We thought the wellsprings were a blessing.
We thought they gifted us with the powers of gods: visions of the future, armies summoned from distant galaxies.
We were wrong. The wellsprings bring our world nothing but pain, nothing but suffering and endless destruction. Driven to war to protect them from the clutches of Utgar and his minions, the Valkyries came together in a fleeting moment of hope.
But my visions of the future drove me to despair. I gave up everything the wellspring provided--the strength, the armies, the visions--until I saw my own home reduced to ash. Until I heard the whispers and rumors of our Valkyrie, and other wellsprings. Not knowing where those allegiances would fall drove me even further into madness.
Driven by revenge, I can no longer sit idly by. If I do nothing, I will lose more than my home. I will lose everything, the world reduced to the memory of a flame.
You can be a hero, or a pacifist, but you cannot be both. Peace is but a dream in Valhalla, a dream i can no longer seek. I will carve my name into my enemies, and everyone will know who stands against them.
My world no longer needs a scholar or a historian. It needs a hero.
1:32:30 Patrick: Hey everybody and welcome to the Avalon Hill Panel. I’m Patrick, A.K.A Intergalactic Patrick on Discord and joining me on the panel is Chris, Head of Design and Development of Avalon Hill.
Chris Nadeau: Hi, I'm Chris, I lead Avalon Hill’s Design/Development Team. I’ve been with the company since 2007 and I’m known as Encarmine on the Discord server.
Patrick: And we’ve got Craig, lead designer of old and new Heroscape.
Craig Van Ness: Yes, after 12 years, Hersocape is back and I am so excited.
Patrick: And we have a very special guest joining us today. He’s not in the studio, he’s remote, you most likely know him from “Watch It Played,” We’ve got Chaz.
Chaz: Hey, hi, I’m here and I’m huge! Thank you so much for having me here today
Patrick: It’s awesome to have you here Chaz. We are pumped to share that the HeroScape HasLab campaign is launching right now. And you can go to HasbroPulse.com or scan the QR code on the screen to get there and find out details and back right. Also you can be watching this stream right here, wherever you’re watching it, or go join us at the Discord watch party. There should be a link floating around somewhere as well. As you guys know, it’s a big day for us on the Avalon Hill Team because it marks a new dawn and a new era for HeroScape. Today, the Age of Annihilation begins. Let’s take a look.
1:33:57 Thormun (Voiceover): We thought the wellsprings were a blessing. We thought they gifted us with the powers of gods. Visions of the future, armies summoned from distant galaxies. We were wrong. The wellsprings bring our world nothing but pain. Nothing but suffering and endless destruction. Driven to war to protect them from the clutches of Utgar and his minions, the Valkyries came together in a fleeting moment of hope. But my visions of the future drove me to despair. I gave up everything the wellspring provided. The strength, the armies, the visions. Until I saw my own home reduced to ash. Until I heard the whispers and rumors of other Valkyrie and other wellsprings. Not knowing where those allegiances would fall drove me even further into madness. Driven by revenge, I can no longer sit idly by. If I do nothing, I will lose more than my home. I will lose everything. The world reduced to the memory of a flame. You can be a hero or a pacifist, but you cannot be both. Peace is but a dream in Valhalla, a dream I can no longer seek. I will carve my name into my enemies and everyone will know who stands against them. My world no longer needs a scholar or a historian. It needs a hero. Customize epic battlefields, draft your army, and join the greatest battle of all time. Heroscape: Age of Annihilation. Become legendary.
1:35:55 Patrick: Oh my god, so much hype! I’m sorry. Ah, that V.O. kills it. Anyway, enough about the campaign and the product itself, I think it’s a very important moment for us to talk about the Heroscape community of amazing players who helped keep this thing alive even after it first went out of print. How long has it been, Craig? Like ten, twelve years?
Craig: Twelve years.
Patrick: Twelve years the community’s been playing this game. And Chaz, that leads me to a question for you. When did you first start playing Heroscape?
1:36:30 Chaz: Oh, heh, well, uh, I actually became aware of Heroscape, you know, right when it was initially released. The very first print run of it had the little sparkly semi-translucent water tiles and I remember actually I stayed away from it because I knew that, if, for me at least, if there’s any meat to this game, once I dive in, it’s gonna suck me all the way in and that held out until the second printing and once the second printing came along, I dove in and it, yeah, sucked me in, as you can tell, it sucked me in completely.
Patrick: Yeah, Chaz, we can see it behind you.
Chaz: Pardon?
Patrick: Oh yeah, we can see what’s behind you.
Chaz: Oh, yeah, and um…so yeah, so I kinda from that point, that’s when i got into it, was when the second printing came along.
Patrick: That’s awesome. When was the last time you got to play?
1:37:22 Chaz: Oh, that’s a good question, it was actually a couple of years ago. When the first edition of it was wrapping up its print run was right about the time my daughter was born. And so I put it away in all these big tupperware containers, I put it up in the attic with this idea that when she’s a certain age, I’m gonna break it out and introduce her to it. And just a few years ago actually, she hit that age, and it was really cool because it was not only an introduction of it to her, but it was a reintroduction and refamiliarization of it to me as well. So I got to kinda, like, relearn the whole thing as well. And that was just a couple years ago just before the pandemic started, so that’s the last time I got to play it again.
Patrick: How beautiful! What’s her favorite squad, who did she play with?
Chaz: *Laughter* She liked the dragons. A lot.
Patrick: Who doesn’t?
Chaz: Yeah, she liked those because she could just visualize them eating all of her dad’s pieces, so she went for anything that could devour anything that I was playing.
Patrick: That’s great. Well, Chris, tell us what’s next for Heroscape. What’s coming up?
1:38:40 Chris: Yeah, well, Age of Annihilation is a progressive story from what original Heroscapers remember. We’ve taken the story forward, new Valkyrie now stalk the battlefield, and now have kind of upset the balance of the world in a way that they weren’t even expecting. You know, the stakes are higher, the carnage is greater, and there is warfare kind of reaching every corner of Valhalla at this point. It’s given us a chance to sort of move the story along, introduce a lot of new species and factions, new characters to be endeared to, to allow us to tell a bigger story behind the world of Heroscape.
Patrick: A story bigger than the greatest battle of all time?
Chris: Even bigger!
Patrick: That’s a big story!
*Laughter*
Patrick: Craig, from a game mechanics standpoint, what’s new, what’s happening?
1:39:34 Craig: Well, hey, we wanna make everyone happy. The game is completely backwards compatible. We’re introducing all-new army cards, so you’re going to get like, 50 new army cards, new wall terrain, new jungle terrain, it’s gonna be awesome.
Patrick: That sounds great, man. And we’ve got it laid out in front of us here, but this is just a demo product, this is a sample. So this isn’t what the final’s gonna look like. We don’t even know what the final’s really gonna look like yet. That’s the beauty of a HasLab.
