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  #1  
Old November 1st, 2008, 08:25 PM
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Re: Dignan's Muliplayer Maps

Two tundras? Three roads?!? What do I look like, some kinda Rockerfeller, or something?

Anyway nice job as per usual. Two questions: Does Stuck In the Middle With You have heavy snow? What are the recommended glyphs for these maps?


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  #2  
Old November 2nd, 2008, 01:27 AM
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Re: Dignan's Muliplayer Maps

Hey, I just built Grandma's House and I think there's some stuff wrong.

It's supposed to be 3 RttFF, but you have NINE 11 height trees.

Which doesn't work with 3 RttFF.

Not that I care. Not that you're going to need a lot of maps for the North Texas Shootout trourney anyway.

***WARNING THEOREYSCAPE WARNING***

Something that kind of bothers me are the glyphs.

There's a lot of them.

This map really makes me want to take rats.

Now I haven't played this, so it's all theoreyscape, BUT I'm wondering if the middle should have 1 glyph (even though it would unbalance everything by 1 road hex) instead of 3 glyphs.

And Thorian?!?!

Doesn't my BroInLaw kick everyone's rear enough with Orcs/Grimnak?

Does he really need Thorian in the mix?

It's just crazy!

That was of course all theoreyscape and I trust that after I play on it I will realize your genius.

But right now I'm thinking that's a lot of glyphs to fight for...

Last edited by DrLivingston; November 2nd, 2008 at 01:39 AM. Reason: No WAY the middle could be high ground...
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  #3  
Old November 2nd, 2008, 11:45 AM
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Re: Dignan's Muliplayer Maps

Quote:
Originally Posted by DrLivingston View Post
Hey, I just built Grandma's House and I think there's some stuff wrong.

It's supposed to be 3 RttFF, but you have NINE 11 height trees.

Which doesn't work with 3 RttFF.
Damn I did screw that up. I didn't realize I was throwing trees around like a mad man. I was just throwing up a map without being judicious with terrain. I should make a more doable version of this.

All of the maps that I design for the upcoming team tournament will be limited to 2 MS and max at 3 expansions (except one )

Quote:
***WARNING THEOREYSCAPE WARNING***

Something that kind of bothers me are the glyphs.

There's a lot of them.

This map really makes me want to take rats.

Now I haven't played this, so it's all theoreyscape, BUT I'm wondering if the middle should have 1 glyph (even though it would unbalance everything by 1 road hex) instead of 3 glyphs.

And Thorian?!?!

Doesn't my BroInLaw kick everyone's rear enough with Orcs/Grimnak?

Does he really need Thorian in the mix?

It's just crazy!

That was of course all theoreyscape and I trust that after I play on it I will realize your genius.

But right now I'm thinking that's a lot of glyphs to fight for...
Yeah, the glyphs on that one are just a little silly. I might just weaken them a bit for the hell of it. We played a few games with this set and it was just good times. Thorian hasn't been a problem yet because we have had so many melee armies in this thing due to the small map sizes.

I probably will tone down the glyphs in the center, but this tournament is a little silly in-it-of-itself so some silly things might make it into the event. A free for all event is really the only way you can get some of the stranger glyphs in since the politics of the game can balance a glyph.

Anyway, that's why we test these things out. I'll have it set up this Tuesday and we can play a game on it to see how it works out.
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  #4  
Old November 2nd, 2008, 11:49 AM
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Re: Dignan's Muliplayer Maps

Quote:
Originally Posted by CheddarLimbo View Post
Two tundras? Three roads?!? What do I look like, some kinda Rockerfeller, or something?

Anyway nice job as per usual. Two questions: Does Stuck In the Middle With You have heavy snow? What are the recommended glyphs for these maps?
Stuck in the middle with you uses normal snow and ice. The glyphs are shown in stuck in the middle with you and they have seemed to work well. A twist of fate uses three wound glyphs and that has also been pretty solid.

The glyphs shown in ...to grandmother's house we go are a bit crazy (as DrL has pointed out). People should use the shown glyphs only if they are looking for a bit of a chaotic game. The wound glyphs around the edges are fine, but we might go with a different set in the center for the tournament.
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  #5  
Old November 2nd, 2008, 10:45 PM
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Re: Dignan's Muliplayer Maps

I just finished building Stuck in the Middle and there's a 1 hex rock next to the move +2 glyph on the left side, but no 1 hex rock next to the glyph on the right side.

So, "to rock or not to rock?" is my question.

Also I noticed there is no ice on this map. Which is weird because you usually have random ice all over the place to make it "look cool."

Just saying.

Also also, after thinking about all the glyphs on that Grandma map, I think its fine. We played one similar and I think I won (I had rats), so the map must be fine, after all.

