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Originally Posted by MrNobody
I really don't love powers that let a normal attack affect multiple figures. We have...2 of them I think, and personally I feel like they're a mistake because of all the mechanical issues they cause.
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For some reason I like the idea of a power like that. It just feels Hulky to me if that makes sense. What other powers are like that, I don't think I've seen them before.
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Would something like this work for you?
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GLADIATOR RALLY 2
After Green Scar defends against an attack from an opponent's figure, you may move up to two Gladiator figures you control.
???
SAKAARSON
After taking a turn with Green Scar, you may roll a combat die for each Wound Marker on this Army Card, up to a maximum of 4. For each skull you roll, you may choose a Unique Gladiator Hero you control within 4 clear sight spaces of Green Scar. Take a turn with the chosen figure, during which it cannot move normally. You may not choose the same figure more than once per turn or take any additional turns.
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That's putting a bit more weight on Sakaarson, and it's capturing the movement part of Warbound without the stat boost part. Middle power could be some sort of weapon power if that's how you want to roll with it. (EDIT: Or it could still just be Indomitable. )
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I think this is the right direction. Maybe Gladiator Rally, the weapon power, and Sakaarson? I'd be fine with Indomitable instead of the weapon power, but I just like the weapon idea for some reason, since the other powers don't really have the Hulk-like aspect you mentioned in a previous post.