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Other Customization & HS Additions Everything from new ways to play to modded figures |
View Poll Results: What do you think of allowing partial common squad drafting? | |||
like it. | 31 | 20.39% | |
like it, and I would even allow less than a single squad. | 8 | 5.26% | |
don't like it, because I like the challenge of drafting to a point total. | 26 | 17.11% | |
don't like it, because I like the low-point heroes and this brings us closer to squadscape. | 5 | 3.29% | |
don't like it, for both of the above reasons. | 43 | 28.29% | |
don't like it, for a different reason. | 29 | 19.08% | |
unsure/no opinion | 7 | 4.61% | |
other | 3 | 1.97% | |
Voters: 152. You may not vote on this poll |
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#121
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Re: Why not allow partial common squad drafting?
I, certainly, would be willing to play either way. My only gripe was the statement that full card scoring was in no way official, when it, in fact, is. It's fine with me if you don't like it or don't want to play it, though.
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#122
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Re: Why not allow partial common squad drafting?
My opinion on partial squad drafting is, it's not a bad idea, but I myself wouldn't use it. Just makes it too complex.
Posts by me are rare occasions. I mostly hang around other places these days, but I come here every once in a while. |
#123
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Re: Why not allow partial common squad drafting?
Sorry, I'm not seeing where someone said that it was? Perhaps it's farther back than I'm looking.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#124
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Re: Why not allow partial common squad drafting?
Quote:
It's one page back from here. Last edited by Revdyer; November 29th, 2008 at 08:31 PM. |
#125
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Re: Why not allow partial common squad drafting?
OK, thanks Rev.Well, he's been corrected now but I knew that was in the rules...just chose to ignore it and go with a better system.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#126
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Re: Why not allow partial common squad drafting?
I'm going to try that too! Instead of rolling dice, I'll just pick the outcome I want from now on.
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#127
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Re: Why not allow partial common squad drafting?
How is that a better system?
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#128
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Re: Why not allow partial common squad drafting?
Quote:
~Aldin, who just won an Ardennes game He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#129
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Re: Why not allow partial common squad drafting?
Perhaps I should have said "better tournament system." If the close games are the best games, then each player scoring more points for damage deal makes much better games than frustrating ones where you couldn't kill that last rat your opponent hid in the corner and thus get 0 points instead of 30.
I wouldn't even call a system where you always win better, anyway. That takes all the fun out of it. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#130
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Re: Why not allow partial common squad drafting?
Quote:
~Aldin, who agrees with Necro, actually He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#131
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Re: Why not allow partial common squad drafting?
The issue that I see with partial common squad drafting can be spotlighted with the use of Grok Riders.
With each counter that is placed on a squad of Grok Riders, you can also activate a Marro Warlord. If you draft a partial squad, does that partial squad activate with its own card, or does it activate on the full squad's turn? In short, by spending a limited number of points, you can gain an additional activation of a Marro Warlord. I believe that the 130 points that the Grok Riders cost is a mechanism to assure a limited number of Bonding-related activations (I'm insinuating that it would be costly to draft more than 2 Grok Rider squads in a 500ish point game). If the partial squad gets its own card, it would cost 174 points to get 2 activations of a Marro Warlord, while the rules (as written) consider that it would cost 260 points to get those activations. For less than 50 points, you can still have a piece on the board that allows bonding. For less than 50 points, you can have an extra Grok Rider that can hang back and attack stragglers fairly well (or hold a glyph) while the full squad takes part in the battle. If the partial squad is included on the full squad's card, then things change a bit, and that squad is likely to become a target for Mindshacklin' and other such "I've got your card" shenanigans. Yet, that would be the risk of the player, and not something of intrinsic value to the fairness of the rule. Also, another thing to consider: a Squad that costs x number of points gets you z activations. Paying less for a squad with fewer activations makes sense, but is it sound strategy? At least the ten point, gylph grabbing and mega stealthy red ninja from Utgar can fend for himself for a while by using his special powers. Just food for thought. ~Harry |
#132
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Re: Why not allow partial common squad drafting?
You activate the Warlord with each marker, regardless of how many Groks (minimum 1) you have. So adding 1 Grok doesn't add any activations, until he's your only one left, then you can still activate with Warlord without having paid the 130 points...but you only have 1 Grok left. Another bonding group would've been a better example, as the Groks aren't too competitive to begin with.
Obviously the added unit can be activated like any common unit...I'm not sure how it couldn't be "included on the full squad's card" and think you may be confused as to a rule or two. You can't Mindshackle common figures. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
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