Chris: But you will be able to see some of the rotating renders on the screen during our presentation today.
Patrick: Absolutely. And I think that’s a great transition to really start diving a bit deeper into each one of these factions. Let’s start with the Dryan Lifeborne Order. Who are these guys? Tell me about them.
Chris: Yeah, so the Dryan Lifeborne Order is a collection of elite magi who harness the powers of life and death to amplify their own magical abilities. Um, while they might be small in number, they amplify and increase the size of their armies by drawing in all the beasts and creatures of their homeworlds kind of fight beside them and rampage across the battlefield with kind of ferocious teeth and claws as they kind of do so.
Patrick: That’s so cool. I’m just gonna be a nerd for a second. I can’t wait, man, that sounds awesome! But Craig, what does that imply for game mechanics?
1:40:58 Craig: Well, the Lifeborne are all about wizards and familiars. They work together, they kind of move together, and attack together. One of the wizards is named Raakchott and she has this thing called Consume the Dead, so if you’re near her and you happen to be destroyed, she actually puts a Consume Marker on her card and then she can use those Consume Markers to kind of power up soul fury and power ability.
Patrick: Chaz, are any of these catching your eye? I see you sort of squinting at that screen.
1:41:34 Chaz: *Laughs* I’m curious, I can’t wait to see the rest of the set, but is there a focus on squads vs. individual standalone minis that are kind of their own squad or is there still going to be kind of a mix? Is this green set we’re seeing kind of a… will the different sets maybe focus on squads vs. standalone minis or how’s that going to work?
1:41:58 Craig: Yeah, you’re going to get squads and standalone minis. The Lifeborne happen to be all unique heroes because they have Mages and Familiars, but the Familiars kind of bond with the mages.
Patrick: But just like…
Chaz: Nice!
Patrick: But just like classic Heroscape, right, you’ll be able to mix and match these factions?
Craig: Oh, yeah, for sure.
Patrick: It’s not like you’re expected to play all one or all another, we’re not changing the game in that way. It’s all about how you want to build synergies on top of each other to amplify play.
Craig: Right, and yeah, in Heroscape, we try to make everything synergistic, so the wizards here might work with the Elf Wizards as well.
Patrick: Well, let’s move on…
Chaz Nice!
1:42:34 Patrick: Oh, sorry man. Remote. *Laughs* Let’s move on to Nemesis War Brood. That’s these folks up here.
Chris: Yeah, the Nemesis War Brood have been evolving over, kind of, eons on their home planet of Arboreas and they’ve become this kind of martial society of what looks like crude creatures and bugs, but they actually have a very disciplined army composite, so they work really well together in terms of complementing each other and kind of making sure they can kind of force multiply as they do.
1:43:12 Patrick: Yeah, I mean, these guys kind of give me the heebie jeebies like, in a good way, but it’s like, man, imagine waking up with one of those in your house.
Craig: Yeah, The queen works with the Honor Guard, the Queen’s like that big giant figure over there.
Patrick: This one right here?
1:43:30 Craig: Yep! And basically, if you’re next to her, she might infect you, so she puts an Honor Guard figure on that card and then at the end of the round, if you roll a 17 or higher, poof! Your figure’s destroyed and then the Honor Guard pops up, you know, that’s like, that’s how it works.
Patrick: That’s kind of gross, man!
*laughter*
Chaz: That’s recycling!
Patrick: Oh yeah.
Craig: That’s one way to think of it.
1:43:59 Patrick: Yeah, for sure! Well let’s get to the cutest group, I think. The cutest little faction. The adorable little Clockwork Combine. I don’t mean to be demeaning, there’s some very large figures there as well.
Chris: They might be the most fierce of all the factions in fact.
*group laughter*
1:44:13 Chris: The Clockwork Combine is a group of former artisans and farmers who, in order to survive on their planet, they’ve had to take their discipline and ingenuity and become inventive and craft new weapons of war that allow them to compete on a level they never would have been capable of doing before, so that ingenuity has given them a leg up and, you could imagine, your amazing little cute critters now carrying their heavy plasma carbines into battle to kind of wreak havoc across the battlefield.
Patrick: Yeah, I mean, I can’t imagine, it’s like steampunk meets anthropomorphic mammals, right?
Chris: What’s wrong with that?
Patrick: Nothing’s wrong with that!
1:45:06 Craig: Yeah, I have to say, they’re my favorite faction. The gliders, actually, from a game mechanic point of view, they don’t start on the game, so they come in one at a time. Every time you reveal an order marker, you get to put another one down, which is really nice because they can just, sort of, they’re almost like the old Airborne Elite.
Patrick: Yeah! I was gonna say, ‘cause those guys snuck onto the board around here too, right?
Craig: There’s less luck with the gliders.
Patrick: Yeah, Chaz, among these ones, you know, so far, which faction would you choose? Which would you be playing with?
1:45:38 Chaz: Well, now, well, definitely, the bugs, they gave me the heebie jeebies but in a good way, but seeing the anthropomorphic animals there, that is—I’m thinking back to all of the other sets that I’m familiar with—and that’s something that is a little bit different. So I’m really interested to see, you know, how they fit into everything and how their models turn out.
1:46:00 Chris: Yeah, I think one of the amazing things about Heroscape that we’re all endeared to was that you could have dinosaurs who fought ninjas who fought giant death machine robots, and so when we kind of took that kind of brand logic back to the studio and redesigned these new factions, it was an effort to introduce that crazy variance and range across the entire universe again and reintroduce it to this whole generation and back to, you know, fans of the original game in a way that, um, they’re seeing a lot of new stuff today.
1:46:31 Patrick: I mean, look at these bears, man! I think this is one of the coolest pieces I’ve seen, especially for Heroscape. Oh yeah, bringing ‘em back up, thank you! I guess we do need to move onto something that’s not so cute, not so adorable and that’s the Ironclad Collective.
1:46:51 Chris: Yeah, the Ironclad Collective are a faction of cybernetically augmented organics that, over time, they’ve kind of supplemented their own powers and abilities with all kinds of different technology in an effort to become just mass murdering machines on the battlefield and just absolutely annihilate their enemies with blades and fear tactics and just bring the true horror to the world of Valhalla a little bit.
1:47:27 Craig: Yeah, and the Hellforge guy, that’s the guy with the big like, forge on his belly, he actually can just like, if he kills a figure in front of him, he can just take the figure, shove it in the forge, and it lets him heal up, remove wound markers. Lot of fun to play.
Patrick: Oh wow! It’s gonna be hard to get off the battlefield!
Craig: Yeah, he just keeps feeding the forge!
Patrick: You gotta, yeah, you gotta fight him with a big dragon or something.
Chris: No, we even scaled him so he can accurately take in human-scale miniatures on the battlefield.
1:48:01 Patrick: *laughter* Oh, that is so great. My favorite faction, at least going into today, is the Dawn Raider Syndicate. Tell me about these guys.
