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Battle Reports Reports of your Heroscape Battles |
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#121
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Re: Lyrgard's battle reports (links in OP)
As I won't post on week-end, here is a second round for today
Round 2 : First casualty
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#122
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Re: Lyrgard's battle reports (links in OP)
Sorry for the wait, yesterday was holiday in France. Here is your daily update :
Round 3 - Counter attack
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#123
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Re: Lyrgard's battle reports (links in OP)
Round 4 : Booom !
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#124
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Re: Lyrgard's battle reports (links in OP)
Round 5 : Only one shall remain
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#125
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Re: Lyrgard's battle reports (links in OP)
Round 6, final : Duel
Spoiler Alert!
It was super fun playing in this Millenium Falcon maps, kudos to DanieLoche for imagining it ! Really giving a skirmish feel ! Too bad I cannot +rep him for now ! I hope you enjoy those report, because the next one will be big ! It will follow on The undead plague, with a bigger map, more players (4) and bigger armies (2 armies of around 500 points per player, for a grand total 4840 points of figures !) As usual, any remarks, critism or well, anything you could want to say is welcomed ^_^ Stay tuned. Last edited by Lyrgard; June 13th, 2014 at 03:44 AM. |
#126
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Re: Lyrgard's battle reports (links in OP)
Battle report of a game of the French Heroscape Tournament 2013, between DanieLoche and Tandros
DanieLoche, previous year's champion, was confident. His army was : 4x Cathars spearmen Count Raymond Kaemon Awa Kira Jax Isamu Facing him, Tandros, the challenger, played : 2x Nhah Scirh Cultists Sharwin Wildborn Raelin v2 Kaemon Awa Siiv The game was played on Ruins at Fort McAda Let's go !
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#127
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Re: Lyrgard's battle reports (links in OP)
Thanks for sharing, Lyrgard.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#128
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Re: Lyrgard's battle reports (links in OP)
Thanks too, it's always nice to read againthose reports.
I made so mistakes at this game... (I should stop hopping something good from Kira jax at tournaments... x) ) but I found the long way to reach Raelin at the right moment, for the win ! |
#129
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Re: Lyrgard's battle reports (links in OP)
Sorry for being months late Lyrgard, but I just spotted the battle report on McAda. Fantastic stuff. Thanks for sharing.
~tgx Last edited by tannergx; March 21st, 2015 at 04:35 AM. |
#130
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Re: Lyrgard's battle reports (links in OP)
Time for a new report, and a long time announced one ! This battle is the follow-up of one of my previous report, The undead plague
To refresh your memory, at the end of this previous game, the vampires won. Myrddin and Ana even were changed to thrall by Nicholas. Some months after the disaster that lead to the anihilation of the troup sent to destroy the vampires, the situation is dire ! Cautious at first, the vampires gained in strenght and now don't even try to hide themselves. They claimed the region as their own. The most lucky of the inhabitant managed to flee, while most of them now serve their new master as undead. The surrounding lords began to fear for their lifes, and decided to gather a large army to crush the force of the night once and for all. What a sight ! The armors shine under the sun. Many soldiers and knights gathered. The clergy managed to summon glorious angels. Some nearby dwarves and wildling answered the call. Even a giant joined the army. The army left with lots of joy and courage ! Soon, the moral started to decline, thought. The more the army marched toward the heart of the region, the more heavy their heart felt. Heavy dark clouds were always blocking the sun. The farms they passed were ruined, left to decay slowly. But the worse was that they were not empty. Men, women, even children were all dead... but still moving, and attacked furiously, without any care, at sight. The more the army advanced, the more those encounter happened, and the more casualties it suffered. When the army arrived at the doors of the castle the vampire took refuge to, it was less numerous, and less gleaming ! The castle lost