C3G Legacy LibraryThis is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.
Re: The Book of Skyscraper - WAITING for Initial Playtesting
Started the initial. I'll add to this post. I figure I want to get at least half a dozen games in here, then hopefully Con attendees like
@Yodaking
@Tornado
@tcglkn
and
@Lord Pyre
can write up experiences for us. Even if it's just duplicating what YK posted in the Con thread and adding observations.
C3G INITIAL PLAYTEST FEEDBACK FORM NAME OF THE PLAYTEST UNIT: SKYSCRAPER VERSION TESTED
Spoiler Alert!
Used a single 2 Floor Skyscraper here as a standalone centerpiece on the map.
Army Test
Map: Custom
Units: Godzilla vs JLA Trinity (Superman (III), Wonder Woman (III), Batman (III))(1,000)
Spoiler Alert!
Round 1: Initiative Justice League. Batman charges ahead, hoping to get in the skyscraper and get to major height. He busts out a window.
Godzilla stomps forward, destroying a tree in his wake, then charges his breath.
Batman goes through the ground floor door on the Skyscraper and hides from Godzilla. He opts not to bust out a window.
Godzilla stomps right past, heading for the enemy start zone.
Batman climbs the stairs to the second floor.
Godzilla takes out two trees and targets Wonder Woman, while also engaging Superman. Superman sheds a JL marker to be a Symbol of Hope. Godzilla rolls 5 skulls and Superman defends terribly and takes three wounds from Godzilla’s attack! Godzilla charges up his third Atomic Charge marker.
Round 2: Wonder Woman sheds a JL Marker to power up her team. Initiative Godzilla. He targets Wonder Woman with King of the Monsters. Superman sheds another marker to take the hit. Godzilla rolls 5 skulls and puts 1 wound on Superman. Then he charges up his Atomic Breath to full.
Superman only rolls 2 skulls on 8 dice and is blocked.
Godzilla rolls 5 skulls with King of the Monsters on Wonder Woman and she only rolls 1 shield on 6 dice, taking 4 wounds.
Superman punches Godzilla for two wounds.
Godzilla targets Wonder Woman with King of the Monsters and Superman sheds his last JL Marker, blocking the attack.
Wonder Woman punches Godzilla for two more wounds.
Round 3: Wonder Woman sheds another JL Marker to power up her team. Initiative Godzilla. He tries using Wake of Destruction, hitting Wonder Woman for an unblockable, but failing to hit Superman.
Superman punches Godzilla for a big five wounds.
Godzilla rolls 8 skulls on Superman and finishes him, despite Supes rolling 4 shields on 8 dice. Batman moves Superman’s Order Markers to Wonder Woman.
Wonder Woman can’t hit Godzilla.
Godzilla uses King of the Monsters and smacks Wonder Woman for 7 skulls, finishing her.
Batman takes OM3 from Wonder Woman and moves to the top of the roof. He can’t get into range to attack Godzilla yet.
Round 4: Initiative JLA. Batman attacks Godzilla from major height advantage and hits him for one wound.
Godzilla backs up to the edge of the map, seven spaces from Batman and out of Batman’s range, and unloads his Atomic Breath, but only rolls one skull, which Batman blocks. Godzilla charges one marker.
Batman has no choice but to retreat back to the rooftop stairs.
Godzilla waits and charges his breath.
Batman climbs down a level.
Godzilla waits and charges his breath.
Round 5: Initiative Godzilla. He waits and charges his breath.
Batman climbs down to the first floor.
Godzilla blasts his Atomic Breath through the broken window on the first floor, KOing poor Batman.
Unit Summary: Godzilla was a nasty beast. The dice definitely favored him here, but despite having three solid figures against him, they didn’t feel like they were on his level. His greater range with Atomic Blast Special Attack prevented Batman from being able to turtle on the top of the Skyscraper where Godzilla couldn’t otherwise reach him.
STAIRS: Used without trouble
ELEVATOR/ELEVATOR CAR: Not used here.
DOORS AND WINDOWS: One window broken.
FALLING DAMAGE: N/A here
HEIGHT ADVANTAGE: Batman had a chance to make it relevant, but couldn't quite.
Who won? List figures remaining in the winning army (include life remaining for heroes): Godzilla with 10/20 Life wins.
Used a single 2 Floor Skyscraper here as a standalone centerpiece on the map.
