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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
Alternatively I could see it worded more like this if it should be stronger.
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Re: Public Design Workshop
I think that works. Casting spells comes with a cost, obviously.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
People were wanting more Brotherhood Mutants so I wrote up two of 'em.
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He has an impenetrable forcefield, including from psychic attacks. Really the only main way to wound him would be with magic and special powers, interestingly an MD character might be able to mess with his 20 rolls as well. His main weakness is sometimes it goes haywire and becomes airtight, suffocating him. Also he doesn't technically have SS, but he wouldn't take falling, and can shove things around with his shield powers, so same dif. He was a wrestler (it's where he got his name), so I want him to work with Fresh's wrestling League. Last edited by Splash; December 21st, 2021 at 06:55 PM. |
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Re: Public Design Workshop
And here's one for Vanisher.
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Last edited by Splash; December 21st, 2021 at 07:11 PM. |
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Re: Public Design Workshop
For Unus, I do feel like Repulsion Field is a bit much - not really broken, I think it just has a good chance to stall the game out way longer than it needs to. While Destiny is around, he's immune to basically everything except auto-wounds, which just doesn't seem fun for either player. I might try doing something closer to Unstoppable Resilience?
I know you want to get some use out of Partners In Crime, but it doesn't really work with the rest of what the Brotherhood wants. That could change as we develop more Brotherhood members though. (I think quite a few are due for vIIs.) On Vanisher, being able to teleport up to 6 other figures will definitely lead to him being Start Zone Bomb Supreme. I'd look at Wiccan's teleport, that's a really nice power in terms of making teleportation feel "right." |
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Re: Public Design Workshop
I thought of solid 700 point (Robin, Omen, Wonder Girl, Kid Flash, Speedy, and Aqualad). The Omen is for the early days with the Teen Titans, same with Robin.
ROBIN DICK GRAYSON HUMAN UNIQUE HERO SIDEKICK DRIVEN MEDIUM 5 LIFE: 4 MOVE: 6 RANGE: 5 ATTACK: 3 DEFENSE: 6 POINTS: 160 TEEN TITANS After revealing an order marker on this card and instead of taking a turn with Robin, you may roll three combat dice and choose up to three sidekicks you control. *For each skull rolled, you may take a turn with one of the chosen figures you control during which it cannot move; *For each shield rolled, you may take a turn with one of the chosen figures you control during which it cannot attack; *For each blank rolled, you may take a turn with one of the chosen figures. Robin may be one of the chosen figures for this special power and no figure may be chosen more than once. ACROBATIC MOVEMENT Robin never takes falling damage and is never attacked when leaving an engagement. After rolling attack dice for a normal attack or after rolling defense dice, for each shield rolled you may immediately move Robin one space up to 6 levels up or down. OMEN LILITH CLAY METAHUMAN UNIQUE HERO SIDEKICK LOYAL MEDIUM 4 LIFE: 4 MOVE: 5 RANGE: 3 ATTACK: 3 DEFENSE: 4 POINTS: 140 PSIONIC IMPERATIVE 3 At the start of the game, roll 3 combat dice and place the results on this card. Once per turn after Lilith or any figure within 6 spaces rolls combat dice, you may immediately swap one of the player’s rolled dice with one of the dice on this card. TELEPATHIC SOLIDARITY Lilith has the class of Telepath in addition to the class listed on this card. When rolling defense dice against a figure that is not a Telepath, Lilith always adds one automatic shield to whatever is rolled. MENTAL SHIELD An opponent may never take temporary or permanent control of Lilith. |
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Re: Public Design Workshop
6 defense seems a bit high for Robin. I know it's to include some of his acrobatics in place of a defensive power, but I'd probably still go down to 4 or 5 defense.
Teen Titans is a cool power. I don't think you need to specify that you can't choose the same figure more than once. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
Sort of a riff/combo of two cool Arkham designs.
Also limited to three so a grown up rebirth Titan version can have a stronger version. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Workshop
Edited the Unus power.
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Re: Public Design Workshop
And restricting Vanisher to Mutants
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