its previous glory. The doors were opened, without men to move them. Seeing the end of their fight so near, the army tightened its ranks and prepared for the last assault ! On the other side of the walls, a red eye gleam of joy at the sight of the army poor state... Fresh flesh nearby ! This game was played with 4 players, each controling 2 armies. For each order marker, each player makes a turn with his first army, then each player makes a turn with his second army. The map virtualscape file can be found here Army of the men : (2375 points) Knights army (played by Ekho, army "1") : 705 points Sir Gilbert 3x Knights of Weston Sir Dupuis 2x Templar Cavalery Spearmen army (played by Ekho, army "2") : 535 points Count Raymond 3x Cathar Spearmen Eltahale Raelin (V1) Wildling army (played by JiPi, army "1") : 595 points Alastair 2x MacDirk Warriors Jotun Mina Harker (see bellow) Allies army (played by JiPi, army "2") : 540 points Concan 2x Sentinels of Jandar Ulfrid Hornwrangler 2x Axegrinders of burning forge Vampire army : (2465points) Thralls army (played by Tharkun, army "1") : 710 points Nicholas Esenwein 3x Preyblood Thrall 3x Deathstrike Thrall 3x Bloodburst Thrall Ana Karithon Thrall (see bellow) Myrddin Thrall (see bellow) 3x Zombies of Morindan 1x Zombie Hulk Ghost army (played by Tharkun, army "2") : 490 points Cyprien Esenwein 2x Phantom Knight 2x Shades of Bleakwood Demon army (played by me, army "1") : 755 points Sonya Esenwein Taelord 2x Skull demon 3x Death knights 2x Minions of Utgar Skelleton army (played by me, army "2") : 510 points Iskra Esenwein Rechet of Bogdan Marcu Esenwein 2x Skelleton of Annellintia 2x Marden Hound 3 customs were used for this game : Mina Harker came to avenge her mentor, Van Nessing. She was bitten by a vampire in the past, but Van Nessing managed to destroy him, saving her. Still, this event left some strange marks on her. Her speed and strenght greatly increased, but she sometime have a hard time restraining violent pulsions that threaten her sanity. Class : Hunter Race : Hybride Personnality : Resolute Size : Medium 5 Life : 5 Move : 4 Range : 1 Attack : 4 Defense : 3 Cost : 100 points Surnatural speed After revealing an numbered order marker on Mina Harker's Card, after taking Mina Harker's turn, you may take an additionnal turn with Mina Harker. Divine Mission (same power as Van Nessing) After revealing an order marker on Mina Harker's Army Card, after taking Mina Harker's turn, you may reveal an "X" order marker that is on Mina Harker's Army Card and take another turn with Mina Harker. During this additional turn, Mina Harker adds 2 to his normal attack against Undead figures. Eternal Hatred (Same power as Marcu Esenwein) After revealing an order marker on this card, you must roll the 20-sided die. If you rol a 17 or higher, choose an opponent. That opponent will now control Mina Harker for the remainder of your turn (rest of the power) The intend is that Mina can take 2 turns per order marker, and then a third if revealing the X order marker. If her hybrid blood is too strong for her however, she won't be able to take multiple turn, because her temporay controller did not reveal any marker on her Myrddin Thrall is the poor Myrddin, previously changed into a thrall. His body is still loaded with his mystical energy, but his soul will reward whoever put him to peace. Class : Thrall Race : Undead Personnality : Tormented Size : Medium 5 Life : 1 Move : 5 Range : 1 Attack : 3 Defense : 2 Cost : 30 points Call Lightning Special Attack Same power as Myrddin Mystic Delivery If Myrrddin Thrall is dead, until the end of the game, your opponent can add 1 to their D20 rolls Ana Thrall is the perverted version of who she was when alive. Her hand were able to heal but now make whatever she touch rot. Her soul is suffering from this non-life, and will bless the brave that would let her rest. Class : Thrall Race : Undead Personnality : Tormented Size : Medium 5 Life : 1 Move : 5 Range : 1 Attack : 2 Defense : 3 Cost : 30 points Turn Living Special Attack Range 4, Attack 4 Turn Living Special Attack cannot be used against an undead or soulborg figure. Protection from Good Aura All small or medium undead figures you control within 3 clear spaces of Ana Thrall add 1 to their defense dice when defending against an attack from a figure who follow Jandar. Final Blessing If an opponent Hero kills Ana Thrall, this Hero owner can remove two wounds from this hero card. In the ruins of thze chapel, on the altar, a holy relic resisted the profanation of the undead (treasur Glyphe of Pellor, Atk +2 against undead) From the demoniac altar she used to summon her army, the vampire Sonya is chanting dark curses. Thankfully, the priests gave the general of the army of men relics to protect themselves and their men. (Each army of