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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old December 13th, 2011, 06:50 PM
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The Book of Red Hulk

The Book of Red Hulk

C3G MARVEL WAVE 9
HOMELAND SECURITY


Comic PDF


Mini PDF

The figure used for this unit is a Heroclix figure from the Incredible Hulk set.
Its model number and name are #028 / Red Hulk.

The figure used for this unit is a Heroclix figure from the Incredible Hulk Gravity Feed set.
Its model number and name are #210 / Red Hulk.
_________________________________________________________________
Character Bio -Thaddeus Ross is a General in the Air Force and was in charge of Bruce Banner's Gamma Bomb project. After Bruce Banner was exposed to gamma radiation, he would become a raging monster known as the Hulk whenever he became too mad. General Ross, believing the Hulk to be a menace to society made it his number one priority to capture or kill the Hulk. His obsession with chasing the Hulk eventually led to him committing treason by allying himself with The Leader, MODOK and Abomination to help him destroy the Hulk. He was relieved of his duties by the Air Force and eventually during a period of depression he interrupted his daughter's wedding to Bruce Banner and ended up shooting Rick Jones. Afterward, Ross's old friend Clay Quartermain from S.H.I.E.L.D. recruited him for an experiment in which he was merged with the creature known as Zzzax, where he gained super powers, but was also left mentally unstable. He was eventually returned to normal, but still had some residual energy-generating powers.

Later, after believing that his daughter Betty was dead, Ross and Doc Sampson are believed to have made a deal with A.I.M and Intelligencia to create Red Hulk in return for the criminal agencies reviving his Betty Ross from her apparent death. AIM had created a Life Model Decoy of Ross to help hide Red Hulk's true identity but the truth was eventually discovered and Red Hulk is imprisoned in the Gamma Base. Bruce Banner makes arrangements with Captain Steve Rogers to have Red Hulk join the Avengers where he aids the Avengers in defeating The Hood, who had acquired the very powerful Infinity Gems.
________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefitsWeaknesses_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-Card Updates:
3 January 2021 - Super Leap wording update
7 March 2021 - Species changed to Gamma Mutate

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon

Last edited by tcglkn; February 10th, 2022 at 05:28 PM.
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  #2  
Old December 13th, 2011, 06:52 PM
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Re: The Book of Red Hulk - Design Phase

NAME = RED HULK
SECRET IDENTITY = THADDEUS ROSS

SPECIES = GAMMA MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = CREATURE
PERSONALITY = CALCULATING

SIZE/HEIGHT = MEDIUM 6

LIFE = 8

MOVE = 6
RANGE = 1
ATTACK = 8
DEFENSE = 6

POINTS = 370


OVERHEATED
At the end of an opponent’s turn, place a red Heat Marker on this card if Red Hulk received two or more wounds that turn. Red Hulk rolls 1 fewer attack die for each Heat Marker on this card. A maximum of 3 Heat Markers can be on this card at the same time.

RELEASING THE HEAT
At the beginning of each round, remove one Heat Marker from this card, if possible. At the end of each round, roll one unblockable attack die for each Heat Marker on this card against each figure without the Lava Resistant special power adjacent to Red Hulk.

SUPER LEAP 50
Instead of his normal move, Red Hulk may move up to 10 spaces with Super Leap. When moving with Super Leap, Red Hulk has the Flying special power, but may not move up or down more than 50 levels in a single leap. Red Hulk rolls 3 fewer attack dice on any turn that he chooses to Super Leap.

