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The Holocron of FX-7 Medical Droid
THE HOLOCRON OF FX-7 Medical Droid HoSS Public Design #2 Figure Card Rectangular Cards
Spoiler Alert!
The figure used for this unit is a Star Wars figure from the Revenge of the Sith set. Its model number and name are #48/Medical Droid. HoSS Public Design Character Bio - The FX-series medical assistant droid, also referred to as Fixits, was a medical droid series line produced by Medtech Industries. Only ten models (FXs-1 through 10) were made. They were often immobile, cylindrical droids with numerous "arms" that assisted patients during surgery or other medical procedures. They could help by cutting away dead flesh, holding items, or even injecting bacta fluid (which was why they were occasionally constructed at command stations during times of war to save injured soldiers).During the Clone Wars, Galactic Republic forces often deployed FX-series droids by aerial insertion into forward positions and Republic Mobile Surgical Units, acting as mobile aid stations for critically wounded clone troopers. When Anakin Skywalker was grievously injured by Obi-Wan Kenobi on Mustafar, Palpatine brought him to a medical facility on Coruscant. It was here that an FX model droid worked on Anakin's body to bring him out of his critical situation. The droid later facilitated Anakin's transition to his half-robot body. When the now suited up Darth Vader received news from Palpatine that he had killed Padmé, his fit of rage and grief caused Vader to destroy everything in the room with the force, including the medical droids. The round "head" of the FX model that worked on Vader was crushed, as well most of its body. External containers holding presumably bacta shattered, spilling their contents. During the Galactic Civil War, FX models were in use by both the Galactic Empire and the Alliance to Restore the Republic. The figure used for this unit is a Star Wars figure from the Revenge of the Sith set. Its model number and name are #48/Medical Droid -Rulings and Clarifications- • N/A______________________________________________________________ -Combinations and Synergies- Synergy Benefits Received: Classic: • N/A HoSS: • IG-88A : Droid Revolution As a Droid, FX-7 may benefit from IG-88A's DROID REVOLUTION turn bonding special power. • IG-88C : Synchronized Assault As a Droid Hero, FX-7 may benefit from IG-88C's SYNCHRONIZED ASSAULT special power. • JABBA THE HUTT : Underworld Connections Being a figure who follow the Independent faction, FX-7 may benefit from Jabba the Hutt's UNDERWORLD CONNECTIONS turn bonding special power. C3V, SoV & Marvel: • N/A Synergy Benefits Offered: Classic: • N/A HoSS: • N/A C3V, SoV & Marvel: • N/A ______________________________________________________________ -Strategy, Tactics and Tips- • TBA -Power Rankings- • TBA -Heroscapers Community Contributions- • Initial Playtest: Heroscaper Guy • First playtest: Porkins • Second playtest: Fi Skirata • Third playtest: • Art by: mac122 "They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist Last edited by mac122; February 16th, 2020 at 06:23 PM. Reason: Added rectangular cards |
#2
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Re: Holocron of FX-7
FX-7 Medical Droid
Independent Droid Common Hero Medic Useful MEDIUM 5 Life 1 Move 0 Range 1 Attack 0 Defense 4 Points 35 FORWARD POSITIONING FX-7 Medical Droid does not start the game on the battlefield. At the start of each round, before placing Order Markers, you may place one or more FX-7 Medical Droids you control on any empty spaces. FIELD MEDIC At the end of each round, one wound marker is removed from the card of each wounded Unique Hero that is adjacent to at least one FX-7 Medical Droid (yours or otherwise). Droids, Vehicles, and Weapons are not affected by this special power. MEDICAL PROGRAMMING FX-7 Medical Droid may never attack any figure or make a leaving engagement attack. "They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist Last edited by Porkins; March 23rd, 2015 at 11:11 AM. |
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Re: Holocron of FX-7 (Public Design)
I've been reading the public play tests for 2-1B, and I really worry the medical droid bonding is going to be too strong. Removing two order markers and a 50% chance to remove a third with one order marker from a rebel hero? Seems really strong to me.
Maybe if the bonding was movement bonding with the medical droid? Though personally I like the idea of "reveal an order marker from this card, take a turn with any medical droid you control." Another thought that popped into my head would be using this droid to some how augment 2-1B's healing. Possibly something like picking how many wounds you want to heal, with an increasingly difficult roll required based on how many wounds? Separate thought, why would you ever take this droid, with his 50% chance to heal one wound, over 2-1B with a guaranteed 2 wound healing? I apologize if this is not the kind of feed back you're looking for in this thread, I'm just posting my initial thoughts on it. |
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Re: Holocron of FX-7 (Public Design)
Quote:
"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
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Re: Holocron of FX-7
Updates:
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Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#6
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Re: Holocron of FX-7
Quote:
"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
#7
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Re: Holocron of FX-7
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And for the second power, why not (Something) REPAIR? |
#9
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Re: Holocron of FX-7 (Public Design)
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#10
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Re: Holocron of FX-7 (Public Design)
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Good start though. |
#11
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Re: Holocron of FX-7 (Public Design)
So an order marker on FX-7 would allow a second FX-7 to take a turn with the bonding, as it's currently worded?
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#12
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Re: Holocron of FX-7 (Public Design)
Quote:
"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
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