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  #37  
Old August 1st, 2011, 09:31 AM
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Re: Unit Stratgey Review: How to use Sir Hawthorne

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Originally Posted by Sherman Davies View Post
Can an admin please fix the typo in this thread's title? I like the Books and Unit Strategy Reviews enough that I like the threads to be as perfect as they can be.
Well met!

First thing I noticed. (Being a professional proofreader might have had something to do with it.)
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  #38  
Old September 18th, 2013, 10:52 PM
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Re: Unit Strategey Review: How to use Sir Hawthorne

Well met!

Fielding Myrddin with Hawthorne

210 KoW x 3
105 Gilbert
90 Hawthorne
90 Myrddin
495, 15 spaces

kills 2 birds with 1 stone - preventing Stab in the Back (via Mystic Sacrifice), and giving the Knights a ranged Special Attack.



When I fight in Delta+, it just feels right!

Last edited by kolakoski; September 19th, 2013 at 11:29 AM.
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  #39  
Old September 19th, 2013, 09:36 AM
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Re: Unit Strategey Review: How to use Sir Hawthorne

Quote:
Originally Posted by kolakoski View Post
Well met!

Fielding Myrddin with Hawthorne

210 KoW x 3
105 Gilbert
90 Hawthorne
90 Myrddin
495, 15 spaces

kills 2 birds with 1 stone - preventing Stab in the Back (via Mystic Sacrifice), and giving the Knights a ranged Special Attack.
Not bad!

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  #40  
Old September 19th, 2013, 11:30 AM
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Re: Unit Strategey Review: How to use Sir Hawthorne

Well met!

Quote:
Originally Posted by kolakoski View Post


Fielding Myrddin with Hawthorne

210 KoW x 3
105 Gilbert
90 Hawthorne
90 Myrddin
495, 15 spaces

kills 2 birds with 1 stone - preventing Stab in the Back (via Mystic Sacrifice), and giving the Knights a ranged Special Attack.



When I fight in Delta+, it just feels right!
Quote:
Originally Posted by Taeblewalker View Post

Not bad!
You're alive! Does this mean you're coming tomorrow?
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  #41  
Old August 20th, 2014, 12:47 AM
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Re: Unit Strategy Review: How to use Sir Hawthorne

I fixed the typo in the title, changing "Strategey" to "Strategy."

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  #42  
Old August 23rd, 2014, 09:18 AM
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Re: Unit Strategy Review: How to use Sir Hawthorne

Quote:
Originally Posted by Taeblewalker View Post

Tournament Readiness: Sir Hawthorne is a fun unit to play, and he even bonds well with certain squads. His point cost makes him viable and leaves room in your army to draft virtually any combination you want. Sir Hawthorne does quite well in support of any strategy. However, it would be a shame to lose a tournament because of a bad roll! His slight chance of turning on you increases as you move from one game to another.
I don't understand this line. At first glance it seems to be based on the flawed logic of previous events influencing separate current ones, but I am not sure if I am reading it wrong.
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  #43  
Old August 23rd, 2014, 06:47 PM
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Re: Unit Strategy Review: How to use Sir Hawthorne

Quote:
Originally Posted by yamissflash View Post
Quote:
Originally Posted by Taeblewalker View Post

Tournament Readiness: Sir Hawthorne is a fun unit to play, and he even bonds well with certain squads. His point cost makes him viable and leaves room in your army to draft virtually any combination you want. Sir Hawthorne does quite well in support of any strategy. However, it would be a shame to lose a tournament because of a bad roll! His slight chance of turning on you increases as you move from one game to another.
I don't understand this line. At first glance it seems to be based on the flawed logic of previous events influencing separate current ones, but I am not sure if I am reading it wrong.
What I probably should have said is that there is a greater chance in 5 games of him turning than in one.

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