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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#133
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Re: The Book of Superman (Kal-El)(III) - Design Breathing Pe
Quote:
With a little help from our good friends, the Kozuke Samurai, I give you, Symbol of Hope: SYMBOL OF HOPE When Superman or any figure you control adjacent to Superman rolls defense against a normal attack, for each Justice League marker on this card you may count one blank rolled as an extra shield. After moving Superman, you may remove 1 Justice League marker from this card. If you do, for the remainder of the round, if Superman or another figure you control within clear sight of Superman is targeted for an attack, you may choose Superman or any figure you control within clear sight of Superman other than the defending figure to move up to 3 spaces if it is able to move adjacent to the defending figure. If the chosen figure ends this move adjacent to the defending figure, switch the targeted figure with the chosen figure and the attacking figure must then target and attack the chosen figure, if possible. Figures moved with this special power will not take any leaving engagement attacks. The wording's wonky, but it means they have to move adjacent to the defending figure, (which has precedent on the Kozuke), and doesn't add much wording (especially if we cut the unnecessary 'before attacking with' pleasantries'). |
#134
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Re: The Book of Superman (Kal-El)(III) - Design Breathing Pe
We could probably also cut the first clear sight restriction. The second figure is the only one he's inspiring, so the first restriction isn't really necessary.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#135
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Re: The Book of Superman (Kal-El)(III) - Design Breathing Pe
Quote:
SYMBOL OF HOPE When Superman or any figure you control adjacent to Superman rolls defense against a normal attack, for each Justice League marker on this card you may count one blank rolled as an extra shield. After moving Superman, you may remove 1 Justice League marker from this card. If you do, for the remainder of the round, if Superman or another figure you control is targeted for an attack, you may choose Superman or any figure you control within clear sight of Superman other than the defending figure to move up to 3 spaces if it is able to move adjacent to the defending figure. If the chosen figure ends this move adjacent to the defending figure, switch the targeted figure with the chosen figure and the attacking figure must then target and attack the chosen figure, if possible. Figures moved with this special power will not take any leaving engagement attacks. Nice and clean. |
#136
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Re: The Book of Superman (Kal-El)(III) - Design Breathing Pe
I think that lets us trim even a tad bit more:
SYMBOL OF HOPE When Superman or any figure you control adjacent to Superman rolls defense against a normal attack, for each Justice League marker on this card you may count one blank rolled as an extra shield. After moving Superman, you may remove 1 Justice League marker from this card. If you do, for the remainder of the round, if Superman or another figure you control is targeted for an attack, you may choose Superman or any figure you control within clear sight of Superman other than the defending figure to move up to 3 spaces if it is able to move adjacent to the defending figure. If the chosen figure moves adjacent to the defending figure, switch the targeted figure with the chosen figure and the attacking figure must then target and attack the chosen figure, if possible. Figures moved with this special power will not take any leaving engagement attacks. I'm updating the SP with this and updating the thread title. What do folks think? I'd especially love to hear from the Heroes at this point as I believe the CRB has looked and haven't expressed any major concerns, and this is a path I believe represents the theme I want out of this card (Supes inspiring teamwork). C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#137
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Re: The Book of Superman (Kal-El)(III) - Design Breathing Pe
I like the direction in the SP, but it's too text heavy for my tastes. If you want a "JLAer taking the hit for another JLAer" theme, what about doing it like this?
