|
C3G SuperScape A Place to gather C3G threads without interfering with other Marvel Customs creation |
|
Thread Tools | Search this Thread | Display Modes |
#169
|
||||
|
||||
Re: Public Design Workshop 2.0
Quote:
|
#170
|
||||
|
||||
Re: Public Design Workshop 2.0
Are you saying to like, use a six sided die to represent the markers, or are you suggesting having that actually be how it says to keep track of them on the card?
|
#171
|
||||
|
||||
Re: Public Design Workshop 2.0
I agree with making them all Terrorists. You can justify Soldier for pretty much anyone in the Metal Gear franchise, but Terrorist fits better for who those characters are at that point in the story, IMO.
Personally, I'd still call out markers in the ability, but how players represent that is up to them. |
#172
|
||||
|
||||
Re: Public Design Workshop 2.0
Exactly.
I use dice instead of wound markers. I like to place the dice by the figures as well when testing. Real easy to assess damage at a glance. |
#173
|
||||
|
||||
Re: Public Design Workshop 2.0
NAME = SNIPER WOLF SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = TERRORIST PERSONALITY = COLD SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 10 ATTACK = 3 DEFENSE = 4 WOLF’S PREY At the start of the game, select one opponent’s Unique Hero to be Sniper Wolf’s Obsession. Whenever her Obsession moves, Sniper Wolf may manuever up to 3 spaces. SUPPRESSIVE SHOT Each time an opponent first moves a figure they control onto a space within 7 clear sight spaces of Sniper Wolf during that player’s turn, if they do not immediately end that figure’s movement, roll one unblockable attack die against that figure. MARKED TARGET When attacking a non-adjacent figure, if Order Marker X is on it, Sniper Wolf adds 1 Hit to her roll and may attack that figure one additional time. FACTION = FOXHOUND |
#174
|
||||
|
||||
Re: Public Design Workshop 2.0
NAME = VULCAN RAVEN SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = TERRORIST PERSONALITY = HONORABLE SIZE/HEIGHT = MEDIUM 6 LIFE = 5 MOVE = 4 RANGE = 1 ATTACK = 4 DEFENSE = 4 VULCAN CANNON SPECIAL ATTACK Range 5 Attack 4 If Vulcan Raven has 1+ blanks, he may attack again, up to a max of 4 attacks for this special attack action. When attacking a figure with Order Marker X on its card, Vulcan Raven may re-roll one dice. FACTION = FOXHOUND SYMBOLS = SUPER STRENGTH |
#175
|
||||
|
||||
Re: Public Design Workshop 2.0
Two more FOXHOUND guys here- designed to be the team's heavier hitters, once again playing on the idea of the enemy X Order Marker as synergy. I see them being somewhere in the late 100s, maybe early 200s region point-wise I think?
|
#176
|
||||
|
||||
Re: Public Design Workshop 2.0
NAME = PSYCHO MANTIS SECRET IDENTITY = TRETJI REBENOK SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = TERRORIST PERSONALITY = SADISTIC SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 3 ATTACK = 3 DEFENSE = 4 MANTIS MIND CONTROL Once per round, instead of attacking with Psycho Mantis, you may choose an enemy without the Robot or Inorganic keywords within 5 spaces of Psycho Mantis. Roll a D20. On an 8+, take control of that figure and activate it, then return control. YOU ENJOY C3G SUPERSCAPE, DON’T YOU? Once per round, at the start of your turn, you may roll a D20. On a 12+, you may move one Order Marker from one enemy’s card to the card of an ally of that enemy. If you roll less than 12, you may reveal Order Marker X on this card to treat the roll as 12. PSYCHOKINESIS Psycho Mantis may throw destructible objects within 3 spaces of him, and when throwing a destructible object, Psycho Mantis counts as having Super Strength. PSYCHIC DEFENSE X Once per round, if Psycho Mantis or an ally within 3 spaces of Psycho Mantis is attacked by a figure without Mental Shield, you may reveal Order Marker X on this card. If you do, the turn immediately ends and the defenders avoid the attack. FACTION = FOXHOUND PUBLISHER = KONAMI KEYWORDS = TELEPATH SYMBOLS = FLYING, MENTAL SHIELD |
#177
|
||||
|
||||
Re: Public Design Workshop 2.0
Last of the main FOXHOUND guys- all fairly self explanatory, with his ability to move OMs around both useful for general screwing with your opponent's turn order and also moving the X Marker for your figures to benefit from.
|
#178
|
||||
|
||||
Re: Public Design Workshop 2.0
I like Psychokinesis, that’s sweet.
What if we drop PDX and then give him a defense boost for You Enjoy? |
#179
|
||||
|
||||
Re: Public Design Workshop 2.0
What kind of defense boost would you integrate into it?
|
#180
|
||||
|
||||
Re: Public Design Workshop 2.0
I'd probably do the package something like this?
Quote:
I also think there's room to do something a bit more unique with the Mind Control? It's interesting you went for an Inorganic carveout when Mantis spends so much time controlling a massive mecha in MGSV. (There are theories that Kid Mantis is stronger than Adult Mantis, sure, but if we ever do Kid Mantis, I'll eat my hat. ) Something that I always liked about his mind control stuff is that it's pretty consistently portrayed like he's really puppeteering people around - especially lurch-y Meryl in MGS1. I wonder if there's a way to be a bit more evocative of that than typical Mind Swap? Here's the best I could come up with. Quote:
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Public Design Workshop | Scapemage | C3G Legacy | 25374 | August 24th, 2023 06:30 AM |
Zak's Public Design Workshop | Zakizzryn | C3G Legacy | 27 | May 7th, 2022 11:27 PM |
Tickle's Public Design Workshop | tcglkn | C3G Legacy | 203 | January 15th, 2022 01:41 PM |
IAmBatman's Public Design Workshop | IAmBatman | C3G Legacy | 740 | April 9th, 2021 10:05 AM |
Lobster's Public Design Workshop | L0B5T3R | C3G Legacy | 180 | December 6th, 2019 05:16 PM |