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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#25
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Re: Arkham's Design Brainstorming Thread
An extra movement and defense die on figures with 4 life isn't exactly a bad thing. I suggested the idea of making it boost non-Superstrength figures for the very purpose of encouraging play with her natural allies such as the Sirens, Birds of Prey, other Arkham inmates, and the Bat family etc. It'd also likely allow us to make the boost a bit better since it's avoiding boosting figures that likely already have good stats if they have Superstrength.
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#26
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Re: Arkham's Design Brainstorming Thread
I mean, there are plenty of of strong figures without Superstrength, but I like the idea of that restriction.
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#27
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Re: Arkham's Design Brainstorming Thread
Agreed.
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#28
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Re: Arkham's Design Brainstorming Thread
Do we want to only make the bonuses limited to those without Superstrength? Do we want to split it up where only the defense is granted to those without Sueprstrength? Or perhaps do we want to leave it as-is, but have an extra bonus for those without Superstrength to keep her useful in any build, but extra useful to those without Superstrength to add a benefit to playing her with those armies?
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#29
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Re: Arkham's Design Brainstorming Thread
What would those versions look like?
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#30
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Re: Arkham's Design Brainstorming Thread
I'm sure wording can be worked out, as well as potential other options for the additional bonus for not having Superstrength, but just a simple take on each with what we have currently:
Quote:
Quote:
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#31
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Re: Arkham's Design Brainstorming Thread
I like the second version. Plus two defense could be a bit OP with some of the 'one shield defense' designs.
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#32
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Re: Arkham's Design Brainstorming Thread
I like the first. It draws less attention to the Super Strength issue and since it's a technical decision more than a thematic one (it's thematic in that she's more likely to work with figures without SS but not thematic in that "why doesn't this plant work with SS figures"). The first one just takes SS out of the question completely and not just partially in which the question would be more likely asked...
if any of that makes sense. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#33
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Re: Arkham's Design Brainstorming Thread
I agree with japes, I like the first one best.
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#34
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Re: Arkham's Design Brainstorming Thread
Yeah, I like the first.
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#35
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Re: Arkham's Design Brainstorming Thread
Too bad you are all wrong.
That just may be the tequila talking though. Viva la Mexico. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#36
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Re: Arkham's Design Brainstorming Thread
No you would make that mistake regardless of the tequila...
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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