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Battle Reports Reports of your Heroscape Battles |
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#26
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Re: nyys Battle Reports
Nah, Bengi has a little guy of his own. He's only 2 right now, but he'll be assimilated as well.
-insert signature here- |
#27
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Re: nyys Battle Reports
So screw the gaming minion..., you can have a Gaming Cult!
Spread Positivity and the joys of gaming. |
#28
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Re: nyys Battle Reports
Quote:
He does love the castle though. I had a big map with 2 castles set up for a while, and he would put figures and dice through the door and on the bridge. |
#29
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Re: nyys Battle Reports
Al this talk of teaching young-uns reminds me of when i tried to teach my mom to play.
"Okay, there are four in a squad" "but there are only two in this one! And this one has 9 in it!" "It changes, and the wolves are common, you can use a bunch" "Whatever, just tell me what dice to roll and I'll roll them" So I now have an auto-dice tower. |
#30
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Re: nyys Battle Reports
From the first post (snipped)
Quote:
I'm guessing your piece was next to Mimring but on a higher hex/tile than the base of Mimring (or above his wings?). tyiafta -simple |
#31
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Re: nyys Battle Reports
That is correct, simplymenotu.
The height was important because it gave the vipers an additional attack die, for a total of 4. 3 attacks of 4 on Mimring's defense of 3 usually means Mimring is toast--even with 5 lives. |
#33
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Re: nyys Battle Reports
Played a 500pt game on a castle map last night with my son (6yrs old). He picked his own army (Q9, Laglor, Deadeye Dan, Dzu-Teh x2) while my (almost 4yr old) daughter selected my army (Jotun, Moriko, Kyntela, Morsebane, Theracus).
To keep a boring battle report short I'll cut right to the best part of the game. This was the 1st time either of us had ever used Jotun in a game. My son had a squad of Dzu-Teh up on the castle wall attacking Theracus. Fortunately, Jotun was next to the wall they (the Dzu-Teh) were standing on and since he's height 10 is able to get adjacent to attack. This was when I looked at his card and rememberd his throwing ability. So I explained to my son what I was going to try to do, and his eyes nearly popped out of his head. He thought it was the funniest thing in the world that I could "chuck" one of his guys out of the castle (as long as a sightline was kept). So I roll the D20 and... yes, I get a 16, time to throw an "ape" as my son was calling them. Full sound effects are required when doing this. The hex I threw the Dzu-Teh too was also next to a tree, so I bashed him against it and had him fall to the ground. Both of the kids though it was hilarious... and of course my son wants Jotun in our next game. Yet another great Scape moment in our house. FYI: The Dzu-Teh survived the damage roll. -insert signature here- Last edited by nyys; February 24th, 2009 at 11:48 AM. |
#34
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Re: nyys Battle Reports
The throw can be a very fun ability, but it seems whenever I actually manage to get a successful throw I never actually get the damage roll I need, which always conjures up the image of the figure 'hitting the ground running'.
Fun moment. |
#35
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Re: nyys Battle Reports
Agreed. I find myself using throw as a way to advance my own pieces more often than I use it to inflict wounds on my opponent.
It works nice to throw someone up a couple levels especially slow-moving squad figures. 2011 most played: 1. Heroscape/Monsterpocalypse/Quarriors. 4. Warhammer Invasion. 5. Last Night on Earth. |
#36
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Re: nyys Battle Reports
I've been thinking how cool it would be to use Jotun's throw to throw one of your own figures up onto the wall. If the wall is high enough, you don't roll for damage.
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