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#26
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Re: Public Design Workshop 2.0
Feel free to start one up. You tend to be the champion of the Public folks so it makes sense for you to have the OP there.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#27
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Re: Public Design Workshop 2.0
Here are some One-Shots. I'm not sure about the formatting. My goal is to have some small point add-ons that could help fill out an army. Something in the range of 5-30 pts.
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Last edited by Lord Zed; November 10th, 2023 at 06:29 PM. |
#28
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Re: Public Design Workshop 2.0
I'd link the quippy remark to 1+ personality types just based on theme, not everyone is a talker. Not sure how the permanent add on would work, the idea of the one-shot is it's a one time effect. Making it work for an entire game I feel would drive the points up a bit. Maybe just have the +/- X to a d20 effect only trigger when it would change the outcome, and leave it as a once per use deal that is common. So you could draft multiples and keep it cheap to draft.
The defense subtraction from Adrenaline Rush needs to last longer than the turn, or it has no game impact. Flash of Inspiration throws up some red flags for me. +/- 7 on the right d20 ability could be game changing. |
#29
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Re: Public Design Workshop 2.0
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#30
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Re: Public Design Workshop 2.0
I would start at +/- 2, but I used X above to indicate it could end up a different number after testing. As for personalities, I would look at the cards of characters you feel are quippy in nature. Spidey & Deadpool come to mind for me. I'm sure there are a lot of others.
+4 is worth exploring on the Inspiration idea to see if you can break it. |
#31
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Re: Public Design Workshop 2.0
I have updated the following:
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#32
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Re: Public Design Workshop 2.0
The One Shots follow the old Spell Rules, we just opened up the Spell Rules from 1.0 to let other types of units make use of the concept. So the one shot spells have a Magical Affinity requirement to use. A future potential trick arrow one shot would require an Archer keyword to use.
Common one shots are often lower impact and represent something that might occur/appear multiple times during a single superhero fight. Unique one shots are often mid to high impact and/or represent a more exclusive group of themed events/objects that you wouldn't expect to be happening 3 times per round (ie. once per OM reveal). |
#33
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Re: Public Design Workshop 2.0
Just some general design concepts related to one shots I can share based on my previous experience with spells.
The fact that only a limited number of figures (MD + a few more) could use the spells helped to keep the cost of spells down somewhat. That was because the possibility existed that a drafted spell never would be cast when you only had one spell caster on your team. You could always draft multiple spell casters to increase the odds of being able to cast each spell drafted, but drafting an army of all spell casters generally meant you were missing out on other things from an army building stand point. There was a natural limiting factor to the number and types of spells you might draft into an army as a result. So as we explore a wider range of one shot ideas, keep in mind that the more universally useful a one shot is, the more expensive it will end up costing. If everyone you draft into an army, no matter who/what they are, can use a drafted one-shot then you can expect closer to a 100% use rate for that one-shot. That ups the value of that effect. Similarly, one shots that are automatic in nature or have a fixed result/impact can be worth more than a one shot that generates more uncertain results. If you can use a one-shot, that lets you roll a die to see what happened, and the results of that die might mean nothing is gained from the one shot, then the possibility of no impact can be factored into the cost and help keep the price down. However, a 'random' game impact that could be rather large also gets factored into the cost, which is why some times those types of one shots can end up being more expensive that the fixed result types. So when developing one shots with a random outcome, try to keep the range of potential results in a tighter window. The bigger the range of results, the more the one shot will be priced on potential (rather than actual) game impact. |
#34
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Re: Public Design Workshop 2.0
That is really helpful. Thank you for writing it all out like that.
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#36
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Re: Public Design Workshop 2.0
Here's the template for One-Shots:
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C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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