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  #25  
Old August 24th, 2009, 03:52 PM
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Re: DnD Heroscape Maps - change in design?

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  #26  
Old August 24th, 2009, 07:45 PM
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Re: DnD Heroscape Maps - change in design?

I have not read anyone posting this yet:

I assume that the edges of the "dungeon" tiles are going to be "walls if they do not connect to another tile. In other words: no LOS across gaps from one dungeon tile to another, like in regular HeroScape.

That would make for a lot more options in Map design with fewer tiles.

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  #27  
Old August 24th, 2009, 08:45 PM
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Re: DnD Heroscape Maps - change in design?

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Originally Posted by RobertDD View Post
I have not read anyone posting this yet:

I assume that the edges of the "dungeon" tiles are going to be "walls if they do not connect to another tile. In other words: no LOS across gaps from one dungeon tile to another, like in regular HeroScape.

That would make for a lot more options in Map design with fewer tiles.
That's not a bad idea. That would make sense, especially if WotC doesn't come out with walls in a later expansion. That would make for interesting map design too, like you said.

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  #28  
Old August 25th, 2009, 06:59 AM
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Re: DnD Heroscape Maps - change in design?

Quote:
Originally Posted by RobertDD View Post
I have not read anyone posting this yet:

I assume that the edges of the "dungeon" tiles are going to be "walls if they do not connect to another tile. In other words: no LOS across gaps from one dungeon tile to another, like in regular HeroScape.

That would make for a lot more options in Map design with fewer tiles.
From the first post in the thread

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... You could make the voids "dungeon walls" and not allow shooting around corners for range attack to make it more of an "underdark" feeling.
Basically the same thing, just said a little differently.
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  #29  
Old August 25th, 2009, 09:45 PM
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Re: DnD Heroscape Maps - change in design?

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Originally Posted by Retlaw View Post
Quote:
Originally Posted by RobertDD View Post
I have not read anyone posting this yet:

I assume that the edges of the "dungeon" tiles are going to be "walls if they do not connect to another tile. In other words: no LOS across gaps from one dungeon tile to another, like in regular HeroScape.

That would make for a lot more options in Map design with fewer tiles.
From the first post in the thread

Quote:
Originally Posted by Retlaw View Post
... You could make the voids "dungeon walls" and not allow shooting around corners for range attack to make it more of an "underdark" feeling.
Basically the same thing, just said a little differently.
Almost (and I missed that completely, have some pos rep), but I am expecting it to be a feature of the new terrain. So if your LOS passes over an edge between a dungeon tile and a void, there is no LOS, but in all other void LOS situations there is.

The weird thing is, I never even doubted that that is how these dungeon tiles will work. From the first time I saw them I said: well, that's obviously how they'll work. I might be completely wrong about it, as I have no basis to assume this is how it'll work, but I don't think so...

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  #30  
Old August 26th, 2009, 09:55 AM
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Re: DnD Heroscape Maps - change in design?

Good ideas merged here with creative design--very nice! What would the starting hexes be for the Evil Side? Of course, we still don't know what the Dark Pools do...
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  #31  
Old August 29th, 2009, 07:50 PM
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Re: DnD Heroscape Maps - change in design?

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Originally Posted by chas View Post
Good ideas merged here with creative design--very nice! What would the starting hexes be for the Evil Side? Of course, we still don't know what the Dark Pools do...
My guess is they have synergy for certain army cards and possibly provide some kind of enhancement like +1defense for hiding in darkness or similar d20 roll.
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  #32  
Old September 25th, 2009, 10:25 PM
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Re: DnD Heroscape Maps - change in design?

Nice designs, Retlaw.

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  #33  
Old September 28th, 2009, 11:42 PM
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Re: DnD Heroscape Maps - change in design?

Well maybe we can talk WoTC into releasing a terrain expansion sometime in '10 to suppliment the MS#3? Narrow dungeon walls would be pretty, but are probably not cost effective at this time so we'll be using the void/LOS rule for a while...But if they did release a dungeon wall expansion they would sell very well indeed.

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