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Official Units Discussion of official HeroScape units |
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#37
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Re: The Book of Ne-Gok-Sa
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#38
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Re: The Book of Ne-Gok-Sa
Until this August, I had never seen a Mindshackle attempt work.
The first was in the 5th game of the Heat of Battle at GenCon. I was playing against Matrix Renegade in a very close match. Ne-Gok-Sa single-handedly killed 4 or 5 Sacred Band figures and caused 4 wounds to Parmenio. There was one more sacred Band figure sitting on a glyph somewhere. The turn after Parmenio finally scored his first wound on Ne-Gok-Sa, I mindshackled him. Since our game was so close and long, there was a decent sized crowd watching at the end, and they exploded into excited cheers when I got that 20. That is definitely my most memorable 'scape moment yet. The second was just yesterday, when I was teaching my older sister and her boyfriend how to play. On my second turn of the game, I walked NGS up to his Brunak and rolled a 20. They killed the traitor, then Ne-Gok-Sa, and eventually won the game, but it sure pissed them off. I felt sorta bad, but I didn't want to break the rules either. |
#39
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Re: The Book of Ne-Gok-Sa
For those of us who actually try Mindshackling on a regular basis...
...have you noticed any actual (as in real-life, not Theoryscape) value of adding Su-Bak-Na and/or Kee-Mo-Shi to your armies? For SBN, the value is obvious. For KMS, I ask because when an army fields both Mindshacklers, it presents a unique problem for the opponent as to which of the heroes to take down first. The smart player goes after the weaker, more expensive Warwitch first, yet this gives NGS time to get wherever he needs to be while adding the benefit of more Mindshackle rolls (with the +1 bonus of SBN). Thoughts? |
#40
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Re: The Book of Ne-Gok-Sa
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ET, have the Marro cavalry figured into your NGS plans? If not an added bonus to your D20 roll how's about the chance to roll more often while moving up to three addition figures after NGS does his stuff. Just a thought. |
#41
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Re: The Book of Ne-Gok-Sa
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NGS---90pts KMS---130pts SBN+Nagrubsx3---240pts Marcu---20pts or Groksx2---260pts Total---470pts (extra points for other stuff) |
#42
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Re: The Book of Ne-Gok-Sa
ne-gok-sa is one of the most game changing characters in heroscape, he seems to always work for me.
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#43
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Re: The Book of Ne-Gok-Sa
I got my first mind shackle yesterday with him (on full health Cap. America, no less!) and my brother quit on me in the middle of the game. He takes all the fun out of playing with Ne-Gok-Sa...
"For by grace you have been saved through faith, and that not of yourselves; it is the gift of God, not of works, lest any man should boast" Ephesians 2:8-9 "Believe on the Lord Jesus Christ, and you will be saved" Acts 16:31 PM me if you would like to know more. |
#44
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Re: The Book of Ne-Gok-Sa
I Find Ne-Gok-Sa to be quite threatening, I''ve even taken Ne-Gok-Sa to tournaments and forced opponents to play differently because of his presence. Ne-Gok-Sa's point value only increases as more and more new common squads come out that offer warlord bonding, he is and will remain at the top of the useful figures list.
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#45
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Re: The Book of Ne-Gok-Sa
Just posted this over in the Power Rankings thread, thought I would share it here as well.
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#46
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Re: The Book of Ne-Gok-Sa
Looks like your results show that he should be below the B- category.
I agree that he should be below a B ranking, however this comparison of head to head certainly does not take into account bonding with Groks or Legions, nor take into account the strategy modficiation needed by the threat of mind shackle to an opponent. |
#47
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Re: The Book of Ne-Gok-Sa
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Bottem line is: Ne-Gok-Sa will always be an old favourite. His cheap price and good survivability will always be an asset in persuading you to draft him, but these aren't the things that you would draft him for, you would draft him for Mind Shackle! My collection: 4 RotV, 1 SotM, 2 BftU 1 Marvel, 1 TT, 1 VW, 2 TJ, 2 RttFF, 2 FotA, all expansions excluding exclusives, and every wave with almost x2 of all commons. |
#48
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Re: The Book of Ne-Gok-Sa
I saw this and nealy died laughing. That sounds like my brother's music right there.
Anyway, Ne-Gok-Sa is one of my favorite units to put into an army just because, not for any synergy or strategy reasons, just because he's fun to play as. I have had great luck with the mind-shackle, and due to his 6 def and low cost, no one ever attacks him until it's too late and I've mindshackled someone. Zhoom45 is every character in his own little world which no one has heard of, or wants to enter for that matter. |