Chris: Yeah, the Dawn Raider Syndicate is a collection of pirates, mercenaries, privateers. They actually call no single Valkyrie their master and they kind of work for coin and glory and their own kind of self-motivations on the battlefield, so they end up a very eclectic kind of mix of different allegiances and preferences there, so they’ve got this great range of, kind of, things and they have a lot of kind of tricky, sneaky kind of things in kind of their logic of play.
1:48:47 Craig: Right, as you look at the pirates, too, you can tell that each of the characters are molded in their general colors, so there are some that are blue which report to Jandar, there are some that are red which report to Utgar, and then there are some that are orange which report to the new Valkyrie, Revna, and likewise I’ll call out Fia Bonny. She has… she’s like the master of disguises, so if you try and target her, if you roll a 13 or higher, you just ignore the attack completely.
1:49:20 Patrick: So tell me about this new Valkyrie. I mean, what can we say about Revna so far? Anything you can give us?
Chris: Yeah, so Revna is a very dark and wicked witch seer, and so she actually has the same abilities of precognition and looking into the future as Thormun does, and this gives kind of the kind of evil factions of the world of Valhalla kind of equal playing field and kind of foretelling the kind of future of the world. And um, she’s really aggressive and assertive and she kind of takes the battle by storm and so you can see she’s drawn in these factions like the Nemesis War Brood and the Ironclad Collective that you can see kind of how her playstyle is.
Patrick: That’s rad. We’ll che-
Craig: She’s not alone, right? There’s another new one.
1:50:18 Chris: Yeah.
[laughter]
Chris: So you might- you might notice- you might notice this green-
Patrick: I don’t know if we were supposed to say that. Were we supposed to say that?
Chris: Uh, ehh, I guess we’re going there, I guess we’re going there today.
Patrick: Yeah.
Chris: So, um, the kind of lime green kind of, um, options that you kind of see across the battlefield here are actually affiliated with a second Valkyrie known as Volarak. She uh, hails from the subcontinent Haukeland, which, um, was in the original map, but was never spoken to, and so we’re taking an opportunity to introduce a- a wellspring and a- and a Valkyrie from the- the world of- the continent of Haukeland and she is, um, she’s a pragmatist, she’s, um, she’s studious, she kind of takes her time and she has been kind of quietly, um, preparing for her engagement into this war, and so she, um, arms her soldiers with magically enhanced weapons that she forges using the powers of the wellspring, and, um, it gives her a very, um, a kind of different, um, kinda almost contrasting kind of logic to, um, Revna. So we get this cool kind of dichotomy happening.
1:51:23 Patrick: That’s awesome. Chaz, all right, now I gotta ask you, you’ve seen ‘em all, all- overview of all of ‘em, what Valkyrie do you align with? What faction do you, uh, do you- do you draft?
Chaz: Okay, so the- now that- now that I’ve seen everything we definitely- the- the guy that- the bluish- the bluish gray, gentleman, with the four arms…
[laughter]
Chaz: …that one, he came across the screen, I was like “OH THAT’S IT! That’s the guy. That’s- that’s- that’s my new best friend. Right there.”
Patrick: That’s part of the Dawn Raider Syndicate, right? I love that.
1:51:50 Chris: Yeah that is Admiral EJ 1-M, um, and he is a Soulborg Dawn Raider Syndicate.
Craig: Yeah.
Patrick: Yeah.
Craig: Follows Vydar.
Chaz: Yeah. And that whole faction that kinda, is a conglomeration of people playing by their own rules there.
1:52:04 Craig: Yup.
Chaz: Not that- not that I’m speaking from personal experience or anything, but that, that kinda draws to my heart.
*laughter*
Craig: Yes, and some of the um, you know, the older Heroscape races are in there, like the Gruts, the Gorillinators, um, so it’s kind of a, a nod to the past.
Patrick: Marro. We gotta, we gotta shout out the Marro.
Craig: Yeah there’s a Marro.
Patrick: There’s Marro in there.
Chris: Yeah, it was really an effort to, um, to let the Heroscape community know that you know, that, you know, their, some of their favorite, um, kind of, species and characters are still very much part of the, the story and the canon of our game. And will continue to be so.
1:52:37 Patrick: Well, and it wouldn’t be Heroscape if we didn’t talk about the scape part of the title, right? So, uh, there is all new terrain within the Haslab campaign. Never before seen stuff. Tell us about that.
*Craig and Chris look at each other*
Chris: Go ahead.
*laughter*
Craig: Yeah, I mean, the, what’s cool is that it’s a, it’s a terrain that you can like build right angles on a hex, and we also are introducing the um, the jungle, the new alien jungle, um, which you can see on your screen. Uh, but likewise, in Heroscape sometimes the rules change a little bit based on the scenario, so, um, for example, the, the walls might be illusionary walls in some scenarios, which is nice for like melee units cuz you can run up right next to them and then run through the wall to, you know, assault ranged guys.
Chris: Yeah, and the- it’s so beautiful to just lay out, um, a battlefield for Heroscape, right? It’s such an impressive thing to just see it kind of across your dining room table. And to now add all these beautiful kind of jungle elements and, and add in these really beautiful, kind of, ruins that you can kinda stack and build height to, it gives a lot of dimension, and a lot of, um, kind of customization in your, in your map creations too.
Patrick: Right. And plus, there’ll be 20 new scenarios that will be part of the, the Haslab, um, so you’ll have all new scenarios to build out in ways that have never been done before.
Chris: Yeah.
Patrick: Um, I have to ask, because Chaz brought it up, the water, is it gonna be sparkly or not?
Craig: Yes.
Patrick: Yeah.
Craig: It’s definitely sparkly water.
*laughter*
Craig: That was a must.
Patrick: We’ve heard loud and clear from our, from our friends on both discord and across the internet. Sparkly water is a must.
*laughter*
Patrick: Well, there’s something missing here, a huge part of the, uh, Heroscape lore, and that’s the Kyrie. I don’t see a single Kyrie here.
*Chris exhales loudly*
Chris: Yeah, so, hot off the presses and being seen for the first time right now, um, you will see on your screen some concept art that we are working up till final, to introduce Kyrie into this Haslab offering as well. The Kyrie people are, um, angelic natives to the world of Valhalla, they are kind of central to the, the narrative of the battle of all time, and um, they’re kind of almost, almost a requirement, um, in the world of Heroscape, so we could not possibly, um, offer a Haslab without also including some Kyrie in this offering. And you may note that there, um, there are some, there are some, there are some efforts to, um, um, like celebrate with the fans some, uh, some associations with certain Valkyrie that, uh, maybe we didn’t do in the first run. Craig?