the good have a "holy relic" to put on one of their hero. As long as the hero of an army has that relic, Sonya cannot choose this army to inflict a wound with the glyph of Wannok she has under her feet) The armies : On the right flank, angels, knights and spearmen In the middle, templars with Mina Harker and Eltahale On the left flank, the dwarves allies, warrior from highlands anf the huge Jotun The resident of the castle are on alert ! Cyprien and his ghosts are in the chapel (the lava tiles are some tiles of the chapel that still remain on the roof) (Cyprien didn't begin the game on the chapel roof. No figure can go there in this game) Sonya, surrounded by her demoniac army, stands near the impious altar Nicholas and his zombies are in the graveyard The huge skeleton hound of Iskra are patrolling the courtyard, whereas she stands with her skeleton warrior on the rampart Global view (so many army cards !) The time for the assault is drawing near. A lot of men will lose their life today. May their sacrifice don't be in vain ! Last edited by Lyrgard; August 26th, 2015 at 08:17 AM. |
#131
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Re: Lyrgard's battle reports (links in OP)
first round
I probably won't ost each round as a whole, because with 8 armies, each round is 24 turns, it is quite long ! My armies are on the side of the vampire, so reference to left or right flank are from the inside of the castle point of view. Round 1 JiPi win initiative Alastair and his warrior begin the war With a thundering noise, the templars charge inside the castle and take a hold in the courtyard A skull demon and two death knight move forward to intercept them The zombies also move forward the last castle entrace not yet attacked On the other side, the highland warrior get the help of dwarves, lead by Ulfrid At the center gate, comte Raymond move to the wall Suddently, in the courtyard, the Marden Hounds smell the intruders and rush to protect each gate. A Highland warrior is killed by the toxic emanation of a Hound While the templar bear with it. The third hound takes position to protect the zombies On the left flank, the solitary Hound looks like it will not be enough to contain the assault, so the Phantom Knight come to help End of turn 1 Will that be enough ? Alastair use his broadsword and cut the hound in two, then rush further into the court (first wound, for overextend attack) His example exalt his mens. They follow him, crying thei lungs out, and kill two phantom knight On this flank, only one phantom knight is still alive (well, was it alive to start ?) to block the assault ! In the middle, sir Dupuis cannot pass throught the fight at the center gate and decide to run to the right gate (to his left) Due to the dire situation on the left flank, I send there two Death Knights and the second Skull Demon On the opposite flank, as the weston knight does not seem to move, the zombies move and gather in the ruins The knights stay put, and it is the sentinels of Jandar that move. One of them fly on the rampart and destroy a skelleton (who fails it necromancy roll) Behind the engaged templars, the spearmen wait for any chance to come through Completly awake (again 8 moves), a new Mardden Hound run to the left flank to try to stop the invasion. His emanation cannot bend the fiery will of the men, but its claw find their mark The Hound engaged to te templar still fail to wound anything Another try to intoxicate a sentinel but fail. It however bites sir Dupuis A new wave of Phantom Knight come strengthen the left flank. Another Mc Dirk falls. End of turn 2 From the rear, Mina Harker suddently rushes forward. She move once, then one more time. She fails to wound the Hound. She feels a great fervor, and she attack the monster once more, killing it. Two templar move around the hound, to leave place for a third that charge from the rear and slay the Hound. The gate is cleared ! My Death Knights and my Skull Demon that moved turn 1 are now a move away from the Templars and charge them. A templar falls. As the knights of Weston still don't move, the zombies yield to their impulse and charge at them. Again all expactation, a sentinel of Jandar is slained A zombie Hulk also move forward The sentinels of Jandar make a wall of their body to protect the host of knights and kill the hound Now that the middle gate is clear, the spearmen move into the courtyard and take position. The Skull Demon is wounded twice A shadow move from the rampart and land near the templar in the rear ! Iskra is trying to attack the opponent reserve force ! But she neither is able to kill a templar nor to summon the Rechets. From the chapel on the left, shades emerge, drawn to the soul of nearby heroes End of turn 3, End of round 1 ! |
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