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Other Customization & HS Additions Everything from new ways to play to modded figures |
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Re: Competitive Unit Congress
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Evar Scarcarver Gurei-Oni Master of the Hunt Mika Connour Obsidian Guards Evar has a cool concept but doesn't really see play in our area. Maybe a bump to Move 6, Attack 3 would help. That makes him a double-attack in melee before he gets rage infused. Gurei is just not as good as Torin for just 20 more points. Maybe drop him to 80 points or make him Wild or a Wild Giant) for Deathchasers/Dreadguls {someone has a modification like that on their thread but I forget who} Master of the Hunt is too expensive. I'd drop him to 110 points. You could drop the Javelin power and add something like Precision - targets do not receive additional defense dice from special powers, glyphs, terrain, or height advantage. Mika needs to not take leaving engagements on her Shadow Dance and maybe add a third shadow tile. Obsidian Guards are over-priced. Drop to 75 points and lose Water Weakness. This makes them on par with the Hornskull Brutes (4/4). It makes them very competitive on lava boards though. |
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Re: Competitive Unit Congress
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Honestly, I'd love to see him get Evil Eye Protection like Torin has. It gives him a niche to fill of protecting Einar units (and acts as a good way to cover one of the major shortcomings of the Samurai, although with CUC's Hatamoto Taro it'd undoubtedly be too strong) while still somewhat lining up with his original vision. Quote:
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As for some of the other units on @UberQ9 's list... Elite Onyx Vipers I think that it was the CUA version that upped their base defense to 4 and changed Evasive 8 to Evasive 6, but this change seems perfectly acceptable to me. Every time that I've seen these guys in action, they have no problem engaging their targets, but they fail to kill them in one turn and promptly die the next. A respectable 4 defense would go a long way towards helping them. MacDirk Warriors A bump to 3 defense is all these guys need, in my opinion. They should still be more killable than the Knights of Weston, but the extra defense die should give them the edge they need to be more reliable. Otonashi Honestly, I don't want her to be buffed. We already have Isamu in the game, and with a surge of 10-point fillers being worked on for SoV, I think that he'll have enough competition elsewhere. She's also useful in a Command Courier build, where she'll almost always get the movement boost when you activate her. Granted, none of the above applies in a Classic-only format, so for everyone who plays without VC units, I can see why buffing her would be appealing. Proud Member of Platyfly!
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