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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.


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  #37  
Old April 27th, 2020, 11:28 PM
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Re: Tickle Does the Public Design Thing...


Character Bio - Part of the Deadpool Corps, composed of Deadpools from different universes, Wilson was a stray dog picked up by Dr. Braun and experimented on as part of the mascara-x project (mascara that would regenerate is probably something we need). Wilson's test was not sucessful so he was tossed out, but the experiment gave him a healing factor and turned him into Deadpool: Merc with a Bark.

NAME = Dogpool
SECRET IDENTITY = Wilson

SPECIES = Dog
UNIQUENESS = Unique Hero
CLASS = Mercenary or Companion
PERSONALITY = Insane

SIZE/HEIGHT = Small 2?

LIFE = 4

MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 3

POINTS = 80?


INSANE DEVOTION
After revealing an Order Marker on the Army Card of any other insane figure you control and taking a turn with that figure, if Dogpool is within clear sight of that figure, you may take an immediate turn with Dogpool, and you may not take any additional turns with other figures you control.

HEALING FACTOR X
After taking a turn with Dogpool, remove one Wound Marker from this card. At the end of the round, you may reveal an "X" Order Marker on this card to remove one Wound Marker from each Army Card you control with the Healing Factor X special power.
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  #38  
Old April 28th, 2020, 12:20 AM
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Re: Tickle Does the Public Design Thing...

Is his bark worse or his bite?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #39  
Old April 28th, 2020, 12:21 AM
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Re: Tickle Does the Public Design Thing...



Character Bio - Owen Reece is a weak, insecure person, but a freak lab accident gave him nearly infinite power over the molecular structure of the universe. He attempts to use that power to exact revenge on the world that has repeatedly wronged him, but is continually held back from his full potential by his own insecurities needing a wand to channel his powers.

NAME = MOLECULE MAN
SECRET IDENTITY = OWEN REECE

SPECIES = Mutate
UNIQUENESS = Unique Hero
CLASS = Outcast or Reject
PERSONALITY = Insecure

SIZE/HEIGHT = Medium 5

LIFE = 5

MOVE = 5
RANGE = 5
ATTACK = 5
DEFENSE = 5

POINTS = ???


FOCUSING WAND
Start the game with a Glyph of Useless Wand on this card. While the Wand is equipped, whenever the 20-sided die is rolled for any power on this card, add 4 to that roll.

MOLECULAR CONTROL 19
After moving and before attacking with Molecule Man, you may choose a figure within 4 clear sight spaces of Molecule Man and roll a 20-sided die. If you roll a 19 or higher, the chosen figure recieves 1 wound, or two wounds if the chosen figure is an Android, Contruct or destructible object. After using this special power, if Molecule Man is equipped with the Glyph of Useless Wand, he may use it one additional time.

MOLECULE SHIELD 17
If Molecule Man is attacked and at least 1 skull is rolled, roll the 20-sided die. If you roll 17 or higher, Molecule Man takes no damage and the attacking figure receives one wound, or two wounds if the attacking figure is an Android or Construct.

SUPER STRENGTH

FLYING


Quote:
NAME = GLYPH OF USELESS WAND
SUBTITLE = Artifact


Equipment Glyph
The rules for this Glyph vary depending on the Game Scenario.
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  #40  
Old April 28th, 2020, 12:22 AM
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Re: Tickle Does the Public Design Thing...

Quote:
Originally Posted by IAmBatman View Post
Is his bark worse or his bite?
Seems like he's pretty good at combat for a dog so probably his bite.
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  #41  
Old April 28th, 2020, 12:38 AM
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Re: Tickle Does the Public Design Thing...

Cool! Here was my Molecule Man.
Quote:

NAME = MOLECULE MAN
SECRET IDENTITY = OWEN REECE

SPECIES = MUTATE
UNIQUENESS = EVENT HERO
CLASS = LONER
PERSONALITY = UNSTABLE
SIZE/HEIGHT = MEDIUM 5

LIFE = 7

MOVE = 5
RANGE = 5
ATTACK = 6
DEFENSE = 4

POINTS = ???


MOLECULAR CONSTRUCTS
At the start of the game, you may choose up to 5 different small, medium, or large non-draftable Destructible Objects and place them on this card. You may also place any number of draftable Destructible Objects in your army on this card.

REARRANGING REALITY
After revealing an Order Marker on this card and instead of taking a turn with Molecule Man, you may roll 5 combat dice. For each shield rolled, you may do one of the following;
  • Remove all Wound Markers from a Destructible Object from this card then place it on an empty space within 5 spaces of Molecule Man.
  • Destroy a Destructible Object on a space within 5 spaces of Molecule Man and place that Destructible Object on this card.
  • Place a Wound Marker on the card of a figure within 5 spaces of Molecule Man.
  • Remove a Wound Marker from the Army Card of a figure within 5 spaces of Molecule Man.