Army Test
Map: Custom
Units: Godzilla vs SHIELD Drop Team (Hawkeye (I), Mockingbird, Black Widow, Nick Fury, SHIELD Agents (x3)) (1,000)’
Spoiler Alert!
Nick Fury takes Black Widow and two SHIELD Agents to be his Drop Team.
Round 1: The Helicarrier Drop Team drops, with Nick Fury on level two of the Skyscraper and Black Widow and the two SHIELD Agents on top. Initiative SHIELD. Two SHIELD Agents advance, a third takes a shot at Godzilla with major height advantage, but doesn’t hit. Black Widow takes a shot at Godzilla with major height advantage and inflicts three wounds.
It was a tad odd that Nick was able to drop directly inside the building, but the power doesn’t have any clauses preventing you from going around overhangs, so I’ll chock it up to spy tech/shenanigans in play. Tactically it was a cool effect.
Godzilla stumbled forward, disoriented, taking out two trees on his way towards the SHIELD start zone.
SHIELD Agents at major height pop Godzilla for five wounds, helping a third move to height near the door (but she can’t hit). Black Widow hits Godzilla for one wound.
Godzilla moves to the same level as the SHIELD Agent by the door and smacks her to oblivion.
A SHIELD Agent from major height puts two wounds on Godzilla, but no one else can hit.
Godzilla takes out a tree with his Wake of Destruction but fails to hit either SHIELD Agent he moves through. He does smack a second one.
Round 2: Initiative SHIELD Agents. Three Agents fail to hit Godzilla, despite one having height and two having major height. Black Widow does hit him for three wounds from Major height.
Godzilla takes out a tree and one SHIELD Agent in his Wake of Destruction, but can’t take out another SHIELD Agent. He does smack a SHIELD Agent, though.
Hawkeye grapples to height on a destructible wall and fails to hit Godzilla. One SHIELD Agent goes inside the skyscraper to the stairs and two more fire from the roof, but can’t hit Godzilla.
Godzilla takes out one of two SHIELD Agents on the ground with his Wake of Destruction, then destroys a SHIELD Agent on the roof with his Atomic Breath.
A SHIELD Agent on major height hits Godzilla for a wound, moving another agent up the stairs, but not quite into range yet. Another SHIELD Agent on the ground misses, then Black Widow hits Godzilla for wound number 16.
Godzilla fails to hit a SHIELD Agent with his Wake of Destruction or his attack.
Round 3: Initiative Godzilla. He rolls 9 skulls with King of Monsters against Mockingbird and one-shots her.
Hawkeye has the height on his grapple arrow to go up to the roof from the destructible wall, but he’s one space too far away to do it. So instead SHIELD Agents and Black Widow attack, with one SHIELD Agent on the ground and the others all at major height advantage. They do exactly four wounds and the great monster topples.
Unit Summary: Hellicarrier Drop is a big advantage with the Skyscraper and Godzilla, despite having some answers to swarms, rolled terribly on Wake of Destruction and wasn’t able to line up multiple targets with his Atomic Breath. So being peppered with shots from height that he couldn’t take a swipe at did him in. It seems he shines most against heavy hitters and suffers against swarm tactics (and range).
STAIRS: Used without trouble
ELEVATOR/ELEVATOR CAR: Not used here.
DOORS AND WINDOWS: No windows broken. Figures passed through the doors fine.
FALLING DAMAGE: N/A here
HEIGHT ADVANTAGE: It was very useful here as lots of roof snipers took Godzilla down.
Who won? List figures remaining in the winning army (include life remaining for heroes): Hawkeye (full life), Nick Fury (full life), Black Widow (full life), and 3/9 SHIELD Agents win.
Heavy Hitter
Map: Two Unit High Skyscraper
Units: Arthur (30) vs Ant-Man (Hank) (30)
Spoiler Alert!
Unit Summary: Arthur wins initiative in Round 2 and Ant-Man whiffs on a 6 defense roll against a one skull attack to win. Arthur is able to get to the top of the Skyscraper to ensure he gets first strike, but without range, the Skyscraper doesn’t do much else but act as a setting.
Who won? List figures remaining in the winning army (include life remaining for heroes): Arthur with Full Life wins.
Heavy Hitter
Map: Two Unit High Skyscraper
Units: Arthur (30) vs Gert Yorkes (30)[SPOILER][COLOR=red]
Spoiler Alert!
Unit Summary: I quickly realize this is unwinnable for Gert unless she gets height advantage, and that Arthur is never going to give her height advantage, so Gert forfeits.
