Quote:
Originally Posted by Scytale
??? SURGE
After taking a turn with a Surgecoil Thrall, you must roll the 20-sided die for each figure adjacent to at least one Surgecoil Thrall you control. If you roll a 16 or higher, that figure receives one wound. If you roll a 1, you must destroy one of your Surgecoil Thralls adjacent to that figure.
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I really like this take on the power. It streamlines it quite nicely, and the risk increases proportional to how many figures that the Thrall is engaged to. It might need to have the roll slightly increased, though, and it doesn't allow for self-destructs on the way to targets.