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  #25  
Old October 13th, 2008, 06:15 PM
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Re: Mad_wookiee's Maps - Swamp Gas added 10/12/08

Thanks all! If you decide to build any of them, I'd love to hear your feedback.

Quote:
Originally Posted by nyys
mad wookie is quickly moving up my list of favorite Cartographers (Swamp Gas looks great).
Aw, shucks.

Quote:
Originally Posted by LongHeroscaper
Swamp Gas: at the first glance, the high starting zone is a bit questionable. I do not know how it will be played out, but it is a concern. It looks good overall, though!
Another tip is that you do not need to use all of the pieces. An elegant and sufficient use of terrain separates map creators and good map creators.
I hear you - I'm not sure about them myself. I wanted a bit of height variation outside of the middle area but this might not be quite right. Most of the middle is actually higher and the swamp would be lower even without them, so they might not even do what I want them to do. I'm going to play it this weekend and that's the first thing I'm going to look for. I agree about efficient use of terrain - if the height doesn't work where it is, the 7 hexes will probably just come off. Great feedback - thanks!

Quote:
Originally Posted by NecroBlade
You've got some great maps here. But why do your links lead to "view single post" instead of directly to the download page?
What - you don't want to read my witty commentary?
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  #26  
Old October 13th, 2008, 06:23 PM
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Re: Mad_wookiee's Maps - Swamp Gas added 10/12/08

Keep up the EXCELLENT work!


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  #27  
Old October 14th, 2008, 07:58 PM
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Morindan Graveyard

I've been playing around with this scenario-based map and thought I'd post it for anyone looking for something a little on the creepy side. The map is designed for aesthetics and feel rather than playability, but it doesn't have any major balance issues that I've found. I particularly like the zombie movement rules. Enjoy!

Morindan Graveyard


Requirements:
2 Rise of the Valkyrie
3 Road to the Forgotten Forest
1 Fortress of the Archkyrie
3 squads Zombies of Morindan

Glyph:
Brandar

Scenario:
You and your allies have stumbed upon an ancient courtyard, in the center of which sits an object of undetermined power. Your task is to retrieve this object. Complicating your efforts, however, are two obstacles: your enemies have also found the courtyard and are determined that the power it holds will be theirs. They are not your only concern, however - your arrival appears to have disturbed other forces, forces that have slept and now awaken...to hunger.

Zombie movement:
The zombies start on the green hexes. Eight zombies are placed at the start of the game; the ninth begins out of play but is considered a valid target for the Zombies Rise Again ability. Zombies move as a third player who is always considered to have the lowest initiative. The zombie player always uses the Horde Movement ability following these rules:
1. If any player controls the Glyph of Brandar, that player resolves the Horde Movement ability as he or she wishes.
2. If neither player controls the Glyph of Brandar, each player may move the zombies according to the following rules. Movement begins with the player with initiative for the round and alternates until a maximum of six zombies have moved.
a. Zombies must always move towards the closest figure and will move the maximum number of spaces possible.
b. If two figures are equally distant from the zombie, the controlling player may decide towards which figure the zombie will move.
c. After all zombies have moved, any engaged zombies will attack; this is a variation of the normal Horde Movement mechanic. If three zombies are engaged with a single figure, Zombie Onslaught will be triggered and resolved as normal. Note that this only occurs if neither player controls the glyph - if one player controls the zombies, then Horde Movement works as normal.

Victory Conditions:
A player wins when he or she has either eliminated all enemy units (player and zombie) OR has eliminated all of the opponent's forces and controls the Glyph of Brandar.

Last edited by mad_wookiee; October 14th, 2008 at 08:13 PM. Reason: Added scenario rules
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  #28  
Old October 14th, 2008, 08:09 PM
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Re: Mad_wookiee's Maps - Morindan Graveyard added 10/14/08

Sounds like a great scenario, and nice map! You should go ahead and copy all the rules here, though.


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  #29  
Old October 14th, 2008, 08:12 PM
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Re: Mad_wookiee's Maps - Morindan Graveyard added 10/14/08

Quote:
Originally Posted by NecroBlade View Post
Sounds like a great scenario, and nice map! You should go ahead and copy all the rules here, though.
Good thought. I added download links on the first page, btw.
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  #30  
Old October 14th, 2008, 10:01 PM
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Re: Mad_wookiee's Maps - Morindan Graveyard added 10/14/08

Nice. Morindan Graveyard is sweeet, so is the scenario.

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  #31  
Old October 16th, 2008, 06:37 PM
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Re: Mad_wookiee's Maps - Morindan Graveyard added 10/14/08

Morindan Graveyard is a great map, nice work!

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  #32  
Old October 16th, 2008, 06:48 PM
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Re: Mad_wookiee's Maps - Morindan Graveyard added 10/14/08

It would be great if you could include the set requirement for each map. That little piece of information is, I think, very helpful!

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  #33  
Old October 16th, 2008, 07:12 PM
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Re: Mad_wookiee's Maps - Morindan Graveyard added 10/14/08

Quote:
Originally Posted by LongHeroscaper View Post
It would be great if you could include the set requirement for each map. That little piece of information is, I think, very helpful!
On the first page, you mean? I can do that.
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  #34  
Old October 16th, 2008, 07:32 PM
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Re: Mad_wookiee's Maps - Morindan Graveyard added 10/14/08

Quote:
Originally Posted by mad_wookiee View Post
Quote:
Originally Posted by LongHeroscaper View Post
It would be great if you could include the set requirement for each map. That little piece of information is, I think, very helpful!
On the first page, you mean? I can do that.
That's what I meant .

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  #35  
Old October 17th, 2008, 07:45 AM
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Re: Mad_wookiee's Maps - Morindan Graveyard added 10/14/08

Nice work on the graveyard, I especially love the gate you put around it, very awesome!


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  #36  
Old October 17th, 2008, 11:50 AM
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Re: Mad_wookiee's Maps - Morindan Graveyard added 10/14/08

That's a great looking map amigo, and I really like the scenario!

+rep!

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