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#49
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Re: Custom Unique Hero Contest by Taeblewalker!
I am going to have to say that the helping people improve their subpar entries is really nice of you TW but it takes away from the whole competition. Rather than someone taking their time to think out abilities and points and movement etc they throw out a quickly thought out (or hardly thought out) pile of mish mosh and then you and others fix it for them. Perhaps they should all take their time and work on it and then submit their entry once and only once...Just my
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#50
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yeah...
I kinda have to agree with Onacara...
This is an individual contest! Stop trying to fix my subpar mish mosh, people! Remember that time I won? |
#51
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Re: Custom Unique Hero Contest by Taeblewalker!
I prepared this one back when TW hinted at this contest before:
For those who like the idea of more historical figures: 6 RoTV, 3 SotM, 3 RttFF, 3 FotA, 3 VW, 3 TT, 3 TJ. At least 3 of every common, 1 of every unique. Aeston's Maps Before Heroscape: The History that Lead to our Game |
#52
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Re: Custom Unique Hero Contest by Taeblewalker!
I'm not sure you need to change the cost. You might lower his Move to 5 instead of 4, but it might work at 6. In any case, how does he manage his vanish ability? It seems to strain the theme a bit.
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#53
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Re: Custom Unique Hero Contest by Taeblewalker!
Quote:
In response to Onacara, the judging would be impossible if we did it that way. |
#54
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Re: Custom Unique Hero Contest by Taeblewalker!
Can someone make me a card. I can't get the programs downloaded. Thanks to who ever does.
Valhalla's Darkest Hour: Custom Wave 3 and March of Shadows: Custom Large Expansion 1 coming soon. |
#55
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Re: Custom Unique Hero Contest by Taeblewalker!
Yay, I love a customs contest.
I think I'll enter... Frankenstein's Creature. |
#56
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Re: Custom Unique Hero Contest by Taeblewalker!
Quote:
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#57
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Re: Custom Unique Hero Contest by Taeblewalker!
Zinafe
Fights for Ullar Elf Wizard Unique Hero Valiant medium 5 Points 190 Life 5 Movement 5 Range 3 Attack 3 defence 2. Special Powers. Fire Wind Special Attack: Range 6. Attack 4 + special. Choose a figure to attack. Any figure adjected to that figure also takes damage,from this attack. For every Elf Wizard with in 3 clear spaces away from Zinafe, add attack dice to this attack. Only 3 dice can be added. Roll attack dice once for every figure effected and each figure effected by this attack roll the dice seperate. Zinafe can't be effected by his own attack. Sacred Fire Streath: Every Elf Wizard 4 clear spaces away from Zinafe, add 1 aditional dice to the attack. Fire Rage : If Jorhdawn is killed and took out of play, add 1 attack dice to Zinafe next attack. Fire Healing: If Jorhdawn or Chardris have enough wounds to kill them. Roll a 20-sided die. If you roll a 1-10 add a wound marker to them. If you roll a 11-18 add 2 wound markers to them. If you roll 19-20 take away 2 wound markers off. Here is my 2nd. redone entry. Here is a better bio: As all of The Nine rushed to help Gwyn, Zinafe was 3rd in line as he heard the wolves from a distence. Zinafe "Ulginesh I can here the wolves in a distance. Can you see them?" "No ,but I do see Gywn. The wolves haven't found her ye....." Ulginesh told all the elves with mind link. Zinafe seen the wolves jump off the cliff and slashing and biteing Theracus,until he and Gwyn fell out of the sky. They all spearded out in the open battlefield. Until Emirroon summoned them. Zinafe launched a attack in order to brake Gwyn's fall. Theracus had disappered. The battle was on as the wolves attacked Gywn. Everybody was busy with at least 3 wolves. The Dire Stone was lost as Gywn disappered. Then the wolves became stronger. The wolves had became unstoppable. Wolves and elves disappering all around. Jorhdawn fell,Arkmer,Emirroon,and the rest of them fell. Zinafe's fire increased as he whatched Jorhdawn's blood splatter. "I will not let you get away with this!!!!!!!!!!!!" Zinafe yelled rageing his fire all around. The battlefield crumbled with fire, the battlefield was covered in smoke as he and his dad stood alone. The last fire wave bursted. "That was my last attack with everyone gone." Zinafe said as he fell to his knees. Then 10 wolves attacked,but he disappered as the rest did. "Welcome Zinafe." darker shirt and longer hair. With a fire ball in his empty hand. Valhalla's Darkest Hour: Custom Wave 3 and March of Shadows: Custom Large Expansion 1 coming soon. |
#58
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Re: Custom Unique Hero Contest by Taeblewalker!
Quote:
Iceman, I can now undertstand what the powers are, but if I may, I'm going to try to reword them slightly. Special Powers. Fire Wind Special Attack: Range 6. Attack 4 + special. Choose a figure to attack. Any figure adjacent to that figure is also affected by this attack. For every Elf Wizard within 3 clear sight spaces from Zinafe, add an attack die to this attack. A maximum of 3 dice can be added. Roll attack dice once for every figure affected. Roll defense dice separately. Zinafe can't be affected by his own Fire Wind Special Attack. Sacred Fire Strength: Every Elf Wizard 4 clear sight spaces away from Zinafe adds 1 additional die to their attack. Fire Rage : If a Jorhdawn you control is killed, add 1 attack die to Zinafe's next attack. Fire Healing: If Jorhdawn or Chardris have enough wounds to kill them. Roll a 20-sided die. If you roll a 1-18 nothing happens. If you roll 19-20 remove2 wound markers from them. There you go. Not it is easier to understand. The final power I just changed it to 1-18 nothign happens because adding a wound to someoen who has enough wounds to be killed does nothing. Last edited by Einar's puppy; June 25th, 2008 at 09:54 AM. |
#59
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Re: Custom Unique Hero Contest by Taeblewalker!
Ya your right. Thanks.
Valhalla's Darkest Hour: Custom Wave 3 and March of Shadows: Custom Large Expansion 1 coming soon. |
#60
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Re: Custom Unique Hero Contest by Taeblewalker!
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