Craig: Yeah exactly. Uh, Aquilla has never had a Kyrie so, um, there’s a, there’s an Aquilla hero, Vydar has never had a Kyrie, so there’s a Vydar hero, um, we’re also, there’s an Utgar Kyrie and there’s two new Kyrie for each of the new Valkyries, so two for Revna and two for Volarak.
Chris: Yeah and you might, you might notice that, um, the, the Kyrie are broken up into a kind of tribes in the story, so each tribe has a very different visual language to them, a very different set of ideals, and so you get a very broad range of, of mixed styles and to the, the people.
Patrick: Uh, Craig, I gotta ask, how many of these things can I have on the battlefield at once, once they finally show up? Can I just flood ‘em with Kyrie, like what’s the deal?
Craig: Yeah, I mean, it all depends on the point cost, right?
Patrick: Yeah.
Craig: If it costs 50 points then you can field a lot of them, if it costs 200 points then you can’t field as many.
Chris: Yeah, it’s amazing that, um, you know, anybody new to, kind of, Heroscape kinda coming in today that, you know, you can, you can purchase an offering like this, and you can, you can make that a two player game with big, giant, massive ba- armies on either side of the battlefield. Or you can actually kinda break this up the way the rules work, and you could have six players play with this offering, you know, and then with the same game and the same, the same offering.
Patrick: When we decided to make this a Haslab, we set up an epic battle and probab-, how many, it was like 1000 point plus armies we were playing with, right?
Craig: Yeah, and-
Patrick: It was crazy, it was awesome, and it took hours, um, but…
*laughter*
Patrick: …but I would do it again, if, I’m just asking for an invite to come play Heroscape here.
Craig: Invite, invite given.
*laughter*
Patrick: Uh, Chaz, uh, see those Kyrie, what do you think?
Chaz: I thought it was really interesting that the individual tribes within the faction had their own, kind of, visual language, that you were incorporating that into that, uh, that kinda, you know, to kinda reinstate the lore in that, in that aspect. I thought that was really a nice touch.
Chris: Yeah, it’s, it’s, it’s actually one of the, the great little things about Heroscape is that there is this really deep story that was first established, and, you know, taking that baton and kind of carrying that forward, and actually really fleshing it out and making it broader and bigger and sharing with the fans kind of as we go forward a kind of deeper understanding of that narrative is one of our goals.
1:57:44
*awkward silence*
Chaz: That’s a, that’s a noble aspiration.
*laughter*
Chaz: And one that it seems you are achieving.
Patrick: Yeah, well the storytelling part of Heroscape has always seemed to be both enthralling, as well as confusing [group laughter], right, for that first era? So as we dove in it’s something we spent a considerable amount of time discussing, is whether or not certain things are canon, whether they’re fan-driven, does that make it canon, and how we would, how we would approach the Age of Annihilation and every epoch going forward.
Chris: Yeah, and on top of that, you know, there was an era where our brothers and sisters at Wizards of the Coast also expanded the universe a little bit, and so what does that mean for the future of Heroscape, and how can we continue to carry all those great ideas and amazing creativity forward?
1:58:31 Patrick: Awesome. Well, this is a Haslab campaign. We’re talking about a crowdfunding initiative, so you couldn’t be doing crowdfunding without two things: exclusives, or stretch goals.
*Chris and Craig don’t look happy*
Patrick: So let’s first talk about the exclusives. There’s two figures, two playable characters, that you’ll never be able to get anywhere else, unless you back the Haslab campaign right now, by clicking on a QR code, or link, or going to a website. Uh, what are they, what’s the first one?
Chris: Yeah, so they’re actually on either side of the table here as part of the Ironclad Collective-
Patrick: Look at that guy!
Chris: -you have Scavorith, the Lord of Ruin, he’s a giant mecha-centipede monstrosity as part of that faction, and then you also have the Thyraxis Dragoon, a kind of cavalry lieutenant within the Nemesis War Brood as well.
1:59:24 Patrick: And just for scale, look at how big these figures are. These are the Large size, right? They’re both on a peanut, right? They’re both on two spaces? So yeah, these are some large, large figures, actually this guy’s right here, and then the other one’s all the way across the table, just to drive the cameraman mad. But it’s another Large figure over there. So those are both exclusives, so again, would only be available if you back the Haslab campaign and will be part of that offering.
Chris *not looking happy*: Yeah.
Patrick: Of course there are also stretch goals. We have five stretch goals planned, so hopefully we fund and then if we fund we’re gonna be able to put some more stuff into that box. You guys know how this all works, and I think that this was a really, really smart touch by the team, as thinking about both the legacy of Heroscape, as well as taking us into the next generation. Do you want to walk us through [a bit]?
2:00:17 Chris: Yeah, legacy’s a great word. I, in the original story of Heroscape, Hasbro had built a lot of narrative, they had generated webisodes, comic books, around an alliance of five characters that were helping unite the good Valkyrie of the world together against Utgar, and kind of thwart his plans for evil and annihilation. And they were very endearing characters, they were both amazing to play on the tabletop, and they really had a great behind the five of them being such a broad mix and range between them. And so what we’ve decided to do is to bring them forward into the Age of Annihilation, that they have all made it this far into the epic war that has raged this entire time. But, you know, things have changed, and they have changed, and so each one of them has kind of evolved in terms of their powers, their abilities, their visual language, and it’s giving us a chance for Heroscapers to have those heroes they knew and loved so much, but in a way that they’ve never had in their collection before.
2:01:28 Craig: Yeah, I mean, Sgt. Drake can finally fly with the Kyrie.
*group laughter*
Patrick: I mean-
Craig: Cuz he’s got a jetpack on his back.
*Craig laughs like an overjoyed kid!*
Patrick: Finally, finally, no more grappling hook, right?
Craig: Oh no, he’s got the grapple gun-
*gestures to arm*
Patrick: He’s got ‘em both!?
Craig: It’s cooler now, he can like, *motions with arm* grab people and then suck ‘em right to him so he can hit ‘em with the katana. So it’s uh-
Patrick: I mean, come on.
Craig: He’s like, he’s one of my favorites, Sgt. Drake Alexander.
2:01:50 Patrick: Well, he’s the first stretch goal, so let’s get him unlocked as fast as possible.
*Craig laughs*
Craig: Yeah.
Chris: Yeah.
Patrick: And as well there’s a stretch goal that’s [unintelligible] up a little bit of controversy, and that’s our final stretch goal, where is she at?
Chris: She is all the way down at the right side of the table here, that is evil Raelin. So, in the original story, in the comic books we had a narrative of Raelin being brainwashed and kind of taken over by Utgar temporarily, but we’ve decided that her ambitions and her thirst for power have led her back to Utgar’s fold. So we have brought back evil Raelin, atop a vicious manticore creature here *group laughter*, so she can just absolutely wreck on the battlefield now, and be everything we would want evil Raelin to be in the game of Heroscape.
2:02:50 Craig: Yeah, I’m super happy with evil Raelin, even though I’m kinda disappointed that she turned evil *group laughter*, cuz I liked good Raelin.