Who won? List figures remaining in the winning army (include life remaining for heroes): Arthur wins with Full Life.
Heavy Hitter
Map: Two Unit High Skyscraper
Units: Arthur (30) vs Atom (50)[SPOILER][COLOR=red]
Spoiler Alert!
Unit Summary: Not in the Face makes Arthur tough to take down by low attack normal attackers, so he stuck around for a while in this one, but couldn’t sneak a hit in.
Who won? List figures remaining in the winning army (include life remaining for heroes): Atom with Full Life wins.
Heavy Hitter
Map: Two Unit High Skyscraper
Units: Arthur (30), The Tick (270) (300) vs Green Arrow (I) (150), Red Arrow (150) (300)
Spoiler Alert!
Unit Summary: Green Arrow blasts the Delusional Duo with an explosive arrow and hits Tick for one wound. Red Arrow Speed Shots Tick for three wounds and Tick’s Clumsy Oafishness hits Arthur for a wound. Then Green Arrow’s explosive arrow hits Tick for a fourth wound and KO’s Arthur. Tick finally engages Green Arrow, but his Clumsiness prevents him from hitting. Green Arrow avoids a swipe, but neither he nor Red Arrow can get through Tick’s Vulnerability. The Archers win initiative and Speed Shot finishes Tick. On a fairly small map, the Archers were able to get shooting lanes fast and Tick and Arthur couldn’t close in fast enough or defend well enough to respond.
Who won? List figures remaining in the winning army (include life remaining for heroes): Green Arrow and Red Arrow, both with Full Life, win.
Heavy Hitter
Map: Two Unit High Skyscraper
Units: Arthur (30), The Tick (270) (300) vs Green Arrow (I) (150), Red Arrow (150) (300)
Spoiler Alert!
Unit Summary: Tick and Arthur advance more spread out this time. Red Arrow hits Tick for two wounds. Green Arrow skill shots Tick and hits him for two more. Tick can’t hit Red Arrow (too clumsy) but Arthur flies in and uses the +1 attack to hit Red Arrow for a wound. Green Arrow hits Arthur for a wound with his explosive arrow. In Peril! wins initiative for the Delusional Duo and Tick uses Spoon! Tick KO’s Red Arrow and Arthur hits Green Arrow for a wound with the Delusional Sidekick bonus. Green Arrow dodges a swipe and uses his explosive arrow, hitting Arthur for a wound. Tick changes a blank to a skull and hits Green Arrow for two wounds. Arthur finishes Green Arrow.
Who won? List figures remaining in the winning army (include life remaining for heroes): Tick with 1/5 Life and Arthur with 1/3 Life win.
Heavy Hitter
Map: Two Unit High Skyscraper
Units: Arthur (30), The Tick (270) (300) vs Batman (I) (200), Robin (Dick) (100) (100) (300)
Spoiler Alert!
Unit Summary: Batman gets first strike with his Batarangs, hitting Tick and Arthur for two wounds each. Tick takes a wound from Evasive Strike, then Arthur flies down, engaging the Dynamic Duo while adjacent to Tick, and sneaks in one wound on Robin. Batman grapples away, but can’t hit Arthur or Tick with his batarangs. Robin engages both enemies but can’t bring himself to hit Arthur in the face. Tick cries “Spoon!”, avoids a swipe from Robin, engages Batman, changes a blank to a skull, and takes a wound from Evasive Strike. Arhtur fails to hit Robin. Tick would hit Batman with a wound from Clumsy Oaf, but fails his Nigh Invulnerability roll and is KO’ed instead. Robin attacks from range and height and finishes Arthur. Evasive Strike rolling hot decided this one.
Without a ton of sniper potential, this one was fought on the front steps of the building and in the parking lot.
Who won? List figures remaining in the winning army (include life remaining for heroes): Batman with Full Life and Robin with 2/3 Life win.
Heavy Hitter
Map: Two Unit High Skyscraper
Units: Arthur (30), The Tick (270) (300) vs Batman (I) (200), Robin (Dick) (100) (100) (300)
Spoiler Alert!
