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Old May 8th, 2014, 12:36 AM
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Re: HoME Brainstorming Thread

Quote:
Originally Posted by capsocrates View Post
If we can't agree on an offensive power, why not a 2-power card?
Quote:
NAME = ARAGORN
GENERAL = ULLAR
PLANET = ARDA
SPECIES = DUNEDAIN
UNIQUENESS = UNIQUE HERO
CLASS = RANGER
PERSONALITY = RESOLUTE

SIZE/HEIGHT = MEDIUM/5

LIFE = 5
MOVE = 6
RANGE = 1
ATTACK = 5

DEFENSE = 3
POINTS = 90
??

DUNEDAIN TRACKING
Before the game, choose a unique Army Card. After the chosen Army Card takes a turn, you may move Strider 2 spaces.

RANGER OF THE NORTH
After taking a turn with Strider, if he is unengaged, you may choose an adjacent unengaged friendly figure. Strider and the chosen figure have no visible Hit Zones until the next time you reveal an Order Marker.
Bumping this suggestion, because it was a serious one.

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Old May 12th, 2014, 09:55 PM
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Re: HoME Brainstorming Thread

Quote:
Originally Posted by capsocrates View Post
Quote:
Originally Posted by capsocrates View Post
If we can't agree on an offensive power, why not a 2-power card?
Quote:
NAME = ARAGORN
GENERAL = ULLAR
PLANET = ARDA
SPECIES = DUNEDAIN
UNIQUENESS = UNIQUE HERO
CLASS = RANGER
PERSONALITY = RESOLUTE

SIZE/HEIGHT = MEDIUM/5

LIFE = 5
MOVE = 6
RANGE = 1
ATTACK = 5

DEFENSE = 3
POINTS = 90
??

DUNEDAIN TRACKING
Before the game, choose a unique Army Card. After the chosen Army Card takes a turn, you may move Strider 2 spaces.

RANGER OF THE NORTH
After taking a turn with Strider, if he is unengaged, you may choose an adjacent unengaged friendly figure. Strider and the chosen figure have no visible Hit Zones until the next time you reveal an Order Marker.
Bumping this suggestion, because it was a serious one.
I'm not excited about Ranger of the North, but I'm OK with the rest of the card and would be OK with it as a one power card.
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