SUPER STRENGTH

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon

Last edited by MrNobody; March 18th, 2021 at 01:21 PM.
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  #3  
Old December 13th, 2011, 07:22 PM
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Re: The Book of Red Hulk - Design Phase

Comic Images:

http://i90.photobucket.com/albums/k2...a/RedHulk5.jpg

http://i90.photobucket.com/albums/k2...a/RedHulk4.jpg

http://i90.photobucket.com/albums/k2...a/RedHulk3.jpg

http://i90.photobucket.com/albums/k2...a/RedHulk2.jpg

http://i90.photobucket.com/albums/k2...a/RedHulk1.jpg

Background Images:

http://i90.photobucket.com/albums/k2...orRedHulk2.jpg

http://i90.photobucket.com/albums/k2...orRedHulk3.jpg

http://i90.photobucket.com/albums/k2...orRedHulk4.jpg

http://i90.photobucket.com/albums/k2...forRedHulk.jpg

http://i90.photobucket.com/albums/k2...rRedHulk-1.jpg

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon

Last edited by Hahma; December 22nd, 2011 at 09:13 AM.
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  #4  
Old March 18th, 2012, 10:51 AM
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Re: The Book of Red Hulk - Design Phase

Quote:
Originally Posted by Hahma View Post
OVERHEATED
At the end of an opponent’s turn, place a red Heat Marker on this card if Red Hulk received two or more wounds that turn. Red Hulk rolls 1 fewer attack die for each Heat Marker on this card. A maximum of 3 Heat Markers can be on this card at the same time.

RELEASING THE HEAT
At the beginning of each round, remove one red Heat Marker from this card, if possible. At the end of each round, roll one unblockable attack die for each Heat Marker on this card against each figure without the Lava Resistance special power adjacent to Red Hulk.
We already established the color in the first power.

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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  #5  
Old March 18th, 2012, 11:52 AM
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Re: The Book of Red Hulk - Design Phase

Quote:
Originally Posted by SirGalahad View Post
Quote:
Originally Posted by Hahma View Post
OVERHEATED
At the end of an opponent’s turn, place a red Heat Marker on this card if Red Hulk received two or more wounds that turn. Red Hulk rolls 1 fewer attack die for each Heat Marker on this card. A maximum of 3 Heat Markers can be on this card at the same time.

RELEASING THE HEAT
At the beginning of each round, remove one red Heat Marker from this card, if possible. At the end of each round, roll one unblockable attack die for each Heat Marker on this card against each figure without the Lava Resistance special power adjacent to Red Hulk.
We already established the color in the first power.
Thanks Sir G. I also updated SP for this too.

Crap! GoodPig was the artist on this one. Is he able to fix this or have the Art guys figured a way to do it without GP?

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #6  
Old March 18th, 2012, 10:58 AM
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Re: The Book of Red Hulk - Design Phase

Also, we're releasing 2 figures in the same wave with different Super Leap powers?

Quote:
Originally Posted by Hahma View Post
SUPER LEAP
Instead of his normal move, Red Hulk may Super Leap. Super Leap has a move of 10. When counting spaces for Red Hulk’s Super Leap, ignore elevations. Red Hulk may leap over water without stopping, leap over obstacles such as ruins. Red Hulk may not leap more than 50 levels up or down in a single leap. If Red Hulk is engaged when he starts to leap, he will take any leaving engagement attacks. Red Hulk rolls 3 less attack dice on any turn that he chooses to Super Leap.
Quote:
Originally Posted by C3G Abomination
SUPER LEAP
Instead of his normal move, Abomination may Super Leap. Super Leap has a move of 10. When counting spaces for Abomination's Super Leap movement, ignore elevations. Abomination may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. Abomination may not leap more than 50 levels up or down in a single leap. When moving with Super Leap, Abomination will take any leaving engagement attacks. Abomination rolls 3 fewer attack dice on any turn that he chooses to Super Leap.
Wendigo also has Super Leap:
Quote:
Originally Posted by Wendigo
SUPER LEAP
Instead of his normal move, Wendigo may use Super Leap. Super Leap has a move of 10. When counting spaces for Wendigo's Super Leap movement, ignore elevations. Wendigo may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. Wendigo may not leap more than 50 levels up or down in a single leap. When moving with Super Leap, Wendigo will take any leaving engagement attacks. Wendigo rolls 3 fewer attack dice on any turn that he chooses to use Super Leap.
So I'm guessing Red Hulk should be changed to match.