You know, since I won.

Last edited by DrLivingston; November 2nd, 2008 at 11:33 PM. Reason: I am always ready to rock...
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  #6  
Old November 3rd, 2008, 09:20 AM
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Re: Dignan's Muliplayer Maps

Quote:
Originally Posted by DrLivingston View Post
I just finished building Stuck in the Middle and there's a 1 hex rock next to the move +2 glyph on the left side, but no 1 hex rock next to the glyph on the right side.

So, "to rock or not to rock?" is my question.

Also I noticed there is no ice on this map. Which is weird because you usually have random ice all over the place to make it "look cool."

Just saying.

Also also, after thinking about all the glyphs on that Grandma map, I think its fine. We played one similar and I think I won (I had rats), so the map must be fine, after all.

You know, since I won.
I'll have to look at the build for Stuck in the middle. It should be symeterical, but I must have made a mistake somewhere. Thanks for catching it.
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  #7  
Old November 3rd, 2008, 10:41 PM
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Re: Dignan's Muliplayer Maps

Quote:
Originally Posted by DrLivingston View Post
I just finished building Stuck in the Middle and there's a 1 hex rock next to the move +2 glyph on the left side, but no 1 hex rock next to the glyph on the right side.

So, "to rock or not to rock?" is my question.
Rock. After reviewing the PDF, it looks like I forgot a 1 rock hex on the left side. Thanks for catching that. I'll be sure to update the PDF.
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Old February 23rd, 2009, 12:09 PM
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Re: Dignan's Multiplayer Maps - New Maps 1/18

Just built and tested out The Ruins of Castle Dramglade. It's a very nice map, Dignan. And one that is incredibly well-thought out and designed. Those water tiles seem to always be right where I don't want them. Kudos on a job well done once again.

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Old February 26th, 2009, 04:42 PM
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Re: Dignan's Multiplayer Maps - New Maps 1/18

Quote:
Originally Posted by rym View Post
Just built and tested out The Ruins of Castle Dramglade. It's a very nice map, Dignan. And one that is incredibly well-thought out and designed. Those water tiles seem to always be right where I don't want them. Kudos on a job well done once again.

Thanks for the compliment. Out of all the maps I made for the team tournament, that one took by far the most time to get right. We went though quite a few swamp jungle maps before we started to get ones we liked. I'm glad to hear we aren't the only ones who like it.

Dignan's Maps - Dignan's Multiplayer Maps
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Old April 15th, 2009, 11:53 AM
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Re: Dignan's Multiplayer Maps - New Maps 1/18

I just wanted to say on FireStarter Version 2, two of the RttFF walls are placed illegally, and therefore won't fit comfortably on the map!

I just figured i give you a heads up!

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Old April 15th, 2009, 12:16 PM
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Re: Dignan's Multiplayer Maps - New Maps 1/18

Quote:
Originally Posted by Shades fan View Post
I just wanted to say on FireStarter Version 2, two of the RttFF walls are placed illegally, and therefore won't fit comfortably on the map!

I just figured i give you a heads up!
Dang it, I forgot to go back and fix that in the PDF. Someone else noticed that and I was planning on fixing it. Thanks for reminding me.

Dignan's Maps - Dignan's Multiplayer Maps
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Old April 15th, 2009, 03:37 PM
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Thumbs up Re: Dignan's Multiplayer Maps - New Maps 1/18

Quote:
Originally Posted by Dignan View Post
Quote:
Originally Posted by Shades fan View Post
I just wanted to say on FireStarter Version 2, two of the RttFF walls are placed illegally, and therefore won't fit comfortably on the map!

I just figured i give you a heads up!
Dang it, I forgot to go back and fix that in the PDF. Someone else noticed that and I was planning on fixing it. Thanks for reminding me.
I only noticed once I was building it a couple days ago... On the plus side, I have a whole folder now dedicated to your maps!!!

Fire Starter 2.0


I got a couple of games on this bad boy. I've always loved the original Fire Starter By R˙chean, so I didn't find it a surprise that I loved this one, but what amazed me is how you kept the feel of the map the same even with changing the height on the sides. It really does make the map "Bigger & Badder."

I'm actually very impressed how you upgraded the map to a bigger version and yet it still keeps it appeal, and the feeling of being rushed even though it's bigger, you still run into your opponent as fast and start conflict that much sooner, on about the second round depending on the player, the game should be very cutthroat and close quartered!

The fact that their can be four players makes the action that much quicker, and if one try's to avoid it, they will be in trouble.

If you haven't played the original Firestarter... play it as soon as you can.

I would highly suggest you play both versions if you have the chance because the both may change the way you think about army building. I just wish more maps had the balls to start you on lava!

from me Dignan!

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