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View Poll Results: What Dalek Armor power do you like best? (See the OP)
Armor Option 1 0 0%
Armor Option 2 0 0%
Armor Option 3 0 0%
Armor Option 4 4 80.00%
Two Shield Defense 0 0%
Tough 1 20.00%
Voters: 5. You may not vote on this poll

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  #553  
Old October 14th, 2018, 09:33 AM
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Re: C3G Doctor Who Workshop

Initial thought is to lean towards B as easist to balance, with thematic preference for A or B. Nice write ups!

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  #554  
Old October 14th, 2018, 09:41 AM
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Re: C3G Doctor Who Workshop

I say shoot high, go for A and reign back to B if needed. Based on your thematic description C and D are non-starters for me.


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  #555  
Old October 14th, 2018, 04:55 PM
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Re: C3G Doctor Who Workshop

Quote:

NAME = CAPTAIN JACK HARKNESS
SECRET IDENTITY = JAVIC PIOTR THANE

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = LEADER
PERSONALITY = FLIRTATIOUS

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 5
ATTACK = 3
DEFENSE = 3

POINTS = ???


TORCHWOOD THREE
At the start of the game, you may choose up to 4 other Unique Heroes you control and place a black Torchwood Marker on each of their cards. None of the chosen figures may have the same Class. A figure with a Torchwood Marker has the class of Agent, regardless of what is listed on their card. After revealing an Order Marker on this card and taking a turn with Captain Jack, if Captain Jack attacked an opponent's figure with a normal attack this turn, you may take a turn with a Unique Agent Hero you control within 6 clear sight spaces of Captain Jack, and you may not take any additional turns with other figures you control.

VORTEX MANIPULATOR
Start the game with the Glyph of Vortex Manipulator on this card. Captain Jack cannot lose the Glyph of Vortex Manipulator by receiving wounds unless he is destroyed.

FIXED POINT
At the end of each round after Captain Jack has been destroyed, roll the 20-sided die. If you roll 13 or higher, remove all Wound Markers from this card and place Captain Jack adjacent to a figure you control.

Bio
Spoiler Alert!
Quote:
NAME = GLYPH OF VORTEX MANIPULATOR (VERSION A)
SUBTITLE = TIME TRAVEL

When this glyph comes into play, place a Glyph of Temporal Displacement on this card. If there is at least one Glyph of Temporal Displacement on this card. Instead of taking a turn with this figure, you may choose this figure and up to one adjacent figure. Place the chosen figures on this card and place a Glyph of Temporal Displacement from this card on the space this figure previously occupied, if possible. Before placing order markers at the start of the next round, you must place this figure on an empty space on the battlefield, and any other chosen figure adjacent to this figure. Figures moved by this special power will not take any leaving engagement attacks.
Okay, here's (Time) Jumpin' Jack Flash. I'd like the Vortex Manipulator to play well with him, which I'm not exactly sure it does right now...

I've gone through a bunch of different variations for a Torchwood power. The main point I want to get across there is that Jack's Torchwood is a very rag-tag team, and that Jack himself is a very action-oriented leader. I'm worried being able to recruit any humans might be too powerful. Thoughts?

Fixed Point should really, thematically, be more like Doc M's power than Grundy's, but I thought that might be overpowered.

Last edited by MrNobody; October 14th, 2018 at 09:50 PM.
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  #556  
Old October 14th, 2018, 05:10 PM
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Re: C3G Doctor Who Workshop

Torchwood Three = five people?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #557  
Old October 14th, 2018, 05:23 PM
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Re: C3G Doctor Who Workshop

Don't trust that man with a holy hand grenade.

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  #558  
Old October 14th, 2018, 05:23 PM
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Re: C3G Doctor Who Workshop

Quote:
Originally Posted by IAmBatman View Post
Torchwood Three = five people?
Yeah, I wondered if that would get confusing. Torchwood Three is the branch of Torchwood that Jack runs, not how many people are in it. Ive thought about a few more generic names, maybe something like Torchwood Leader would be better?
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  #559  
Old October 14th, 2018, 05:39 PM
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Re: C3G Doctor Who Workshop

Something like that. The three/five incongruence is really off-putting.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #560  
Old October 14th, 2018, 05:55 PM
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Re: C3G Doctor Who Workshop

I would go with Torchwood Leadership for a name. I don't think I would make them Agents, instead go with a different class that doesn't already have a bunch of figures and synergy. Otherwise you can use him to recruit someone into an Agent army powered by Nick Fury and some SHIELD Agents. Then I'm not sure about the theme of having his team be so open to recruitment. Would someone like Doomsday or Ghost Rider be on his team? I don't know enough about the story to recommend how to properly limit the choices but with around 700 Unique heroes letting it be any Unique hero seem off.
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  #561  
Old October 14th, 2018, 09:13 PM
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Re: C3G Doctor Who Workshop

Quote:
Originally Posted by IAmBatman View Post
Something like that. The three/five incongruence is really off-putting.
Quote:
Originally Posted by Yodaking View Post
I would go with Torchwood Leadership for a name.
Okay, will do. Torchwood Leadership sounds good.
Quote:
Originally Posted by Yodaking View Post
I don't think I would make them Agents, instead go with a different class that doesn't already have a bunch of figures and synergy. Otherwise you can use him to recruit someone into an Agent army powered by Nick Fury and some SHIELD Agents.
I kind of liked the interplay, but yeah I get why it would cause problems. Honestly, if it just works off markers they might not need a special class. Just have him bond with figures with markers on their card.
Quote:
Originally Posted by Yodaking View Post
Then I'm not sure about the theme of having his team be so open to recruitment. Would someone like Doomsday or Ghost Rider be on his team? I don't know enough about the story to recommend how to properly limit the choices but with around 700 Unique heroes letting it be any Unique hero seem off.
Thats my bad, I meant for it to specify Unique Human Heroes. As far as I know, all Torchwood members except one are what wed normally class as Human, and the exception is a Human turned Undead. All Human Unique Heroes could still be too large of a pool though.
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  #562  
Old October 14th, 2018, 09:20 PM
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Re: C3G Doctor Who Workshop

Yeah, Unique Human Heroes are a popular one. About a third of the overall designs thus far (250ish out of 770ish).

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #563  
Old October 14th, 2018, 09:37 PM
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Re: C3G Doctor Who Workshop

Unique Human Heroes sounds great, gives him lots of options to build a team out of while keeping most of the heavy hitters out. The biggest get for the human restriction I can think of is Iron Man Hulkbuster, but I can live with that.
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  #564  
Old October 14th, 2018, 09:47 PM
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Re: C3G Doctor Who Workshop

Doctor Doom, Nova Prime, Black Adam, Kang, and an unreleased hammer-wielder are the top Humans for points. Hasbro Hulk too.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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