Patrick: I think most people liked good Raelin. I think that’s kinda the point, right?
Craig: Yeah, and actually there was a, there was like this shelf image back in the day of the other Raelin painted red like the comic book, and they were like “THAT’S EVIL RAELIN! THAT’S EVIL RAELIN!”
*Craig laughs*
Patrick: Well, now it’s official, if we get enough backers it’s official.
Chris: All the fan theories for over a decade have now come true in our stretch goals.
Patrick: Chaz, you got any parting questions before we wrap up this panel?
2:03:31 Chaz: Um, I had a couple of questions actually. You mentioned- I think you might have answered some of them, but um, in the initial tweet that went out, there, some of the images of the figures were just gray plastic, and they’re colored here in front of you, but you did mention at the top of the show that even you don’t know what the final product is gonna look like, so is the plan for it to be, each faction to be colored plastic like this, or is there a different-, is, are they gonna be gray? [unintelligible] What’s the plan for that?
2:04:01 Craig: They’ll be molded in the General colors, for sure.
Patrick: By General they mean-
Chaz: Cool.
Patrick: -the leader, the General leader.
Chris: Right, so Jandar’s in blue, Utgar’s in red, Revna’s in orange, um, you know, Vydar’s in that like-
Chaz: So you’ll be able to get that visual distinction-
Chris: -sorta that light gray.
Chaz: -across the battlefield.
Chris: Yeah, absolutely.
Craig: Yes.
2:04:18 Chris: One of the manifestos that the design-development team on Avalon Hill lives by is this idea of being able to open up an Avalon Hill game, and get right into the action. So we wanted to make sure that the color coding associated with the Valkyries allowed players to, um, to just break open their Haslab, get right into the battle, and if anybody chooses to paint it, then awesome, I wanna see pictures, you know?
Patrick: Yeah.
2:04:47 Chris: But if you’re not a painter, and you just want to get in there and you want to play, and you can’t wait, and you’ve been waiting this long for Heroscape to come back you can do that too, and it’s easy to distinguish your by their color types.
2:04:59 Patrick: I think that also brings up another really great point: there’s no sprues. No sprues at all,
Chris: None.
Patrick: That’s in our ethos, no sprues on Avalon Hill product.
Chris: Nope, we want those gamers to be able to jump right in, and accessibility is another pillar of Avalon Hill and so being able to break open the box and not have to assemble your collection and your treasures and jump right into the battle is also part of how we developed this item.
2:05:27 Chaz: That was another question I was thinking of, especially some of the big miniatures are pretty detailed, so I was wondering if there was going to be any snap to fit type of assembly that has to go on.
Chris: Yeah, we might do a couple, such as the wings on the dragon, it might be a step just so you can get it in the box, and kinda store your treasure back on your shelf-ie once more and show it with pride. We wanted to make sure that was still capable but we also didn’t want to turn into a lot of sprues and a lot of,
Craig: Assembly.
Patrick: Assembly. Sticky hands. Yeah.
Chris: Yeah.
2:06:04 Chaz: I had another question, actually I have several, and since I have you here, I might as well ask them
Patrick: Until they tell me to wrap it up, ask away
Chaz: I had a question about the Age of Annihilation moniker, now is Age of Annihilation, is that for the whole reintroduction of Heroscape (he says Netscape first, funny verbal typo) or is that a certain set, the first set of this “new” ‘Scape that’s coming out?
Chris: Yeah so just like the original Rise of [the] Valkyrie and Swarm of the Marro, the idea is to introduce an era of the game’s narrative, so Age of Annihilation represents potentially an expansive opportunity for Heroscape going forward and it starts with this Haslab campaign, but that would be plans for the future and an opportunity to continue to grow on Heroscape, but the plan is that Age of Annihilation represents a kind of broad narrative of this time period in the story, starting with the Haslab campaign.
Craig: Right it’s like, Rise of the Valkyrie, Swarm of the Marro, Age of Annihilation.
Chaz: Right, so you guys might have more stuff up your sleeve, is what you’re telling me.
Chris: We have a lot of ideas.
Patrick: You gotta back the Haslab first though, to be clear!
[laughter]
Chaz: Follow the link in the description below
Patrick: Right, follow the link, and then there’s a lot of stuff in discussion.
2:07:38 Chaz: I had one other question, about the character cards, the old really unique awesome little hexagon character cards. Is the plan still to have these guys [holds up Heroscape card to the camera] unique shape showing up or are the cards going to be standardized to Tarot sized cards for deck management or something, or perhaps even offering players both versions?
Chris: Yes, so actually as we talk, the Hasbro Pulse website is going live and it will actually show the new concept for the cards, the idea there is to introduce the same footprint of the original cards but to take advantage of some of that negative space around the card that wasn’t optimized and give us a chance to put a little bit more rules and scale everything up a little bit easier so when you sitting across the table you can kinda see everybody’s rules more easily but to honor that footprint and that style of the hex logic in that, and to proactively answer another question, which people might be scrambling to run over to the Hasbro Pulse website right now, is that each one of the cards will have a full-color representation of each one of the characters, so if you are a painter, and you’re looking for that opportunity to kind of see each one of the characters in their full color iteration, each one of the army cards will have that representative on them, so you can see them all fleshed out in that way.
2:09:05 Chaz: Nice, so you kinda get an, almost, color guide for painting them, potentially.
Chris: Sure.
Patrick: Absolutely, and still, it opens up to your own creativity as well, if you choose to do it.
Chris: Oh, absolutely.
Chaz: You also mentioned some d20 special abilities and such. That was one of the things that was one of my favorite aspects was just the versatility of some of these character abilities, so I was going to ask, if different d20 abilities are still baked into a lot of the characters and if any other neat ability mechanisms are being introduced in this set?
Craig: Oh yeah, the d20 is definitely used throughout a lot of these cards. The Marro pirate actually has, surprise, surprise, a d20 ability. That’s kinda what the Marro are…you probably like the Marro then, Chaz, cause that’s kinda what they’re all about.
Chaz: Yeah! Yep.
Craig: I think I hinted at some of the other ability, the other types of mechanics that are going on. We really try to come up with different mechanics and it’s something that when I first was working on Heroscape and people would ask me, “okay what would you do if Heroscape came back,” and the first thing I said was, “I would get the guys from the War - we call it the War Council - but it’s really the guys from Heroscapers who continued to design cards throughout these twelve years, so they know everything about Heroscape, and they did a great job with these cards cause all these cards are new, and fun, and different, because they’ve been doing it for twelve years while we’ve been doing other stuff!
Patrick: And this is the group that we’ve lovingly called the War Council.
Craig: Yes.
Patrick: And they’ve been helping design the game under, of course, your amazing leadership.
Craig: For sure, yeah.
Patrick: To come up with these factions as well as many of the characters too.
