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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#1465
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Re: Ronin's Public Workshopping Thread
I don't see the jumps through time as something that require representation on the card. It's important to the character, but not something he does super often. It would feel weird to me if it was coming up one or more times during every match - joining the speed force is a macro-arc sort of goal for him. Heroscape games are micro-arcs.
That said, I can't see that version of the power ever triggering, at all. Why would you ever move him 14 spaces if he had that? It's basically just a wordy way of reducing the move bonus for Superspeed from +4 to +3. |
#1466
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Re: Ronin's Public Workshopping Thread
Why would you move him 14 spaces? For the Aura. If he needs to keep up with Barry and Wally (who I believe can each move 16) he'd have to occasionally push his move to 14.
But you have a good point on the history jumps. Truthfully, he'd never reappear at the battle if he really did this. Maybe that would be a way to go, a self-autodestroy power. Have it trigger only on a 20. My point was more that he doesn't really do acrobatics normally. Now, as I recall, he did have a few tricks to teach the other Speedsters, so maybe there is something there. Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez and Stan Lee
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#1467
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Re: Ronin's Public Workshopping Thread
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Maybe we could just go all in on that? It kinda seems like there isn't a strong consensus on any third thing to put on his card, so maybe what we should be taking away from that is that we shouldn't be trying to put anything there. Superspeed and Zen Master of Speed together (without any third power) still pretty well capture the character, I think. |
#1468
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Re: Ronin's Public Workshopping Thread
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#1469
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Re: Ronin's Public Workshopping Thread
Maybe there was a mini and they just forgot to release him. Or maybe they did release him and we all just forgot.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#1470
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Re: Ronin's Public Workshopping Thread
Forgot to release who?
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#1471
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Re: Ronin's Public Workshopping Thread
I had something similar for the Silence/Silents, a Doctor Who monster that you forget as soon as you can't see them. I like adding no LEAs, that makes sense.
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#1472
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Re: Ronin's Public Workshopping Thread
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#1473
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Re: Ronin's Public Workshopping Thread
I remember MrNobody was throwing Slenderman's name around in the Public Design thread too- seems like a power that could easily apply to the Operator version from Marble Hornets
Just a thought |
#1474
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Re: Ronin's Public Workshopping Thread
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Funnily enough, the Silence are tall slendy boys too. I've been thinking about the Operator, and while I think you're right, my basic outline is focusing more on teleporting around, making everybody nearby horribly sick, and slowly driving them insane. I'll see if I can write up something more complete and stick it in the Public Design Workshop. |
#1475
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Re: Ronin's Public Workshopping Thread
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I'm not entirely convinced that Moffat didn't base the Silence directly on Slendy- I thought that the moment I saw them and I still think he nabbed the idea from there now I mean, slender, suited figures that make you forget you saw them? Feels too similar to be co-incidental |
#1476
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Re: Ronin's Public Workshopping Thread
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