no magic formula for determining if a unit is competitive/balanced I was going to agree with this, but then I thought about it some more and there actually IS a formula of sort: - playtest the unit in it's best armies and on it's most advantageous maps - does it win most of it's games, especially against Tier 1 armies? Then maybe it's too powerful and will unbalance the metagame. - does it lose most of it's games? Then maybe it's not competitive. - does it win a lot, but have specific weaknesses that make good counterdrafts against it? In that case, it might change the metagame, but it might still be competitive but not too strong. That's what we've been discussing the whole time! Caps is not comfortable with a unit consistently beating Tier 1 armies. That sounds an awful lot like a formula. I'm not comfortable with a unit consistently losing to Tier 2 armies. That sounds a lot like a formula. But maybe its a definition thing. Here is MY definition of competitive: Competitive Army - An army that you can take to a competition against equally skilled opponents and have a chance of winning a championship, but also an army that will not completely dominate all other armies. By that definition, beating Tier 1 armies more than half the time with no other weaknesses would not be competitive--it would be unfair and unfun because it would be too dominating. By that same definition, Gandalf as currently designed would not be competitive. Even in the best of the best armies (Raelin, Skahen, Awa) he couldn't bring home a championship. 2) A figure could kill double it's points for 10 straight games and still not be overpowered. I agree with this one 100%. I've seen it in playtests all the time. If a unit takes out double it's points, but at the same time it's opponent decimates the rest of your army and you lose, then what was really gained? The goal of the game is to win the battle--this isn't Fantasy Heroscape. No one is keeping track of Sgt. Drake's kills, or assists, or blocks. They look at the end result and see if his army won or lost. 3) You can't look at just one piece of information, it won't tell the whole story. There's way to many variables to account for: Map, glyphs, player skill, luck, your army, their army, strategy, tactics and so on. While this is true, for playtesting purposes I can only go with information provided. For instance, I can't judge if someone playtesting has no skill unless they document their poor decisions. I have to assume that they and their opponent both had equal skills. Same for tactics, strategy, etc... Which is why we look at more than one playtest. 4) A figure could be perfectly balanced winning 10 out of 10 games. Caps would disagree. He feels a figure should lose more than 50% of the time to Tier 1 armies. I would disagree as well, assuming: 1) you played against strong armies, 2) you played against equally skilled opponents, and 3) you played on maps that did not consistently unequally favor your unit. (Playing Syvarris/Taelord on a castle map is just deadly. Same thing with Taelord/Omnicrons.) Quote:
From my numbers above, it looks like you've inflated many of the numbers. More hyperbole? |
#640
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Re: HoME General Discussion Thread
I got the numbers from myself. I haven't looked at Jexik's thread in a long, long time. I generally think of an army as Tier 1 if it is mostly composed of A-range units or if it is a strong contender in a tournament. I think of an army as Tier 2 if it is a contender in a tournament. Tier 3 would be a long shot in a tournament, but they still stand a chance, especially in the hands of a skilled player. I would think of Tier 4 as an army that probably won't win more than a couple of games at a tourney, even under good circumstances.
I'll have a look at that thread again and try to keep in mind that when you refer to tiers you are thinking of the labels defined in that thread. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#641
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Re: HoME General Discussion Thread
It's looking like it'll be Boromir and Aragorn, followed by Frodo and Sam, unless Frodo and Sam get a couple more votes. Either way I don't mind. The funny thing about each pairing is, I'm brimming with ideas for one of each pair (Boromir and Sam), and am completely blank on the other (Aragorn and Frodo). Interesting...
"elvenwizard9." Now that's a username I've not heard in a long time.
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#642
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Re: HoME General Discussion Thread
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So all along you've been thinking that Gandalf's been losing to mostly Tier 1 and a few Tier 2 armies, when in reality he's been losing to mostly Tier 2 (Agents, 10th Reg, Romans) and Tier 3 armies. No wonder we have such different opinions. By your definitions above, Gandalf's armies could either be considered: Tier 1 (with Raelin, Kaemon Awa, and Agent Skahen who are all A+ units) or Tier 3/4 (they might win a game or two at a tournament, but they won't win it all) I think the first part of your Tier 1 definition is incorrect. The way figures are ranked (and the way we playtest figures) is in their BEST army builds. Put Sir Gilbert in an Arrow Gruts build and he wouldn't be considered an A unit. Put him in a KoW build, and that's a different story. The way armies are ranked is how well they do against competitive armies at tournaments. An army can have all A-units, but if those units don't work well together and they lose at tournaments then that army isn't Tier 1. |
#643
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Re: HoME General Discussion Thread
I'm going to try and keep this short.
I feel we agree on most cases. Where we disagree it's either a difference of word choice or a minor difference of opinion, where both opinions could be considered right. Point one: Quote:
Notice your use of non absolute terms. You basically proved me point by doing so. You'll still have to use some subjective methods. I feel this is true for all formulas that can be made about balancing figures. 2&3 we both agree! See HoME is making some progress! Quote:
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#644
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Re: HoME General Discussion Thread
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Can we move past Tiers and W/L yet? Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV Last edited by caps; April 22nd, 2014 at 12:01 AM. |
#645
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Re: HoME General Discussion Thread
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Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#646
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Re: HoME General Discussion Thread
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However, if Gandalf were specifically DESIGNED to turn an all-heroes army into a semi-competitive army, then there IS a reason. Certain figures in Heroscape are designed to boost a less-than-competitive army. Specficially, Ulginesh does that for the elves. And, as you said in a previous post, Quahon does that for the Spiders. In this case, (and I might be alone here in this desire), I was hoping that Gandalf could take a group of small/medium unique heroes (dare I even say Tier 4?) and turn that Fellowship into a semi-competitive army (dare I say Tier 2?). Having said all that, you've suggested that we move beyond win/loss and Tier armies. Perhaps moving away from Gandalf for a while will help our group to get on the same page again. |
#647
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Re: HoME General Discussion Thread
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And to be clear, to continue the Elf-hero comparison, I don't think the Fellowship should have an Ulginesh--at least, not a figure that offers OM management and bonding. But at the end of the day I don't expect a Fellowship army to be very competitive. It's just the nature of the game that all-hero armies rarely/never are competitive (without bonding). I think it's more likely that members of the Fellowship will be able to individually participate in competitive armies. I even think it's thematic--the Fellowship usually avoided Skirmishes and Battles when they could. After we finish the Fellowship and design some squads I expect players will be more able to produce something traditionally competitive using all-HoME figures. I expect an all-Fellowship army to be used more in scenarios and more casual play. The competitive meta-game is only one way to play the game. Gandalf would be really, really useful in the dungeon crawls from the D&D set (or any other Dungeon-Crawl probably). Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV Last edited by caps; April 22nd, 2014 at 11:01 AM. |
#648
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Re: HoME General Discussion Thread
I'm itching to brainstorm a new unit, but where did everybody go?
"elvenwizard9." Now that's a username I've not heard in a long time.
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