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Dungeons and Dragons Scenarios This is the place to put all of our D&D adventure type scenarios. Come here when you want to browse user submitted adventures.


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  #13  
Old December 22nd, 2009, 05:40 PM
mnguy12000 mnguy12000 is offline
 
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Re: Knights of the Daystorm - custom 5-dungeon campaign

this looks completely awesome! Too bad it sounds like you need a lot of terrian for this and i dont have it! But sounds fantastic!
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  #14  
Old December 22nd, 2009, 07:06 PM
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Re: Knights of the Daystorm - custom 5-dungeon campaign

Quote:
Originally Posted by mnguy12000 View Post
this looks completely awesome! Too bad it sounds like you need a lot of terrian for this and i dont have it! But sounds fantastic!
I hope it turns out well. And don't worry if you don't have all the terrain. The beauty of Heroscape is that if you're missing some things, you can always proxy it with stuff you do have.
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  #15  
Old December 22nd, 2009, 07:10 PM
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Re: Knights of the Daystorm - custom 5-dungeon campaign

Velenne this is good stuff. I especially love the riddle mechanic. In the past I have put little 'in-game' type of allusion riddles into scenarios that were necessary to solve in order to find 'hidden' item glyphs.

Great minds think alike I suppose... because when I first saw the DnD terrain I had this image of a Lavadungeon/Swampdungeon/Roaddungeon combo w/ respective Fire/Water/Ether item glyphs to be recovered from each room. I think I posted those jpegs that in my last map thread. Though mine are Talismen not Keys and my map is cohesive, w/ just one room per theme, one map, not a campaign. Anyways...Great work, I will follow this thread w/ enthusiasm...


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  #16  
Old December 23rd, 2009, 12:19 AM
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Re: Knights of the Daystorm - custom 5-dungeon campaign

Thanks Ormus! I'm still convinced I can improve and tweak the various dungeons but I'll save that for when I post them and get some feedback. I'm open to ideas and will of course give credit in the final product.
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  #17  
Old December 23rd, 2009, 06:36 PM
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Re: Knights of the Daystorm - custom 5-dungeon campaign

Ok I've put together some preliminary information.

HERE is the beta version of the game guide in PDF format.

HERE is the first draft of the water dungeon in PDF format.

If you're at all interested in helping with the development process, by all means try it out and let me know if you have any questions or concerns. Thanks!
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  #18  
Old December 24th, 2009, 12:10 PM
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Re: Knights of the Daystorm - custom 5-dungeon campaign

Wow Velenne, this is awesome.
How did you get this out so fast? Amazing stuff. Can't wait to try some of it after the holidays.

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  #19  
Old December 24th, 2009, 05:00 PM
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Re: Knights of the Daystorm - custom 5-dungeon campaign

Thanks President Zaphod! If you like that, there's a lot more where that came from.

HERE'S the newest update, the Fire Dungeon.
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  #20  
Old December 24th, 2009, 05:10 PM
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Re: Knights of the Daystorm - custom 5-dungeon campaign - 40

Wow....Just wow!

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  #21  
Old December 24th, 2009, 05:49 PM
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Re: Knights of the Daystorm - custom 5-dungeon campaign - 40

You're just trying to make the rest of us look bad aren't you.

I think you've gone and set the bar for great dungeon design (and pretty high at that). That water dungeon looks spectacular.

I don't need no instructions to know how to rock.
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  #22  
Old December 27th, 2009, 01:05 AM
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Re: Knights of the Daystorm - custom 5-dungeon campaign - 40

I appreciate the kindness immensely.

I've tested the water dungeon and the basic rules. Some quick changes (I'll wait for more updates before altering the file but I will reflect these changes in the download page.)

Room 3: Change the special rules to "Starting in Round 2, at the end..." and the DM section to read "DM: Jotun. (with Gurei-Oni if advanced)".

The heroes lost in the final battle with Cyprien in both rounds. However, both were very close and could have easily gone the other way. I'm toying with the idea of giving the heroes 500 points instead of 450.... but right now I'll stick with 450. The games were tight, fast, and fun!
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  #23  
Old December 28th, 2009, 02:02 PM
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Re: Knights of the Daystorm - custom 5-dungeon campaign - 40

Got the Air Dungeon finished. Man was that complex!! I hope you enjoy it.
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  #24  
Old December 28th, 2009, 05:12 PM
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Re: Knights of the Daystorm - custom 5-dungeon campaign - 50

Wow, Velenne...42 level map....
either you are crazy or a Campaign Genius.

My vote is for the later. Also that is my vote for your title.

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