Unit Summary: Realizing they could utilize the Skyscraper better, when the Dynamic Duo advances this time, they blow out windows on the second and third floors. Tick advances and Arthur flies to the rooftop, but this puts him out of clear sight for Tick due to the angle. Batman tosses a Batarang at Tick (miss) and blows out a ground floor window with the second. Arthur is at too high an angle to target. Robin slips into the ground floor window, giving up an attack this turn. Tick steps away from the building to give Arthur clear sight again and engages Batman. He hits Batman for a wound. Arthur dive bombs Batman and lands a wound. Batman grapples to the front steps and hits Arthur for two wounds with a Batarang, but can’t hit Tick. Robin sees Batman through the window and takes the stairs to the second floor, uses major height advantage, and nails Tick for two wounds. Tick engages Batman but is too clumsy to hit. Arthur flies up through the second floor window and engages Robin, catches him whiffing, and lands one wound.
Initiative Delusional Duo and Tick goes “Spoon.” He turns a blank to a skull and KO’s Batman, knocking out the Dynamic Duo’s round. Robin is blocking the stairs, so Tick spends his next turn running to the elevator while Arthur tries to decide what to do. Then Tick rides the Elevator up and pops out, unable to attack Robin. Arthur attacks but can’t hit Robin. There is some back and forth in the next round until Tick KO’s Robin.
It was cool seeing Batman and Robin trying to exploit the levels of the Skyscraper to make the Delusional Duo run after them. Arthur was good at tie-downs with his flying, though, and Batman’s Evasive Strike hot streak dissipated.
Who won? List figures remaining in the winning army (include life remaining for heroes): Tick with 3/5 Life and Arthur with 1/3 Life win.
Heavy Hitter
Map: Two Unit High Skyscraper
Units: Arthur (30), The Tick (270) (300) vs Flash (Barry) (250), Atom (Ray) (50) (100) (300)
Spoiler Alert!
Unit Summary: Flash hits Arthur for a wound with his special attack. Tick clumsily hits Atom for a wound. Arthur fails to hit Flash. Flash KO’s Arthur and hits Tick for a wound with his special attack. Tick clumsily fails to hit Flash. Flash hits Tick for two wounds and speeds away. Tick nails Flash for two wounds. Atom can’t hit Tick, but jumps up in his ear to irritate him. Tick is too clumsy to hit Flash. Flash would’ve KO’ed Tick, but Tick is nigh invulnerable. Tick would’ve KO’ed Flash, but Flash Speed Dodged away. Flash and Tick go back and forth like this for the next half round until Tick lands a blow and KO’s Flash, winning due to Atom being off the battlefield.
This was largely fought on the front step and front parking lot due to it being melee armies. Tick’s Nigh Invulnerability won the day when Spoon and Arthur did nothing here.
Heavy Hitter
Map: Two Unit High Skyscraper
Units: Arthur (30), Killer Moth (65) (95) vs Toad (95)
Spoiler Alert!
Unit Summary: Moth Signal, Bumbling Criminal, and In Peril! are useless in this game, but I wanted to at least see how Killer Moth and Arthur felt together since it’s a very cheap two man team. Toad advances and uses his Caustic Phlegm to take out a second story window. Killer Moth and Arthur advance. Toad hops up onto the front step. Even at that height, though, the second story window would be 15 spaces up, so he can’t get there with his Stealth Leap 12. Killer Moth and Arthur both fail attacks on Toad. Toad can’t hit Arthur with his special attack and the Moth Bros can’t hit back. There’s some back and forth and Arthur hits Toad with 1 wound with the Delusional Sidekick bonus. Then Toad KO’s Arthur with his special attack, Tongue Lashes Killer Moth to height disadvantage, and hits Moth for three wounds. Moth wins initiative, but Toad defends, then KO’s Moth with a normal attack.
Who won? List figures remaining in the winning army (include life remaining for heroes): Toad with 3/4 Life wins.
Army Test
Map: Two Unit High Skyscraper
Units: Captain Marvel (Billy) (360), Wonder Woman (310), Arthur (30), Killer Moth (65), Throg (135) (900) vs Detective Chimp (140), Solovar (260), Gorilla City Warriors (x4) (500) (900)
Spoiler Alert!
Round 1: Chimp picks the “3,” giving his team an attack bonus on Throg. Simians are inspired. Initiative Gods and Insects. The Moth Brothers advance. Simians and Solovar advance. Killer Moth pops a GCW. Arthur flies to the rooftop. The GCWs swarm, two of them reaching Killer Moth, and they hit him for one wound. Solovar engages Killer Moth, but can’t hit. Throg fails to hit a GCW with his hammer. GCWs choose to advance rather than go all-in on Killer Moth. They attack him with one GCW and Solovar, who hits him for two wounds.
