#733
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Re: Summoner Wars by Plaid Hat Games
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~Aldin, who thinks both SW and HS are fun, simple to learn, difficult to master and quick to play games with at least some fantasy themes He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#734
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Re: Summoner Wars by Plaid Hat Games
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I edited one of my previous posts right after I posted it. So maybe you missed this part of it: Quote:
Can I just say this: I tried to take my influences from games that I've liked, and from design work that I've done, and use that gained experience to create something unique and fun. I feel like there are some school of thoughts in game design that I've picked up and incorporated, but I hope I was able to do that without being derivative. For you, it sounds like it fell short of unique, but I'll still take fun as a compliment, and I'm supremely grateful that you've supported my game. |
#735
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Re: Summoner Wars by Plaid Hat Games
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I want to commend you, not disparage you! Thank you for making and selling this game! |
#736
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Re: Summoner Wars by Plaid Hat Games
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“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#737
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Re: Summoner Wars by Plaid Hat Games
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Oh, stop it Colby you're making us blush. They're both fantasy games bottom line. Personally, I've gotten more into Summoner Wars than Heroscape for several reasons. Some might sound silly, but others relatable. I've young kids. It's hard to set up a Heroscape board without having them destroying half of it by the time you're ready to play. Heroscape has soooooo many pieces. Cards, figures, wound markers, order markers, tiles, ect..... Both games I've connected to the figures in one way or another. For some reason though, Summoner Wars is a bit more personal. I guess because there's one main guy. That guy is me for the duration of the game. If I lose him, I've lost. In Heroscape you've so many squads and heroes that if you lose 1 certain figure it don't matter. Not so in Summoner Wars. Summoner wars is small/compact and easy to take anywhere you go. I like the fact that my faction cards are already picked. No long deciding on building some ultimate team. It's simple, do I want to be Dwarves? Nah! Do I want to be Elves? Nah! Goblins? Nah! TUNDRA ORCS? Now your talking! I've won in 3 turns with Summoner Wars. I've won in what seemed like a bizillion turns. Either way, they were not as time consuming as Heroscape. There's that classic moment where you and your opponent have both drained your draw pile and realized......oh, crap! That's all there is and there ain't no more! It's a very fun realization for both sides. So there. Not saying one is better than the other, but I find the older I get I don't like spending tons of time prepping a game before I can play. That's the reason I can't play RPG games anymore. They take too long. I need something with a bit more action and Summoner Wars gives that to you in a hurry. Heroscape is a gateway into a wonderful world of games that I never would've known existed otherwise. |
#738
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Re: Summoner Wars by Plaid Hat Games
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My FLGS clerk explained the game to me in about 5 minutes, and after I felt like I could have played it. I do however think calling it a "Card version of Heroscape" has a bit of a * "unsults" quality to it and could have a double meaning. I took it in a similar way Truth did, but I thinks it's obvious that you didn't mean it that way. * unsult- a insult disguised as a compliment defined by the Simpsons. Spread Positivity and the joys of gaming. |
#739
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Re: Summoner Wars by Plaid Hat Games
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Thanks quozl, I just took you wrong. And thanks everyone else who had nice things to say. Thanks for supporting the game guys. It has been a fun adventure. I can't wait to get the new stuff out! |
#740
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Re: Summoner Wars by Plaid Hat Games
I think the bottom line is that people find parts of one of their favorite games in Summoner Wars, whatever that previous favorite game was.
For those who like it, it taps into that feeling of a good game. For those who live and breathe Heroscape, it reminds them of that. Like Greyelephant, I really love the short set up time and high portability factor. Killercactus- you know I'm not mad, man. I was just ribbing you because you always pull some weird comparison (Cyberclaw I got, but engagement strike? Hah!) I remember when spider was teaching me Epic Duels and explaining me some of the cards. He showed me Vader and explained the "All too easy" card which totally kills someone if they have no cards in their hand. He was halfway through saying that the Emperor had a force lightning attack before I blurted out "and it makes them discard cards?" He asked me if I played it before, but I hadn't. However, the CVN school of design usually makes intuitive sense, and I think Colby has learned that well. I got really into Race for the Galaxy last summer. When truth first showed me Summoner Wars, the Magic pile made me think of that. |
#741
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Re: Summoner Wars by Plaid Hat Games
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I just can't wait until truth releases a character that, before it attacks, gets to roll two dice for every unit within 2 spaces and, if the roll totals 11 (or some other combination that has about a 1/20 chance of occuring), that unit dies. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#742
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Re: Summoner Wars by Plaid Hat Games
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But if I may put in my 2 cents: Although I have not had a chance to play summoner wars yet (my wallet just isn't letting me), I have read through the rulebook (twice) and all of the cards and I must say if I was going to copmpare it to another game heroscape would not have been my first choice at all. Yes they both have that simple yet incredibly fun aspect to them but the mechanics are just too different. When it comes to design, all designers throughout history in all sorts of fields: writing, art, music, fashion, technology, and yes gaming, have taken a hodge podge of the various aspects of exsisting things they like in their field, thrown them together, and added their own unique twist. It's how design works. Summoner Wars strikes me as a very unique and fun game and I cannot wait for the Fallen Kingdom faction to be released! (probably going to purchase that along with Phoenix Elves/ Tundra Orcs) Just a quick question about the packaging truth: Will the two new factions be released together like the last two (with two opposing factions in one box) or seperately (with one faction in a slightly smaller box)? Also, how often do you plan on releasing expansions and new factions? BTW: can't help but feel as if a big group hug after a fight has just occured on this thread :laughing: Sign the Declaration and bring back classic scape! http://www.heroscapers.com/community...ad.php?t=30056 Remember: Together we can make a difference Last edited by PHippo; April 7th, 2010 at 11:57 AM. |
#743
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Re: Summoner Wars by Plaid Hat Games
I believe truth has indicated that the two expansions will be sold separately as individual decks.
Another question truth, if you can answer; after the Fallen Kingdom and Vanguard are released, what can we expect for the following expansion? Will it be more factions, or more units for the current factions? |
#744
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Re: Summoner Wars by Plaid Hat Games
Or even a mercenary expansion?
Sign the Declaration and bring back classic scape! http://www.heroscapers.com/community...ad.php?t=30056 Remember: Together we can make a difference |
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