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C3G2.0 Cartographers This is the forum where we Discuss, Create, and Display all our Maps. |
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#13
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Re: Endor Map - Vote for Public Playtesting
Yea
Would there be a way to easily remove 2 of the single-base trees so this could be built with 2 RttFF? Not a huge issue as the trees can be 3D printed now, but if it’s a simple fix, that would help cut down on terrain requirements. |
#14
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Re: Endor Map - Vote for Public Playtesting
great points.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#15
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Re: Endor Map - Vote for Public Playtesting
Quote:
https://www.hobbylobby.com/Crafts-Ho...fcd4acf98268d9 My original design had 2 sets of RttFF but I didn't use any of the extra road pieces, so instead of a 2nd Great Tree I just grabbed extra trees so you didn't need another Road set. The extra trees was the cheaper option. That being said I can look at dropping 2 trees from the map if that's what people prefer. I could replace with castle pieces? |
#16
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Re: Endor Map - Vote for Public Playtesting
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#17
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Re: Endor Map - Vote for Public Playtesting
That looks great. Thanks!
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#18
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Re: Endor Map - Vote for Public Playtesting
YEA Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#19
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Re: Endor Map - Vote for Public Playtesting
Yea
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#20
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Re: Endor Map - Vote for Public Playtesting
This Passes
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#21
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Re: Endor Map - Public Playtesting
Overall Look: Love it, looks just like the movie.
Stability: Stable build. Build difficulty: Straightforward, no difficulties. Size: 19” by 39” Unit types positively affected: Super Strength figures appreciate all the throwable trees and the Satellite. Unit types negatively affected: None that I could tell. Double-spacers have to be cautious with their movement but can generally get around just fine. Key areas on the Map: The height around the trees and Satellite were the main areas used. Areas not used much or at all: The low ground near the ruins is not commonly used, but Aliens don’t mind it with the ruins for cover, and throwing people down there will keep that area used. It could be worth sending a figure out to grab the orbital laser in the bunker, but it’s kinda off the main path and so it’s not always worth going off of height to go that way. Didn’t end up going for the laser my games but I could see it being used more in the right armies especially with the Satellite helping move people for free. Army Test Map: Endor Units: Melter (160), Zemo, Enchantress, Executioner (1000) VS Frieza, Frieza Force Soldier x4, Great Ape x1 (1000)
Spoiler Alert!
___________________________________________________________ Army Test Map: Endor Units: Melter (160), Zemo, Enchantress, Executioner (1000) VS Alien Queen, Alien Drone x5 (1000)
Spoiler Alert!
Final Thoughts: Overall, it’s a fun map. I liked it and have no suggested changes. It’s a bit obvious to just charge ahead on the height with the trees, but the risk of thrown trees, the potential of the collapsing Great Tree, and the Satellite keep that area dynamic. I don’t think you’ll go into the bunker each game. The Battlements really didn’t impact anything at all. They look cool. But I could see leaving them or removing them, they’re very low-impact. Plenty of space to move around them. One other thing I thought of, will we ever have any other Endor maps, like the Ewok village? It might make sense to name this one “Endor Bunker” or “Endor Shield Generator” or something just in case we ever make another map set on Endor. |
#22
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Re: Endor Map - Public Playtesting
Could call it Forest of Endor or Endor Forest
C3G can be played with official Heroscape, but it's not recommended.
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#23
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Re: Endor Map - Public Playtesting
Overall Look: Really nice looking map.
Stability: Stable build. Build difficulty: Straightforward, no difficulties. Size: 19” by 39” Unit types positively affected: Super Strength figures appreciate all the throwable trees and the Satellite. Unit types negatively affected: Large double-spacers like Gundam's and Godzilla's likely won't have a good time here. There are a few places that are probably inaccessible. Key areas on the Map: The height around the trees and Satellite were the main areas used But in the second game we did have some action in the upper bunker as well. Areas not used much or at all: We actually used most of the map in our two games. Army Test Map: Endor Units: Cable, Deathstroke (HIVE), Ravager-Grant, Tattooed Man, Yellowjacket Rita (1000) VS Cappy, Winter Soldier, Agent Venom, Avengers Spider-Man (1000)
Spoiler Alert!
Who won? List figures remaining in the winning army (include life remaining for heroes): Cappy 4/5 wounds, Spider-Man 0 wounds Not going to over react here but this was a team I was asked to try. Cable with 4 attack did feel weak even with his reroll of a blank. Maybe the it should count a blank as a skull or he should get +1 base attack as he doesn't boost himself. Army Test Map: Endor Units: Cable, Domino, X-23, Rebecca, Armor (1000) VS OG Titans (1000)
Spoiler Alert!
Who won? List figures remaining in the winning army (include life remaining for heroes): Nightwing 4/4 wounds Final Thoughts: After the first game I didn't think this map was going to be for me...which is totally fine. We have plenty. So I just played it for balance. But after two games I've warmed up to it and I could see playing around with it a bit more. It was not an unfun map but I can see it being a struggle with larger figures. It sort of encourages three throwing which is probably the point and probably why it will never be one of my top go to maps. But that isn't to say I will never play this map. It did offer some strategic choices and some fun interactions. I will agree with Archie that most of the battlements really didn't do much. However the ones by the satellite dish were useful to hide near the satellite. The back 4 on each side can probably get removed to give some room for double spacers to move around back there with little impact to the map. Then leave the four around the Satellite and the 2 on each side closer to the startzones. KIDA: It felt a bit cluttered and I hated the Big tree in the middle but I also used it to hide Beastboy next to the Satellite. The Bunker area was fun. I did appreciate the Battlements near the Satellite even though I didn't use them like my Dad. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#24
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Re: Endor Map - Public Playtesting
To Clarify...KidA didn't like the big tree because things got packed in there and since it was a single space most of the way around it was easy to get a figure protected in there. Even though he was the one that did that
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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