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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#73
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Re: The Book of John Constantine - Vote Initial PT!
It also disallows him the defense benefit(only taking 1 wound) of Magical Defense.
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#74
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Re: The Book of John Constantine - Vote Initial PT!
Right on, thanks.
Not sure why I am not super jazzed about the JLD as that genre is in my wheelhouse. Hopefully I will come around. |
#75
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Re: The Book of John Constantine - Vote Initial PT!
I really think what you want to do with his stats depends on what version/era you’re shooting for. Either way though, I think lower defense/lower Con roll is better than the opposite. John is essentially just a regular guy who’s not even that good at fighting. He’s more about tricking people instead of fighting them with magic or fisticuffs.
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#76
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Re: The Book of John Constantine - Vote Initial PT!
Thanks for the votes guys! I agree that lowering the Con Artist roll is the better way to go here for this character, MrNobody describes him how I see him as not much of a physical fighter. I prefer having 3 attack street thugs and the like being able to harm him fairly easily once they see past his deceptions. I'll start setting up for the initial PT this week with the Con Artist roll at 14+ then and we can adjust more up or down as needed from there.
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#77
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Re: The Book of John Constantine - Initial PT
Do you get to see the roll before deciding whether to use the power? I'm guessing not, but it's not totally clear.
Is the "not targeting John" just for clarity that those powers don't burn the 1/round side, and instead can be used as many times as you like? Feels like that could just be an R&C. What does "the 20-sided die is rolled for a friendly figure" mean? Does a power that targets that figure count? Or is it just a power from that figure's card? How about a power from an e-glyph that figure is carrying? Assuming it's powers on your card, Surtur and Black Lanterns both come to mind. Those are high-leverage powers near the middle of the d20 range, where the effective bonus is very large. A unique-only restriction removes most of the issue there (as well as pairings with Mephisto or Anti-Monitor). If before/after round powers can be used, then Zola or Jackal or Aurora are all decent options. If Mystic Domination can be considered to target John (unclear since the power doesn't reference if and when you target) then a Sorcerer Doom/Constantine pairing makes a lot of sense. Doombots are a nice perk too. Rogue/Zatanna and Diablo/Spider-Girl come to mind, too. If he's boosting a lot of friendly figures then pod-friendly defenders/figure moves (e.g. Angel) become attractive. |
#78
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Re: The Book of John Constantine - Initial PT
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#79
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Re: The Book of John Constantine - Initial PT
A lot of good questions, I'll try to answer them as I see the intent being and others can chime in if they see it differently.
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#80
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Re: The Book of John Constantine - Initial PT
I don't think he's necessarily a pod build figure at this point, in that he doesn't really need defensive help and he doesn't need a ton of different figures to boost. But he can be used in a pod.
Some wording suggestions based on your first 5 answers there. RIDING THE SYNCHRONICITY HIGHWAY |
#81
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Re: The Book of John Constantine - Initial PT
Clarifying the Unique Hero/Event Hero issue you point out.
RIDING THE SYNCHRONICITY HIGHWAY After the 20-sided die is rolled for John Constantine or any Special Power targeting John Constantine, you may roll a 20-sided die and then choose to replace the original roll with your new roll. Once per round, after a friendly Unique Hero within 5 clear sight spaces of John Constantine rolls the 20-sided die for a special power, you may roll a 20-sided die and then choose to replace the original roll with your new roll. Should it be a 'friendly Unique Hero' or a 'Unique Hero you control' language? I believe the first one means you could use for your team-mates UH's when playing a 2 v. 2 game format, while the 2nd wording means you can only use it for UH's that you drafted into your own army. |
#82
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Re: The Book of John Constantine - Initial PT
Took a closer look at Mystic Domination, don't see why it couldn't or shouldn't work there and I agree, seeing a low roll and getting a second chance to avoid losing all your powers would certainly be a good use of the power. I'll try to run an army with him and some Doombots as allies for John.
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#83
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Re: The Book of John Constantine - Initial PT
I like friendly, personally. There’s no thematic reason why he can’t help someone on a different team, and I don’t see why it would be a balance issue.
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#84
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Re: The Book of John Constantine - Initial PT
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