PSYCHOLOGICAL VULNERABILITY 2
Molecule Man rolls 2 fewer defense dice against attacks from Telepaths and figures with a Manipulative personality.

SUPERSTRENGTH

FLYING
F4 is starting to look more and more like a wave every day, just saying.
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  #42  
Old April 28th, 2020, 12:40 AM
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Re: Tickle Does the Public Design Thing...

I kinda like the mini game of him trying to keep his useless wand to channel his powers.
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  #43  
Old April 28th, 2020, 12:42 AM
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Re: Tickle Does the Public Design Thing...

It's a funny little quirky bit of theme for sure. Like Annihilus except it's only really of any use to him.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #44  
Old April 28th, 2020, 12:44 AM
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Re: Tickle Does the Public Design Thing...

It's hard to really represent his power since he's basically been shown as omnipotent at different points in his history.
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  #45  
Old April 28th, 2020, 12:51 AM
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Re: Tickle Does the Public Design Thing...

I'm down with that. I think our drafts are leaning in very different directions in general, and he's the kind of character where I think it makes a lot of sense to not try and pursue his entire history at once. I do think the "creating DOs" concept is very early Molecule Man and would go well with the wand, but it was kind of an out-there concept to begin with, probably isn't right to cram it in there when he already has a glyph.
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  #46  
Old April 28th, 2020, 09:21 AM
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Re: Tickle Does the Public Design Thing...

Absolutely love the wand mechanic!
One of the recent Player Character Classes I added to my RPG id the Wand Wizard.
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  #47  
Old April 28th, 2020, 09:59 AM
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Re: Tickle Does the Public Design Thing...

Quote:
Originally Posted by Tornado View Post
Absolutely love the wand mechanic!
One of the recent Player Character Classes I added to my RPG id the Wand Wizard.
Yea, I was kinda medium on designing him till I was reading over his background and read that bit. It inspired me to get to a fun point. Obviously all the other numbers can be tweaked, but I like the base concept I have.
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  #48  
Old April 28th, 2020, 01:22 PM
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Re: Tickle Does the Public Design Thing...

Quote:
Originally Posted by tcglkn View Post


Character Bio - Following the death of Johnny Storm, the Fantastic Four create the Future Foundation to mentor young intelligent kids. Spider-Man is invited to join the team as part of Johnny's final request. Spidey helps teach the kids (who are often smarter than him already...) while also helping the First Family.

NAME = Spider-Man
SECRET IDENTITY = Peter Parker

SPECIES = Mutate
UNIQUENESS = Unique Hero
CLASS = Adventurer or Scientist
PERSONALITY = Tricky

SIZE/HEIGHT = Medium 5

LIFE = 5

MOVE = 6
RANGE = 4
ATTACK = 5
DEFENSE = 8

POINTS = ???


FUTURE FOUNDATION RECRUIT
Before rolling for initiative, choose Scientist or Adventurer. If you choose:
• Scientist, for this round, Spider-Man has that class and whenever you reveal an Order Marker on this card, instead of taking a turn with Spider-Man you may instead take a turn with two Small Heroes you control.
• Adventurer, for this round, Spider-Man has that class and whenever Spider-Man uses his Web Swing Special power, you may choose an unengaged friendly medium figure or up to 2 small figures adjacent to Spider-Man and place any chosen figures adjacent to Spider-Man after moving him.

HEROIC DUTY
If a friendly figure without this special power that is within 3 spaces of Spider-Man would roll defense dice against a normal, non-adjacent attack, instead you must choose a figure you control with this special power to move adjacent to that friendly figure if it is able to. The chosen figure must roll defense and take any resulting wounds from the attack instead of the friendly figure. When Spider-Man uses Heroic Duty, he will take all leaving engagement attacks.

WEB SWING 2
Instead of his normal move, Spider-Man may use his Web Swing. Web Swing has a move of 2. When counting spaces for Spider-Man's Web Swing movement, ignore elevations. Spider-Man may swing over water without stopping, swing over figures without becoming engaged, and swing over obstacles such as ruins. Spider-Man may not Web Swing more than 40 levels up or down in a single Web Swing. If Spider-Man is engaged when he starts to Web Swing, he will not take any leaving engagement attacks. After using Web Swing 2, you may use it two additional times.

SUPER STRENGTH
Did a wording check, the card is almost maxed out with just Future Foundation Recruit and Web Swing. So I don't think a third power is going to work here at all.
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