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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
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Question about Marrden Nagrubs & Hivelord
Hey Everyone,
New to the boards and HeroScape but have a question that I hope deserves an answer. In the new Swarm of the Marro set the Marrden Nagrubs, Hivelord Life Bonding allows you to take a turn with your Hivelord according to their card. With that said if you have 2 units of Marrden Nagrubs you can allow your Hivelord to make two complete turns and his appropriate attacks prior to his normal turn, that would mean a total of 18 attacks per round. Is that correct? It seems like that is way to many attacks and moves per turn. We played the new set and scenario at GENCON a few weeks ago and the Hivelord stomped all over the board and the game was over in two turns. It just seems to powerful. Direction would be greatly appreciated. Captain G |
#2
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Re: Question about Marrden Nagrubs & Hivelord
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LongHeroscaper's Heroscape Brief Card for Beginners and TribesofWar's Turn Flow Turn Phases may help you to get a better grip on the flow of game play. |
#3
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Re: Question about Marrden Nagrubs & Hivelord
Welcome to the site/the game, Captain G! Great question. When you take a turn with a common squad, you may only take a turn with the equivalent of one squad of them (in this case, you would use any three Marrden Nagrubs you control). In the case of the presently existing "bonding" abilities, such as Hivelord Life Bonding, the hero that takes a turn before the squad would thus only be able to be able to take one turn.
Does that help? EDIT: Wow, Cav's on it! He even put in the extra links... go Cav, go! |
#4
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Re: Question about Marrden Nagrubs & Hivelord
Thanks but I still believe this just can't be correct, with that said if you have 2 units of Marrden Nagrubs the next unit goes after your opponent and they can activate the Hivelord and after your opponent again goes the Hivelord can activate himself. In the case of the Tor-Kul-Na Hivelord he would get 18 attacks during that entire turn phase?
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#5
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Re: Question about Marrden Nagrubs & Hivelord
Oh, I think I see... were you playing where Tor-Kul-Na was able to move before each individual Nagrub or before the whole squad?
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Re: Question about Marrden Nagrubs & Hivelord
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#7
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Re: Question about Marrden Nagrubs & Hivelord
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Turn 1: Reveal OM 1 on 'Grubs, prior to using any of them, use Tor-Kul-Na. When you are finished with Tor-Kul-Na's turn, take a turn using up to to a maximum of 3 of your 'Grubs (regardless of how many you have on the board. Your opponent then reveals OM 1 and proceeds to take his turn. Turn 2: Reveal OM 2 on 'Grubs, prior to using any of them, use Tor-Kul-Na. When you are finished with Tor-Kul-Na's turn, take a turn using up to a maximum of 3 of your 'Grubs (regardless of how many you have on the board. Your opponent then reveals OM 2 and proceeds to take his turn. Turn 3: Reveal OM 3 on 'Grubs, prior to using any of them, use Tor-Kul-Na. When you are finished with Tor-Kul-Na's turn, take a turn using up to a maximum of 3 of your 'Grubs (regardless of how many you have on the board. Your opponent then reveals OM 3 and proceeds to take his turn. |
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Re: Question about Marrden Nagrubs & Hivelord
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EDIT: Maybe I should stop trying |
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Re: Question about Marrden Nagrubs & Hivelord
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Re: Question about Marrden Nagrubs & Hivelord
No, each squad but with 2 squads he would get the extra move from each squad and then his own? Sorry for the stupid questions but I want to make sure I fully understand this characters abilities.
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Re: Question about Marrden Nagrubs & Hivelord
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#12
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Re: Question about Marrden Nagrubs & Hivelord
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And it's in no way a stupid question, I'm glad that you want to understand, I'm glad that you picked up on the game-breaking imbalance, and I'm glad that you're willing to ask about it. |
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