Quote:
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#138
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Re: The Book of Superman (Kal-El)(III) - Design Phase
So:
SYMBOL OF HOPE When Superman or any figure you control adjacent to Superman rolls defense against a normal attack, for each Justice League marker on this card you may count one blank rolled as an extra shield. After moving Superman, you may remove 1 Justice League marker from this card. If you do, for the remainder of the round, if Superman or another figure you control is targeted for an attack, you may choose Superman or any figure you control within clear sight of Superman other than the defending figure to move up to 3 spaces if it is able to move adjacent to the defending figure. If the chosen figure moves adjacent to the defending figure, switch the targeted figure with the chosen figure and the attacking figure must then target and attack the chosen figure, if possible. Figures moved with this special power will not take any leaving engagement attacks. Or SYMBOL OF HOPE When Superman or any figure you control adjacent to Superman rolls defense against a normal attack, for each Justice League marker on this card you may count one blank rolled as an extra shield. After moving Superman, you may remove 1 Justice League marker from this card. If you do, for the remainder of the round, when a figure you control within clear sight of Superman receives one or more wounds from an opponent's attack, you may choose a figure you control adjacent to the attacked figure to receive those wounds instead. Had to go full round to give yours a hope of being worthwhile on only 3 markers. Even so, I'm probably not burning any of my markers for that effect. It's just not worth it compared to the static bonus. And getting to redirect wounds isn't something I really find tactically interesting or useful in thematic Justice League builds. They don't have many passive healers, those they have are pretty slow at it, and they don't really have many (any?) figures that get benefits from having wounds on their cards. It hits the same theme as what's in the OP, which I like, but it doesn't allow the thematic Justice League figures to get extra use out of any of their awesome defensive powers. There's no more Wonder Woman leaping in front of a bullet and deflecting it with her bracelets, or Flash jumping into the fray, pulling his buddy away, and dodging an attack. Instead, Wonder Woman leaps in front of a bullet and takes it to the face and Flash jumps into the fray, pulls his buddy away, and gets pegged. Not sure I'd do that too often strategically, and we'd have to significantly depower the static boost for me to want to shed a marker for it. Is four lines of text on an otherwise fairly straightforward card that much of a quibble? C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#139
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Re: The Book of Superman (Kal-El)(III) - Design Phase
A slightly less effective (and less wordy) version of the SP might work:
SYMBOL OF HOPE When Superman or any figure you control adjacent to Superman rolls defense against a normal attack, for each Justice League marker on this card you may count one blank rolled as an extra shield. After moving Superman, you may remove 1 Justice League marker from this card. If you do, for the remainder of the round, if Superman or another figure you control is targeted for an attack, you may choose Superman or any figure you control within clear sight of Superman other than the defending figure to move up to 3 spaces if it is able to move adjacent to the defending figure. The attacking figure must then target and attack the chosen figure, if possible. Figures moved with this special power will not take any leaving engagement attacks. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#140
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Re: The Book of Superman (Kal-El)(III) - Design Phase
Quote:
I think what isn't working for me is the effect lasting for the round. It feels kind of forced in there to compensate for the low number of markers and adds a memory mechanic, which I'm not fond of. But it seems that as long as we stick with the three markers we're stuck with an effect like that, so I guess I'll live with it. C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#141
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Re: The Book of Superman (Kal-El)(III) - Design Phase
IDK I guess I'll have to see how it plays but the marker burn on OM1 for an effect that lasts the whole rounds seems a bit wonky to me. I get that with only 3 markers you want something significant, and you also need something pretty good in order to give up the static bonus which is pretty sweet on it's own, but I wish we could find a way to make the marker burn a one time use.
What if it only worked for the one defense roll, and the marker wasn't burned until an attack dice were rolled, but then the defender also received and auto shield added to their roll? They Superman could burn the markers without ever taking a turn. As it stands now Superman needs to have OM1 on his card for 3 different rounds or you need a different way to move him on OM1 of your turn. Not a terrible use of an OM as Superman is a powerhouse on offense, but it does advertise your moves to your opponent. Another thought I had about the marker burn at the start of the round is that some armies will be able to basically negate it completely. You reveal OM1 on Superman, burn off a marker, your opponent is running a Zemo led MoE, Prof. X led mutants, or some OM rearrange figure and just decides to activate different figures for that round, attacking only units that don't have a strong def. ally within 3 spaces of them. A figure like Magneto can even move figures more than 3 spaces apart before others move in for the kill. At the end of the round you didn't use the Marker Burn power even once but the marker is now gone. SYMBOL OF HOPE When Superman or any figure you control adjacent to Superman rolls defense against a normal attack, for each Justice League marker on this card you may count one blank rolled as an extra shield. After a figure you control within clear sight of Superman is targeted for an attack, you may remove 1 Justice League marker from this card. If you do, you may choose Superman or any figure you control within clear sight of Superman to move up to 3 spaces, it must then move adjacent to the defending figure and switch places with that figure. The attacking figure must then target and attack the chosen figure, if possible and the defending figure adds one automatic shield to their defensive roll. Figures moved with this special power will not take any leaving engagement attacks. |
#142
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Re: The Book of Superman (Kal-El)(III) - Design Phase
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For those who like Avengers/Justice League parallels, it's a lot like Cap going on Order Marker one and then inspiring his Avengers for the remainder of the round. The only difference is in the bonuses. Quote:
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Quote:
"I get that with only 3 markers you want something significant, and you also need something pretty good in order to give up the static bonus which is pretty sweet on it's own" This is the closest to hitting the mark for me so far, though. Although I do kind of like the round long memory thing, just because of the thematic parallels between Captain America inspiring the Avengers and Superman inspiring the Justice League. And other than skipping the round thing, this doesn't really eliminate much complexity. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#143
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Re: The Book of Superman (Kal-El)(III) - Design Phase
Quote:
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#144
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Re: The Book of Superman (Kal-El)(III) - Design Breathing Pe
Quote:
Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez
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