Chris: Yeah, so to Craig’s point, the effort there was to introduce rule mechanics and systems that are familiar to existing Heroscape players but in ways they’ve never seen before, so by bringing these characters and these factions into their games and matching them up with their existing collections like what you have Chaz behind your shoulders there, you can now create so many more combinations and army configurations and list building that this kind of unlocks, by being a lot of new mechanics and powers.
2:11:41 Patrick: That’s great, do you have one more question for us, Chaz, or are you good?
Chaz: I’m never good.
[Laughter]
Patrick: Well, hit us with a big one.
Chaz: The only other question I can think of at this point, where we might probably see it in the campaign, and potential other sets is any hints of additional terrain types that might become available, you know, we had lava, we had ice, we had stone, you showed the jungles and I think you even showed the ruins that looked being stacked on top of each other, there was the old castle, what kinda other geographic canalizations/cantalizations(?) (I do not know this word, he even says it with a t but that word with a t does not exist) do you have in store for us?
Craig: We’re looking at all sorts of stuff. That’s why you gotta go back this because we have lots and lots of ideas. I mean, you can go anywhere with this. That’s the great thing about Heroscape, is that we can go futuristic, we can start to come out with futuristic type walls, we’ll never run out of ideas, trust me.
Chaz: Nice.
Chris: And the terrain itself also has the opportunity for introducing variances in gameplay too so it can add that much more to your gameplay experience by introducing all these new things just around the “scape” of Heroscape.
Patrick: That’s awesome, what a great question.
Chaz: Right there in the name!
2:13:00
Patrick: Yes, exactly! Well, what a great question, Chaz. I wanna thank you for your time, thanks for coming out and hanging out with us on a big screen behind our heads, that was awesome.
Chaz: [does evil laughter and spooky hand motion] Thank you for having me! It’s been a great opportunity to have this conversation with you guys because being able to sit in and hear the passion that you guys have for this, that you harbored for literally decades at this point. Hearing you talk about it with such enthusiasm for what you’re making is really, really exciting to see.
Patrick: Aww, thank you so much, we really appreciate that.
Chris: Thanks, Chaz.
Craig: Thanks, Chaz!
Patrick: This has been a big part of our lives for several months now. Longer than that! Even longer for Craig.
[Laughter]
Chris: I don’t think Craig ever stopped.
Patrick: When I first met Craig, we were working on a different project together and one of the first things that came up was “so how we’re going to get Heroscape to happen?” and I was like “I don’t know let’s see if we can figure this thing out.”
Craig: That’s right
Patrick: Well, thank you to everybody who has been tuning into the panel so far. And a thank you to Chris and Craig for joining me, just so you know our conversation is continuing over on that Avalon Hill Discord server that we plugged at the top, I hope there’s a link floating around there somewhere for you to click on and head over there and we can keep the conversation going. Hopefully answer questions that you have, and get this thing backed. We really need your support and your help, and thank you so much for the Heroscape community for everything that you’ve done so far.
Chris: Thank you everybody.
Craig: Thank you.
Patrick: With that, back to Khleo. Thank you!
2:14:30 Khleo: That’s what I’m talking about! Thank you so much guys, So, all you Heroscape fans, you’re gearing up for an exciting release after twelve long years! Twelve years!
DJ Amen: Twelve years, and you gotta love the Haslab projects, the depth.
Khleo: Yes.
DJ Amen: It’s insane, man. We need everyone to go and back that because I wanna see this in real life.
Khleo: For sure! Man, look, I’ll tell you what though, it’s worth the wait. [gets up] It’s 100% worth the wait because actually seeing the detail of some of these figures, like this is a tabletop game, but these figures actually look so good! [Scavorith, Lord of Ruin life-size digital model appears in the frame] Only for a tabletop game! Speaking of the characters, we got the one and only Scavorith, Lord of Ruin, on set with us today, from the Ironclad faction.
[both are reacting to the scale]
DJ Amen: That’s a big guy right there.
Khleo: The detailing in this alone, man, look at the machine guns, he looks like he got the infinity ammo glitch turned on, look at all this! Look at this .
DJ Amen: Look at that man, that is crazy.
Khleo: This character is one of the Ironclad Collective figures we just heard the Avalon Hill team talk about, and from what we just learned about them, he’ll be just as terrifying as he looks out there on the battlefield. Geez, Amen.
Amen: Look at that .
Khleo: I actually want this in my house.
Amen: Yeah, I don’t think that’s going to fit in your house. I was just about to say.
Khleo: No?
Amen: This dude looks menacing, he looks ready for war, he’s trying to clear the battlefield.
Khleo: Yeah!
Amen: He’s guns out, all blazing.
Khleo: Fire! [more reactions overlaying each other]
Khleo: It looks like he’s got this like bio-organic thing going on with him too, he’s just really scary, look at the teeth on him! [makes growling imitation] I love that man. What we’ve also gotta appreciate is the fact that they come, when you get the pieces, there’s some in blue, there’s some in red, there’s some in orange, like we have here, with Scavorith. The thing that I love about it is how you can customize it, how you want to do it.
DJ Amen: Yeah man, if you get them paintbrushes out, you can go crazy with something like this. And looking at the set with all the pieces, there’s some really big pieces, and the detail is insane.
Khleo: Absolutely, man.
DJ Amen: This is next level, and Haslab always coming through for the fans.
Khleo: You see it, man, shout-out to all you Heroscape fans out there, this was for you guys, for sure. I know you guys are excited. Twelve years, man. Twelve years!
DJ Amen: That’s crazy. Crazy!
Khleo: Scavorith, man! You look great! You look great, we’re excited to have you on set. Man, I can’t wait to see how many people go home and customize theirs, paint it whatever color they want to.
DJ Amen: Definitely want to see the photos. And even if you got the best photos on the net, right now, share them with us!
Khleo: Please!
DJ Amen: Tag us!
Khleo: Please! I wanna see the guys out there who are painting these incredible pieces, like if I had Scavorith I’m gonna make sure to paint him something like gold, and black, you know, get a good glittery shimmer to the top of his head. That’s what I would do for Scavorith.
DJ Amen: Definitely gotta make those guns look metal, man.
Khleo: BOOM! This is what I love about Hasbro Pulse Con. We get to nerd out about the brands that we love, and we just got introduced to entirely new ones. And such great timing since the Avalon Hill team focused on making this game accessible for newcomers just with this release.
DJ Amen: Right.
Khleo: So, Amen, me and you, we can link up, have a good game night, why not?
DJ Amen: They said as soon as the box touches down you can go to war.
Khleo: That’s what they said, get right into the action.
[Laughter]
Khleo: That’s what I’m talking about man, but this is Day 2 of Hasbro PulseCon, man, we’ve already had some really really great reveals, Amen, how you feeling?
DJ Amen: I’m feeling good, and we still have more to go!
Khleo: So much more.
