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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Post
He's a shapeshifter, so technically he could extend out his arms.
"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
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Re: Public Design Post
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Malleability, Plasticity, Elongation: The most incredible of the powers of the Manhunter is the ability to shape-shift. He is able to literally control the molecular structure of his body's bio-polymer and make it resemble anything he wants. He can form clothing and weapons with non-moving or non-functioning parts. There does not seem to be any limit to the number of people the Manhunter can imitate and has stood in as a double for many famous people. His ability to imitate people and their mannerisms has stood him in good stead for his disguises. He has recently been seen to shape-shift into the size and shape of a common house fly and to enormous sizes comparable to skyscrapers. He is also able to change colors. As well as his Martian Vision: The actual nature of this power seems to vary depending on the reports. It has been seen to be a bolt of force, directed by the Manhunter's eyes causing considerable damage, he has shown that he could easily cause damage greater than 1000 lbs of TNT. It has also been seen to cause flammable objects to catch fire. The range of this power is also unknown but has been seen to be effective at ranges of 1000 feet and more. He can increase the power of his Martian Vision to levels that would even injure the likes of Superman. It also grants J'onn the ability to see into other spectrums of light. J'onn can use his Martian vision to see the invisible. For example, upon their first meeting, J'onn's power allowed him to see past Gypsy's Metahuman camouflage ability; other effects unknown. |
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Re: Public Design Post
If that is the case, why is his range only three?
Also if they are that powerful what happened to them? A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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Re: Public Design Post
Alright, with those changes in mind, we have:
NAME = MARTIAN MANHUNTER SECRET IDENTITY = J'ONN J'ONZZ SPECIES = MARTIAN UNIQUENESS = UNIQUE HERO CLASS = TELEPATH PERSONALITY = BENEVOLENT SIZE/HEIGHT = MEDIUM 5 LIFE = 8 MOVE = 8 RANGE = 3 ATTACK = 6 DEFENSE = 7 POINTS = 350-370 JUSTICE LEAGUE INITIATIVE At the start of the game, you may choose up to 2 other friendly Unique Heroes and place a JL marker on each of their cards. Before rolling for initiative, you may add 1 to your roll for each friendly figure with a JL marker on its card. PHASING Martian Manhunter may move through all figures, will not take any leaving engagement attacks, and cannot be targeted by opponents' non-adjacent figures for any attacks or for any opponents' special powers that require clear sight. After moving with Martian Manhunter, you may roll one unblockable attack die against a figure Martian Manhunter passed through this turn. SHAPESHIFTER After an Order Marker is revealed, Martian Manhunter may change his size to Tiny, Small, Medium, Large, or Huge. ADEPT TELEPATHY When Martian Manhunter is in play, all friendly figures are considered within clear sight of each other. An opponent may never take control of Martian Manhunter or any friendly figure adjacent to Martian Manhunter with a JL marker on its card. SUPER STRENGTH FLYING |
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Re: Public Design Post
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Re: Public Design Post
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So with that in mind, perhaps his range should be around 5-7 given his Martian Vision capabilities. |
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Re: Public Design Post
You could give him a special ability that gives him -3 to attack and +5 to range or something similar (think The Wrecker's Crowbar Throw ability)
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Re: Public Design Post
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An attack of 3 with a range of 8 doesn't sound very fitting. I see no reason his attack of 6 can't be used for it if it's that powerful. The range can be debated and balanced to a fair number, 5-6, but I think sacrificing attack isn't thematic. His card is limited in space as is as well. |
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Re: Public Design Post
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After taking a turn with any figure you control with a JL marker, you may move any other figure with a JL marker on its card up to 4 spaces. This would be for more than just fast mobilising of forces like the old one is, it'd be useful for tactical manoeuvering, and as such still useful for fast JL members - get Superman to engage an enemy, put Wonder Woman in a position to use her Lasso, or move Wally into just the right place for his Infinite Mass Punch. This would really add so much to a JL army, and to MM's usefulness - right now, as a team hub, he's feeling fairly dull unless there is a) lots of line of sight blocking and b) you have other synergy powers that need line of sight - most of the time, right now, he's just giving a small initiative boost, which isn't enough, IMO. It wouldn't be sharing space with Cyborg either, as he's quick teleporting and MM's on the fly tactical manoeuvering - both movement based, but entirely different in what they're offering. Also, I do think that 3 would be a better number for JL markers - that way he's enough for smaller games, but for larger ones you need someone like Batman to spread more around, but that's a more minor point. Speaking of Batman, I like the idea of tying the JL Communicator and Detective Skills to Utility Glyphs to prevent the need for a VIII and to make him truly modular - although I'm not sure what actual Utility you could give him to activate his detective skills - more of a skill than an item, but if you could think of a thematic one, it'd be perfect. |
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Re: Public Design Post
Something like Utility Glyph: Dossier.
Representing his research and detective skills finding the weaknesses of his opponents. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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