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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #97  
Old July 27th, 2018, 02:02 PM
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Re: The Book of Balrog (Public Playtesting Phase)

Love that power.

Perhaps give him a Bob and Weave special to go with it that lets him move after rolling defense? Avoid leaving engagements.
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  #98  
Old July 27th, 2018, 02:12 PM
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Re: The Book of Balrog (Public Playtesting Phase)

Something like this would be pretty damn awesome IMO.

Quote:
RAGING BUFFALO
Before taking a turn with Balrog, if he is not engaged, you may subtract X from his Move number to add X to his Attack number, and add X when rolling for Beatdown this turn, where X is the number of Wound Markers on this card.

BEATDOWN
After Balrog attacks an adjacent figure with his normal attack, roll the 20-sided die, subtracting the defending figure's remaining Life from the roll. If you roll 9 or higher, Balrog must attack the same figure again with his normal attack. Balrog cannot attack more than four times in a single turn.

BOB AND WEAVE
Balrog is never attacked when leaving an engagement. After rolling attack dice for a normal attack or after rolling defense dice, for each shield rolled you may immediately move Balrog one space.
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  #99  
Old July 27th, 2018, 02:14 PM
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Re: The Book of Balrog (Public Playtesting Phase)

Quote:
Originally Posted by Arkham View Post
Something like this would be pretty damn awesome IMO.

Quote:
RAGING BUFFALO
Before taking a turn with Balrog, if he is not engaged, you may subtract X from his Move number to add X to his Attack number, and add X when rolling for Beatdown this turn, where X is the number of Wound Markers on this card.

BEATDOWN
After Balrog attacks an adjacent figure with his normal attack, roll the 20-sided die, subtracting the defending figure's remaining Life from the roll. If you roll 9 or higher, Balrog must attack the same figure again with his normal attack. Balrog cannot attack more than four times in a single turn.

BOB AND WEAVE
Balrog is never attacked when leaving an engagement. After rolling attack dice for a normal attack or after rolling defense dice, for each shield rolled you may immediately move Balrog one space.
I'd prefer it if he only avoided LEAs when moving with Bob and Weave.


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  #100  
Old July 27th, 2018, 04:21 PM
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Re: The Book of Balrog (Public Playtesting Phase)

Quote:
Originally Posted by johnny139 View Post
I really like the charge, though, since it feels very in-spirit with the game incarnation. Maybe just tweak it into a Ring Rush special power? Like, this...

RAGING BUFFALO/RING RUSH/CORNERED
Before taking a turn with Balrog, if he is not engaged, you may subtract X from his Move number, add X to his Attack number, and add X when rolling for Beatdown this turn, where X is the number of Wound Markers on this card.

I think that captures the spirit of the special power we have but adapts it to Beatdown. Not sure how useful it is, though, since it'll be hard to keep him unengaged.
Quote:
Originally Posted by Arkham View Post
Something like this would be pretty damn awesome IMO.

Quote:
RAGING BUFFALO
Before taking a turn with Balrog, if he is not engaged, you may subtract X from his Move number to add X to his Attack number, and add X when rolling for Beatdown this turn, where X is the number of Wound Markers on this card.

BEATDOWN
After Balrog attacks an adjacent figure with his normal attack, roll the 20-sided die, subtracting the defending figure's remaining Life from the roll. If you roll 9 or higher, Balrog must attack the same figure again with his normal attack. Balrog cannot attack more than four times in a single turn.

BOB AND WEAVE
After rolling attack dice for a normal attack or after rolling defense dice, for each shield rolled you may immediately move Balrog one space. Balrog will not take leaving engagement attacks when moving with Bob and Weave.
I like this direction a lot! I can see it working with some main stat tweaks and the changes in grey and red to Bob and Weave seen above.



MOVE 6
RANGE 1
ATTACK 5
DEFENSE 4


8 attack as a cap is reasonable to me. For that to happen he'd have to have just 1 life left and begin his turn unengaged. If he can manage that he deserves to be rewarded.


I removed defensive movement off of Bob and Weave because this design is really supposed to be the glass cannon that Balrog is and avoid anything defensive in exchange for offensive hurt.

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  #101  
Old July 27th, 2018, 04:31 PM
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Re: The Book of Balrog (Public Playtesting Phase)

The defensive movement was to allow him potential to start his turn unengaged to allow for Crazy Buffalo to activate. Much in the same vein of Spider-Man relying on his Spidey Senses to set him up to be unengaged on his turn.
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  #102  
Old July 27th, 2018, 04:34 PM
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Re: The Book of Balrog (Public Playtesting Phase)

Quote:
Originally Posted by Arkham View Post
The defensive movement was to allow him potential to start his turn unengaged to allow for Crazy Buffalo to activate. Much in the same vein of Spider-Man relying on his Spidey Senses to set him up to be unengaged on his turn.
This makes complete sense and I didn't think of it. How about just one space regardless of the amount of shields rolled?

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  #103  
Old July 27th, 2018, 04:41 PM
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Re: The Book of Balrog (Public Playtesting Phase)

That'd work. Could also trigger on blanks if you want less movement.

Either way, I'd rather his base attack be 4. A ceiling of 8 feels a bit odd. He's a powerful Boxer, which to me says maybe 6. 8 is the level of Superman and Thor.
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  #104  
Old July 28th, 2018, 02:00 PM
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Re: The Book of Balrog (Public Playtesting Phase)

Quote:
Originally Posted by Arkham View Post
Either way, I'd rather his base attack be 4. A ceiling of 8 feels a bit odd. He's a powerful Boxer, which to me says maybe 6. 8 is the level of Superman and Thor.
I agree with this as well. Plus if you are boosting his Move it will be easier to reduce move for attack.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #105  
Old July 28th, 2018, 02:41 PM
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Re: The Book of Balrog (Public Playtesting Phase)

Agreed on the base 4 attack.
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  #106  
Old July 29th, 2018, 12:25 PM
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Re: The Book of Balrog (Public Playtesting Phase)

SP updated to reflect changes. Excited to see how this guy works now. It's largely the same before, with a different execution.

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  #107  
Old July 30th, 2018, 02:30 PM
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Re: The Book of Balrog (Public Playtesting Phase)

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Balrog

___________________________________________________________

Army Test 1
Map: Custom
Units:
Balrog(140), Cap(240), Valkyrie(350), Angel(90) (820)
vs.
Luke Cage(190), Iron Fist(260), Firestar(120), Spider-Man(250) (820)
Spoiler Alert!


___________________________________________________________

Army Test 2
Map: Custom
Units:
Balrog(140), Valkyrie(350), Angel(90), Malekith(220) (800)
vs.
Star-Lord(250), Gamora(310), Nebula(240) (800)
Spoiler Alert!


___________________________________________________________

THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY:
Balrog can get really crazy, but I didn't really see too much of that here. I tried giving him an army to keep him alive, but he still dropped pretty hard once the heat was on. Ideally you want to keep him wounded but give him a figure like Valkyrie that can keep him from dying. This did not pan out very well in my tests as she dropped then he was a sitting duck. I'd say 140 is pretty close. On paper he can have absolutely crazy potential with multiple attacks of 7 if all the stars align, but keeping him alive long enough for that to happen will prove challenging. Definitely a fun design!
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  #108  
Old July 30th, 2018, 03:27 PM
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Re: The Book of Balrog (Public Playtesting Phase)

Thanks! Great games! His glass cannon style is working how I had hoped. He drops like a fly but has huge potential. Looking good so far, would like at the very least one more tester, though.

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