Heroscapers
Go Back   Heroscapers > Custom HeroScape Creations > Maps & Scenarios
Maps & Scenarios Battlegrounds and scenarios


View Poll Results: When Summoned, Should Wraiths be close to who summoned them?
Yes, because the person who summoned them should feel the curse first. 12 63.16%
No, they should be summoned on the opposite side of the board near your enemy. 1 5.26%
I think a compromise of, "in the middle" is the best choice. 6 31.58%
Voters: 19. You may not vote on this poll

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Old July 25th, 2006, 09:45 PM
1moreheroscaper's Avatar
1moreheroscaper 1moreheroscaper is offline
 
Join Date: June 2, 2006
Location: CA - Modesto
Posts: 996
Images: 12
1moreheroscaper rolls all skulls baby! 1moreheroscaper rolls all skulls baby! 1moreheroscaper rolls all skulls baby! 1moreheroscaper rolls all skulls baby! 1moreheroscaper rolls all skulls baby!
1more's Hymar's Temple (Urbanscape) custom scenario/map

This scenario will be set up for this Saturaday's Norcal Gameday II.
This is my first real custom scenario--let's hope it works well and is easy to follow.

Hymar's Temple

Before the age of war known as, "The Rise of the Valkyrie," Hymar was one of the ruling Archkyries. Hymar appeared to have gained unknown powers before his death, and before the wide known discovery of the wellsprings. It has been said that Hymar found a small quarry of stones that appeared to affect creatures and plants in very strange ways. For some creatures, the stones appeared to increase their ability to heal from wounds and sickness. For other creatures, they were plagued with a terrible illness or even death.
Before his death, Hymar referred to these stones as his, "stones of burden." Hymar himself did not appear to have changed physically, but his thoughts seemed to become very disoriented and violent before his death. Maiden kyries that were caring for him in his final days, believe that the stones had brought on his madness and delusions, especially his sporatic rants of ethereal warriors that would keep Vahalla from being destroyed after he was gone.
He commanded his kyrie followers to construct a temple that would house his remains and his "stones of burden." Since his death and the Rise of the Valkyrie, rumors have been brewing that the stones Hymar discovered are wellstones. Many believe that these wellstones are what created the wellsprings. A few small bands of warriors have tried to retreive the chests containing Hymar's "stones of burden," but each time the warriors return badly wounded and speechless, if they return at all. Hymar's Temple is still a place of mystery, especially since it was abandoned shortly after it was completed.

SEE ACTUALLY PICTURE OF MAP AT THE BOTTOM OF POST.

Special Items Found In Hymar's Temple

Barrels: can be used to block movement spaces, they can be thrown, and destroyed (by figures targetting them or by special attacks, such as DW9000's Explosion attack). One barrel on a space blocks regular movement, but a figure may push a barrel if an adjacent space is empty. Refer to Small & Large Barrel cards for more information.







Crates: can be used to gain height bonuses, block movement spaces, they can be thrown, and destroyed (by figures targetting them or by special attacks, such as DW9000's Explosion attack).







Tables: can be used to gain height bonuses, used as a defesive barrier, and destroyed (by figures targetting them or by special attacks, such as DW9000's Explosion attack).







Large Chests: may be searched to reveal a glyph. A figure must be adjacent to item in order to search it.



Hymar's Tomb: provides additional defense against range attacks, may be serached to reveal a glyph, and may summon Hymar's wraiths. A figure must be adjacent to item in order to search it.



Vault of Records: may be search to reveal two different glyphs, and may summon Hymar's wraiths. A figure must be adjacent to item in order to search it.



Small Chests: contain Hymar's stones of burden.
When two or more unfriendly figures are adjacent to a small chest, all of the figures are considered to be engaged. No figure may move a chest that is adjacent to any unfriendly figures.



Walls, Ruins, and Pillars: All follow standard Master Game terrain rules.



Scenario Map & Objective: Retreive and many Small Chests as you can and return them to your Starting Zone by the end of the 8th Round. Once you return a Small Chest to your Starting Zone, it cannot be stolen by another player. Each Small Chest is worth 100 pts(previously 50 pts). After the end of the 8th round each player calculates their remaining army points, and their total recovered Small Chest points.

If a Wraith Squad is summoned, refer to Hymar's Tomb and Vault of Records cards. The first Wraith Squad summoned is Hymar's Viking Wraiths. Hymar's Wraith Samurai will always be second, if they are summoned.
When summoned, wraiths are placed adjacent to the four beige pillars in the center of the temple. Only one wraith may be placed adjacent to each pillar. The player that caused the summoning chooses placement.
When Wraiths are in play, each player may choose one Wraith squad to take a turn with After each of their regular army turns.









2 PLAYER GAME: Each player drafts a 400 pt. army.
3-4 PLAYER GAME: Each player drafts a 250 pt. army.

Everyone is entitled to be stupid, but some abuse the privilege.

Hymar's_Temple
1moreheroscaper's_Customs
War_of_the_Great_Wellspring
Reply With Quote
 

Go Back   Heroscapers > Custom HeroScape Creations > Maps & Scenarios



All times are GMT -4. The time now is 05:48 PM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.