DJ Amen: A lot more to go!
Khleo: So much more.
DJ Amen: Some big things happening!
Khleo: That’s right, we wanna hear from you, tell us what you loved about the Avalon Hill panel, or Hasbro Pulse Con so far, let us know in the comments, we’re listening! I see somebody talking about “can’t wait for the relaunch of Heroscape! Just a great- [it’s so great] and deserves the reprint and new content!” That's right! Twelve years, twelve years in the making though!
DJ Amen: Yeah, man.
Khleo: Twelve years! Twelve looooong years!
DJ Amen: That’s a long time.
Khleo: That’s what I’m talking about. What else you guys talking about in the chat? “Those concept art, they look amazing!” That’s what I’m talking about.
DJ Amen: Shout-out to the design team.
Khleo: It’s always cool when the concept art, and then you see the final product, and it’s even better.
DJ Amen: Yeah, man.
Khleo: You gotta love those moments, that’s what PulseCon is all about though! Anything else man, we in the chat, we loving you guys and you guys having a great time, “Backed! Love Heroscape!”
DJ Amen: Just like that, he’s in.
Khleo: He didn’t waste no time. As soon as he saw Heroscape come across his screen he was like “Do it! Back it now!”
DJ Amen: Hit the button!
Khleo: Hit, right to the action! I wanna pull a box out and get right to all the smoke.
DJ Amen: Let’s go.
Khleo: That’s what I’m talking about.
2:19:00 END
Note that Raakchott has previously been referred to as "he", but is consistently referred to here as "she" by Craig.
Note that the Dryan wizards have previously been consistently referred to as "magi", but are referred to here as "mages" by Craig.
Last edited by Anitar; October 8th, 2022 at 12:54 PM.
Reason: collapsible
Re: NO POSTING - Heroscape 2.0 News from Designers and Staff
Quote:
Originally Posted by Intergalactic Patrick
If you're at NYCC and want to see the scale of this thing, we've made it into the Javits Center!
Note the presence of all five SotM remix Heroes, and the continued absence of most of the new kyrie. We also have an article on this one.
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Originally Posted by Avalon Bill
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Originally Posted by Joecrazy3193
i would like to know how many 24's 7's 2's 1's we are getting in the set
Did this get answered for you yet? If not, I'll go find the answer. Last time I saw, I did the math and it was I think 220 total hexes of terrain (caveating that I was a theatre major not a math major)
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Originally Posted by Intergalactic Patrick
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Originally Posted by TerminX
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Originally Posted by Avalon Bill
Also - if you all haven't seen yet we have gone live in the EU. Tell all your European friends to back!
It is currently limited to Austria, Germany, Italy, and Spain. I am not sure if more will be added.
does that mean France is out out or are yall working on it
It's most likely out.
Note: Austria is a new addition.
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Originally Posted by Intergalactic Patrick
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Originally Posted by webyabois
Intergalactic Patrick I know you've gotten this question a lot, but when ya'll say soon for a prototype card or another video or other things, are we thinking like this weekend, next week, or just hopefully during october?
Not this weekend. Maybe next week?
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Originally Posted by Encarmine
In my head I see Volarak as a bit of a recluse and introvert… more comfortable around artifacts than the other Kyrie of Haukeland. Someone who experiments to learn, like an artist with a pile of failed works.
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Originally Posted by Encarmine
There is another aspect of the package you haven’t seen yet… and it’s sooooo cool
Last edited by Anitar; October 17th, 2022 at 01:55 PM.
Reason: locally hosted imagery by caps
Re: NO POSTING - Heroscape 2.0 News from Designers and Staff
...This seems like a bit of a weird setup, but okay.
Quote:
Originally Posted by Encarmine
NEW GAME: Anyone who visits Ritta at the booth in person (booth 1137) can ask Ritta a question and I will answer it on the Discord.
NYCC Booth Question: Jason, the figures will come “not primed” in production to allow you to choose the primer color of your choice when painting your miniatures.
NYCC booth Question: Peter, the walls are both modular AND stackable! You can scale those walls to the ceiling!
NYCC Booth: SHOUT-OUT to Sean for visiting Ritta! Sean, yes there are bonding mechanics on the cards within Vanguard Edition, unfortunately I’m not going to give out specific examples at the moment and compromise some of our plans for how that information is going to be shared. But thanks Sean for coming to the booth!
single thin wall connecter (20)
small thin wall piece (10)
big thin wall piece (10)
big thin wall arch (2)
big thin wall ruin A (2)
big thin wall ruin B (2)
big thin wall ruin C (2)
connecter base (20)
Last edited by Anitar; October 8th, 2022 at 12:53 PM.
Reason: color-coding mine
Re: NO POSTING - Heroscape 2.0 News from Designers and Staff
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Originally Posted by Encarmine
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Originally Posted by Alexandros
I've heard mention of two years of products planned. When does the two year roadmap start? When the product ships or when the haslab dropped?
I’ll say this: we have a policy on the team to ensure all backers receive their copies of our Haslab items prior to releasing to retail. You get the product FIRST. The timetables finalized at the end of the Haslab campaign will determine any potential retail launch. There are dozens of factors that link the two topics together (such as shared tooling) so we need to evaluate the scale of the crowdfunding campaign and the number of backers, before we are able to lock down a retail launch timetable.
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Originally Posted by Encarmine
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Originally Posted by caps
I'm sure we won't get any new releases until 2024.
Not completely true. But it’s all guesstimations right now until we know volumes.
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Originally Posted by Encarmine
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Originally Posted by caps
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Originally Posted by Encarmine
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Originally Posted by caps
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Originally Posted by Encarmine
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Originally Posted by caps
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Originally Posted by Encarmine
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Originally Posted by Slaader
Why is this being run so different from HeroQuest? That model was incredibly successful.
What aspect do you believe is different?
Tiers and $$$
Explicitly, HeroQuest had a $100 tier and a $150 tier. HeroScape has only a $250 tier.
Is that the only difference you are pinpointing?
It is the huge standout issue that many in the community believe makes the game harder to back, yes.
I'm sure you've lost count of how many times people have said "I would buy a $100 starter set, but $250 is too rich for my blood" or the like. I know I have.
Quote:
Originally Posted by Cpt. Stupendous
The other big difference would be the target goal
Which is twice as big for heroscape
And the general approach to stretch goals seems pretty different as well
The upfront tooling costs on Heroscape are significantly more expensive compared to Heroquest. That drives that topic quite a bit I’m afraid.
Is that also the answer for the $250 price point also, or just the $2mil target?
It is a key driver. Plastic terrain compared to a printed board is not even remotely close here. Plastic tokens and markers, number of dice, full size rulebook. It just goes on.
We’ve had looked at A LOT of scenarios the scale of the offering. ::wipes forehead:: trust me. I understand some of those decisions absent a whole bunch of internal spreadsheets, are not always obvious, but I assure you, the decisions were most definitely informed.