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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  #7  
Old March 18th, 2012, 11:48 AM
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Re: The Book of Red Hulk

Thanks Sir G. I was still basing some LE wording on older units I guess for that. I'll update the SP.

SP updated.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #8  
Old December 13th, 2011, 08:17 PM
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Re: The Book of Red Hulk - Design Phase

Cool design.

The last sentence in Overheated doesn't make sense. Maybe this was left over from another write up?
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  #9  
Old December 13th, 2011, 08:34 PM
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Re: The Book of Red Hulk - Design Phase

Quote:
Originally Posted by Good Pig View Post
Cool design.

The last sentence in Overheated doesn't make sense. Maybe this was left over from another write up?
Thanks GP! I don't know the character other than what I researched, so I did what I could.

Basically it means that if somehow he can be healed to remove wounds, he'd be able to remove 1 red Heat Marker if 2 or more wound markers removed from his card. Kind of like he'd be calming down. It should perhaps say something like:

OVERHEATED
At the end of an opponent’s turn, place a red Heat Marker on this card if Red Hulk received two or more wounds that turn. Red Hulk rolls 1 fewer attack die for each Red Heat Marker on this card. If two or more Wound Markers are removed from this card during a turn, you may remove a one red Heat Marker from this card as well at the end of that turn.


Perhaps this might look better as well:

RELEASING THE HEAT
Any All figures adjacent to Red Hulk is are affected by Releasing The Heat. At the end of each round, for each Red Heat Marker on this card, you must roll one unblockable attack die against each affected figure.

Also, I wonder if I should change his class from General to Creature since he's not in General form as Rulk.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon

Last edited by Hahma; December 13th, 2011 at 08:59 PM.
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  #10  
Old December 13th, 2011, 11:15 PM
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Re: The Book of Red Hulk - Design Phase

- how many heat markers can be placed on his card? we need a cap like with the samurai.

- how can he lose Wound Markers?

- we need some Lava Resistance immunity in there for figures like Human Torch.
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  #11  
Old December 13th, 2011, 11:33 PM
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Re: The Book of Red Hulk - Design Phase

I like Creature better than General and agree with that logic. He's not commanding troops when he's in Hulked out form.

I think to reference a situation like healing that isn't a part of his power set is too confusing. I'd drop that bit. How about instead you remove a Heat Marker after he Releases The Heat?

RELEASING THE HEAT
All figures adjacent to Red Hulk is are affected by Releasing The Heat. At the end of each round, remove all Heat Markers from this card. For each Heat Marker removed from this card, you must roll one unblockable attack die against each figure adjacent to Red Hulk. Figures with the Lava Resistance special power are not affected by Releasing The Heat.

Last edited by Good Pig; December 13th, 2011 at 11:51 PM.
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  #12  
Old December 14th, 2011, 12:07 AM
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Re: The Book of Red Hulk - Design Phase

Quote:
Originally Posted by Good Pig View Post
I like Creature better than General and agree with that logic. He's not commanding troops when he's in Hulked out form.

I think to reference a situation like healing that isn't a part of his power set is too confusing. I'd drop that bit. How about instead you remove a Heat Marker after he Releases The Heat?

RELEASING THE HEAT
All figures adjacent to Red Hulk is are affected by Releasing The Heat. At the end of each round, remove all Heat Markers from this card. For each Heat Marker removed from this card, you must roll one unblockable attack die against each figure adjacent to Red Hulk. Figures with the Lava Resistance special power are not affected by Releasing The Heat.
I prefer Creature as a class as well.

Something like this might work better for RELEASING THE HEAT:
All figures adjacent to Red Hulk are affected by Releasing The Heat. At the end of each round, you must roll one unblockable attack die for each Red Heat Marker on this card against each affected figure. After rolling for Releasing The Heat, remove one Heat Marker from this card.
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