Round 2: Wonder Woman sheds a marker. Chimp picks the “3” on Throg again. Initiative Simians. The GCW advance, KO Killer Moth, and Solovar engages Throg and hits him for two wounds. Killer Moth had OM1. GCW fail to hit Throg. Solovar Negotiates OM3 off of Throg, then avoids a swipe and engages Wonder Woman, failing to hit her. Throg takes out two GCW with Frogjolnir. GCW get off two attacks on Throg (who is KO’ed) and one on Captain Marvel (who is untouched). Solovar also can’t touch Captain Marvel.
Round 3: Wonder Woman sheds a marker. Chimp picks the “2.” Initiative Simians. The GCW pummel Captain Marvel for four wounds. Solovar Negotiates OM1 off of Captain Marvel, then fails to hit Wonder Woman. Simians go again, but Captain Marvel uses his wisdom to transfer an Order Marker to Wonder Woman. The GCW KO Captain Marvel, but Solovar can’t hit Wonder Woman. Wonder Woman can’t hit Solovar. GCW hit Wonder Woman for one wound. Captain Marvel had OM3.
Round 4: Wonder Woman sheds her last JL Marker. Chimp picks the “X.” Initiative Wonder Woman. She hits Solovar for a wound. GCW KO Wonder Woman. At this point I realize that if the Skyscraper doesn’t have a second set of stairs, Arthur can block a path to the roof and turtle forever, since no one has range. I add a second set of stairs to avoid this. Solovar advances towards the Skyscraper. GCW and Solovar spend the next two turns advancing towards Arthur. Solovar and one GCW get into the elevator, with Solovar in the driver spot.
Round 5: Initiative Gorilla City Warriors. They pile two more GCWs onto the elevator and bring a third towards the building. Solovar pops them all out onto the fourth floor. Arthur jumps onto a stairwell space on the roof. Solovar and the GCW pop out onto the roof, but can’t reach Arthur. Arthur dive bombs a GCW that’s by the front steps, but misses. Three GCWs surround Arthur and even with him calling “Not in the Face!” he goes down in two attacks.
Unit Summary: The janky Justice League had neither the dice nor the synergy to keep up with fast GCWs on flat ground surrounding and pummeling Heroes fast here. Arthur had some cat and mouse tricks, but with no range or real attack power, the Skyscrapers didn’t do much for him beyond slightly slow down his enemy.
Who won? List figures remaining in the winning army (include life remaining for heroes): Solovar with 4/5 Life, Detective Chimp with Full Life, and Gorilla City Warriors with 9/12 win.
Army Test
Map: Two Unit High Skyscraper
Units: The Tick (270), Arthur (30), Green Arrow (II) (210), Black Canary (I) (190), Wonder Woman (III) (310), Commissioner Gordon (90) (1,100) vs Wildcat (240), Black Canary (II) (160), Mister Terrific (Michael) (160), Stargirl (150), Flash (Jay) (220), Atom (Al) (170) (1,100)
Spoiler Alert!
Round 1: Wildcat chooses Black Canary (II) for Fight Coach. Commissioner Gordon chooses Black Canary (I) for Bat Signal. Initiative Justice League. Gordon advances. Flash stakes out a position on the front steps of the Skyscraper. Stargirl carries Mister Terrific forward, into Flash’s inspiring aura. Green Arrow advances and takes a shot at Flash, but can’t hit or go again. Mister Terrific drops a T-Sphere. Wildcat advances and Stargirl carries Mister Terrific onto height, next to Flash. Tick and Arthur advance, but neither can move into engagement. Mister Terrific drops a T-Sphere next to Tick and Arthur. Wildcat advances. Stargirl engages Green Arrow, bringing Mister Terrific with her.
Round 2: Wonder Woman sheds a JL marker. Mister Terrific blows up a T-Sphere next to Tick and Arthur, but it doesn’t hit either of them. Initiative Justice League. Commissioner Gordon places Black Canary (I) on the steps next to Flash. Canary fails to hit Flash in two attacks. Green Arrow sheds a marker, avoids a swipe from Stargirl, and hits Wildcat for four wounds in two attacks. Mister Terrific drops another T-Sphere next to Tick and Arthur. Wildcat Rope-A-Dope’s Black Canary (I) into a wound. Stargirl engages Green Arrow again. Black Canary (I) attacks Flash four times but can only do two wounds. Green Arrow sheds another marker, takes a swipe from Stargirl, and KO’s Flash on one attack. Mister Terrific places a T-Sphere next to Wonder Woman. Wildcat Rope-A-Dopes Canary for another wound. Stargirl engages Black Canary (I) and places Mister Terrific in engagement with Green Arrow and Arthur. Tick engages Mister Terrific, but Stargirl’s Protective Force Field X stops his attack. Arthur can’t hit Mister Terrific. Flash has OM3, but Mister Terrific does place a T-Sphere by Tick and Arthur.