Emphasis mine.
--
After talking about all of the QA that Hasbro does around product safety, durability, chemical composition, etc.
Quote:
Originally Posted by Encarmine
To all these points. Remember, a Haslab for Heroscape is backed up by Hasbro and their reputation. Unlike some random Kickstarter, that comes with a certain level of assurance and standard and consumer care. I hope this conversation highlights the engine behind this initiative and gives some of you confidence that should it back, you have those elements and teams in place to provide a good experience in the end.
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Originally Posted by Encarmine
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Originally Posted by Stormbrook
take a lesson from Magic and see how they produce things. People want the whole $250 dollar release sets but they release them in sets. I get tooling is expensive. Once you set it up you have your machines set up.
Especially in house machines.
In practice, we can run the terrain tools nonstop in any theme the community desires using the cut steel from this Haslab.
Re: NO POSTING - Heroscape 2.0 News from Designers and Staff
Lore? Lore. Lore.
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Originally Posted by Encarmine
No one leaves Valhalla alive.
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Originally Posted by Encarmine
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Originally Posted by TheOneWhoKnoxx
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Originally Posted by Encarmine
Have you considered that there is more to the creation of a Valkyrie then simply drinking the water? That their ambitions play a role? Shapes them? Shows them a path to their destiny? Enhances their attributes based on their subconscious nature?
Utgar may have simply wanted order? To unite the tribes of Kyrie? That ambition combined with the wellspring brought an “amplification” the visions showed a path to his dreams…
Did Jandar see in those visions the righteousness he longed for, an ability to protect his people?
Thormun was a scholar, longed for knowledge and understanding? A search for answers?
So utgar is a tragic figure? Seems loose
Is he tragic, or does he have exactly what he wants?
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Originally Posted by Encarmine
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Originally Posted by LincolnTunnel
Do all the Valkyrie have the same powers?
Why would they? Each seeks something unique.
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Originally Posted by Encarmine
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Originally Posted by MegaBubfish
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Originally Posted by Encarmine
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Originally Posted by Encarmine
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Originally Posted by Encarmine
Now, let me ask you this? While time may actually be immeasurable on Valhalla, the world and its people can change. Those who drink from the wellsprings continuously… drawing straight from the energies that made our universe. Would they not change? Would their appearance not alter as they continued to go back to that raw source of power over and over? Would they still simply look like Kyrie?
weve already seen like most of the valkyrie
Correction, you saw them at the very onset of the war, when they were only just deemed Valkyrie
The picture of Vydar and description of Einar were, by Thormun's reckoning, five years into the war (just before SotM). So what, has it been going on for non-reliably-measurable centuries now?
You mean back when time was still measurable on Valhalla?
...and you've lost me again
Well, if you are foolish enough to constantly be drawing in elements of other planets through the magical energies of time and dimension… it would reap a terrible price on the planet you are pulling all of the galaxy towards…
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Originally Posted by Encarmine
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Originally Posted by Anitar
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Originally Posted by Encarmine
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Man, now I really want to know the current appearance of all the Valkyrie
And I guess the status of all the wellsprings
Are all 15 accounted for?
Are they, or does each major wellspring allow the rise of but a single Valkyrie?
Major wellspring? That's new.
If you read deep enough into some of the old lore. There does seem to be places mentioned where the waters are accessible but are not actual wellsprings.
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Originally Posted by Encarmine
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Originally Posted by Anitar
It's ten, Dire. Ten [wellsprings] are accounted for. Five are not.
Sounds like there is still quite a bit of cartography to reveal…
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Originally Posted by Encarmine
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Originally Posted by TheOneWhoKnoxx
Alright screw this somebody spend the 2 weeks with no sleep and make the 2 hour lore video for YouTube
The brand bible is up to like 40 pages… the video would be more then 2 hours.
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Originally Posted by Encarmine
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Originally Posted by Anitar
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Originally Posted by Dire
I guess I’m not familiar with the lore you are referencing. Why can a Valkyrie not come from that wellspring you mentioned?
The Wellspring of Obsession? Nobody has ever been able to maintain control of it. There's always someone craving it and battling the current occupants. Or sometimes, they're all dead, and the place is unoccupied.
...And it doesn't help that the water itself is fatal for anyone who stays in it too long.
They toy with things they barely understand… such children.
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Originally Posted by Encarmine
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Originally Posted by Anitar
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Originally Posted by LincolnTunnel
I think if there's a greedy, obsessive enough Kyrie, they could mesh with the wellspring of obsession
Like an Orange Lantern
Although... Who's to say that isn't the wellspring that Revna holds? I mean, she is orange
The Wellspring Of Obsession? No… not Revna
[Volarak's] is obviously in Haukeland
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Originally Posted by Encarmine
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Originally Posted by Vecna
Are you solely responsible for creating the lore or do you have a LORE Council
Not… really, but sort of?
Ryder Windham who writes for LucasFilm has helped quite a bit. Will Sorbel has written some great stuff. The team at Websters has been awesome, and of course Terry, Avalon Hill’s Principle Narrative Designer. So there are a lot of people contributing in a fantastic way. Lots of ideas.
Last edited by Anitar; October 7th, 2022 at 09:50 PM.
Re: NO POSTING - Heroscape 2.0 News from Designers and Staff
Quote:
Originally Posted by Encarmine
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Originally Posted by Myth26
Quote:
Originally Posted by Encarmine
I would say almost every card is in position to be shared as “final”, or going through a late stage play-testing, at this point to just confirm small nuisances, such as point cost adjustments.
So the images are the finalized ones too?
Of the cards? No. That’s just placeholder graphics.
Quote:
Originally Posted by Intergalactic Patrick
Quote:
Originally Posted by Myth26
Quote:
Originally Posted by Intergalactic Patrick
We have more stuff firing through out the time period, so hopefully we can get this through the finish line!
Also, we have heard and recognize some of the places we have fallen short. We are working diligently to make updates ASAP
Can you elaborate in any way?
#1 - more game information. It wasn't quite ready at launch, and that was a mistake not to share. Getting it live is moving through the Hasbro machine now. #2 is clearer communication about Heroscape and terrain...which is in a similar place.
Re: NO POSTING - Heroscape 2.0 News from Designers and Staff
Quote:
Originally Posted by Encarmine
You should all go outside and get some fresh air. There are no less then 18 different things in the works right now. Patrick and I have been torturing each other all weekend.
Picture of a compass given directly to TalesOfValhalla. No word on who's depicted in the middle.
Quote:
Originally Posted by Encarmine
Quote:
Gives a good hint to what the rulebook might look like.
Quote:
Originally Posted by Encarmine
Quote:
Originally Posted by SkyWhale
He has no less than 18 things, you think [the rulebook] might be 1?
I mean… it is one.
Last edited by Anitar; October 17th, 2022 at 01:55 PM.