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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#49
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Re: The Book of Doctor Doom (II) (Initial Playtesting Phase)
Glad to have you in the Danger Room Lazy Orang.
I think most really like the Hasbro Dr. Doom and working that flavor into a C3G design was the basis here. I get that it feels like a retread but it is fairly fresh if you ignore the Hasbro design. Really looking forward to your thoughts on the magic system! A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#50
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Re: The Book of Doctor Doom (II) (Initial Playtesting Phase)
I agree with Tornado here. It's only a retread if you consider Hasbro Doom a real part of C3G. Even though we started there and owe them a lot, we've mostly moved away from those designs. This is basically the C3G version of the Hasbro Doom.
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#51
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Re: The Book of Doctor Doom (II) (Initial Playtesting Phase)
Glad to have you!
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The ol' Mind Exchange trick is something that Doom's had in his arsenal for a long time (it was a Jack Kirby idea, natch), but it tends not to come up very much. But it does see use in the specific comics that I'm pulling from, though (the Waid/Wieringo Fantastic Four run, namely), so it felt like a natural fit. Doom can do a lot of things, and I'd like to tackle them all eventually. I've got 2 or 3 different alternative Dooms in mind that would play up different aspects of the character and definitely wouldn't want a version of Mind Exchange on their cards. It felt right to me here, though, and I feel like the nature of his other powers puts him in a much different niche than Hasbro's Discount von Doom. |
#52
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Re: The Book of Doctor Doom (II) (Initial Playtesting Phase)
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#53
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Re: The Book of Doctor Doom (II) (Initial Playtesting Phase)
I play Hasbro Doom but like the mind swap aspect here so I can use Hasbro Doom less.
I do also play other Hasbro units as well. Hulk probably more so than the others. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#54
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Re: The Book of Doctor Doom (II) (Initial Playtesting Phase)
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Honestly, though, I always thought the Hasbro Doom was one of the worse Hasbro units, so if people feel a Mind Exchange power is iconic enough for Doom to play him despite his levels of crappiness, then I'm glad it's on this guy. |
#55
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Re: The Book of Doctor Doom (II) (Initial Playtesting Phase)
To be fair to Hasbro Doom, Doom can be a very hard character to capture. He's got a lot going on and there are a lot of different ways you can implement him. I feel like the C3G version did a great job with him, albeit at the cost of some complexity on the card. There are some alternate universe versions of Doom I'd still like to see, and some takes that are keyed into specific stories, but I'm satisfied on the "plain ol' classic Doctor Doom" front. I don't think there's any competing with the C3G version. (Plus, we have the Hasbro version around if you really want him in your supervillain team-up but can't budget the C3G version)
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#56
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Re: The Book of Doctor Doom (II) (Initial Playtesting Phase)
Played another game with Doom/Bats III. Actually pretty concerned about that combo, since it just crushed the FF even with not-so-great luck. I'd say Batman III is the foremost balance concern here, more-so than the Doombots.
Barring the possibility of something clever that would stop him working with Batman III (I got nothin'), I think we'll have to go back to a bigger failure range for Mystic Domination (1-5, scaling with markers). With the smaller range I've been using for the last few games (1-3), it's just too easy for Batman to get you a no-risk Magical Defense heavy-hitter. |
#57
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Re: The Book of Doctor Doom (II) (Initial Playtesting Phase)
Looks like we need to go back to -2 to the roll for each marker on the card. It should be a risky move to take him all the way up to 7/7 stats. Having him at max power level for only a short period of time seems like the best way to balance it. You can always just run him at 6/6 stats for the first 5 rounds of the game to minimize the risk before deciding to go all in only if you are losing.
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#58
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Re: The Book of Doctor Doom (II) (Initial Playtesting Phase)
Yeah, it's a shame that we have to do that, though. Outside of Batman builds, I feel like he's already there, and I'd actually be arguing to push his cost down. Kind of a dream team for Batman because he can make a huge difference by intervening just a few times.
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#59
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Re: The Book of Doctor Doom (II) (Initial Playtesting Phase)
So here's where we're at. Not done yet, because I'm planning on making a few changes to sort out his balance. More on that after the results so far.
C3G STANDARD PLAYTEST FEEDBACK FORM NAME OF THE PLAYTEST UNIT: Doctor Doom (II) Version used for Games 1-2:
Spoiler Alert!
Army Test Map: Sewer Labyrinth Units: Doctor Doom, Blob, Doctor Fate, Jason Voorhees (1000) vs Fantastic Four (1000)
Spoiler Alert!
___________________________________________________________ Army Test Map: Sewer Labyrinth Units: Doctor Doom, Doombot x2, Doctor Fate, Blob (1015) vs Fantastic Four (1000)
Spoiler Alert!
___________________________________________________________ Version used for Games 3-5:
Spoiler Alert!
Army Test Map: Sacred Shrine Units: Doctor Doom, Batman (III), Green Arrow (Oliver Queen), Red Arrow, Doombot (1000) vs Ms. Marvel, Red Tornado, Green Lantern (Hal Jordan) (1000)
Spoiler Alert!
___________________________________________________________ Army Test Map: Sacred Shrine Units: Doctor Doom, Batman (III), Green Arrow (Oliver Queen), Red Arrow, Doombot (1000) vs Ms. Marvel, Red Tornado, Green Lantern (Hal Jordan) (1000)
Spoiler Alert!
___________________________________________________________ Army Test Map: Sacred Shrine Units: Doctor Doom, Batman (III), Green Arrow (Oliver Queen), Red Arrow, Doombot (1000) vs Fantastic Four (1000)
Spoiler Alert!
So as things stand, he's definitely coming in too strong with Batman III. Looking back, there were some red flags in games 3-4 that I missed because I didn't type up the games right away. From here, we have a few options for balancing him out, which we may want to adopt one or more of: A - Raising the failure range for Mystic Domination
And of course there is always D - Change up the approach a little I've spent a day mulling it over, and C in some form is my preferred balancing measure. But I'm open to whatever suggestions people have; I've been kind of forced to take this one slow, so there's no sense in rushing things now. Last edited by Ronin; November 14th, 2016 at 09:47 PM. |
#60
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Re: The Book of Doctor Doom (II) (Initial Playtesting Phase)
If we can make C work, and you think that would help mitigate the Batman III issue, then that seems like the best direction. Like you mentioned the theme works better if the Doombots were not available to him. FYI, I don't think the B option is all that 'hacky' in nature. We have talked about having d20 rolls that can't be modified on other cards before.
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