Round 3: Arthur is In Peril! Wonder Woman sheds a JL Marker. Mister Terrific blows up three T-Spheres, inflicting a wound each on Tick and Arthur. Initiative Justice League, on the power of In Peril. Batsignal places Black Canary on the rooftop for later. Tick yells “Spoon!” then takes a swipe to engage Wildcat and Stargirl on even height. Tick KO’s Wildcat. Arthur can’t hit Mister Terrific. Wildcat has a dead OM, but Mister Terrific drops a T-Sphere next to Tick and Arthur. Tick forces Stargirl to use her Force Field. Arthur whiffs an attack. Wildcat has another dead OM, but Mister Terrific places a T-Sphere next to Green Arrow. Tick hits Stargirl for three wounds. Green Arrow sheds a marker, takes a swipe from Mister Terrific, and KO’s Stargirl in two attacks, then fails an attack on a T-Sphere. Stargirl had OM3, but Mister Terrific places a T-Sphere next to Tick and Arthur.
Round 4: Arthur is still In Peril! Wonder Woman holds onto her last JL Marker. Mister Terrific destroys three T-Spheres and gets two wounds on Tick and one on Arthur. Initiative Justice Society (Arthur’s boost had the JL within one of tying). Mister Terrific places a T-Sphere to block Tick and Arthur from getting height on him. Black Canary (II) advances. Tick hits Mister Terrific for one wound, then Arthur rolls all skulls and Mister Terrific whiffs and falls. Black Canary (II) advances, Sonic Shatters a T-Sphere, and Arthur is KO’ed. Tick attacks Canary, but is blocked. Canary (II) KO’s Tick, who’s not so Invulnerable after all. Tick had OM3.
Round 5: Wonder Woman sheds her last OM. Initiative Justice League. Commissioner Gordon recalls Black Canary into engagement with her doppleganger. Black Canary (I) eliminates Black Canary (II) and the whole round for the Justice Society. Black Canary (I) goes hunting for Atom in his start zone. Green Arrow follows, failing to destroy the last T-Sphere in three attempts.
Round 6: Initiative Justice League. Green Arrow advances and fails an attack on Atom. Atom engages Black Canary and hits her for one wound. Black Canary hits Atom for two wounds. A tree blocks Green Arrow’s sight. Atom sheds his “X” and pulverizes Black Canary with an Atomic Punch. Black Canary had OM3. Atom hits Green Arrow for a wound.
Round 7: Initiative Justice Society. Atom sheds his “3” and “X” to Atomic Punch Green Arrow into smithereens. Green Arrow had OM1. Atom hides behind a tree. Commissioner Gordon shoots at Atom but can’t hit.
Round 8: Atom spends his “3” and “X” to destroy Commissioner Gordon with an Atomic Punch after Gordon fails to shoot him down.
Round 9: Initiative Justice League. Wonder Woman takes height. Atom engages and she whiffs, taking one wound. Wonder Woman has a four skull attack from height blocked. Atom takes even height and sneaks in another wound. Wonder Woman whiffs an attack. Atom sheds the “X” and inflicts two more wounds on Wonder Woman. Wonder Woman sneaks in a wound when Atom whiffs.
Round 10: Atom wins initiative and blows his whole round for auto-skulls, but uses his Atomic Punch to KO Wonder Woman.
Unit Summary: Extremely close! Mister Terrific was fun and useful in this build, but certainly not overpowered. The same is true for Arthur, who had a couple of great moments before falling like a chump. This was the Justice League’s game to lose before Atom went on an endgame tear with his Atomic Punch. The buildings were used mostly for Gordon to zip Canary in and out of action with Bat Signal.
Who won? List figures remaining in the winning army (include life remaining for heroes): Atom with 2/5 Life wins.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
Last edited by IAmBatman; July 7th, 2020 at 01:38 PM.