#301
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Re: Summoner Wars by Plaid Hat Games
As I was reading the info on the site I had one question. Does the Magic Pile start with cards on it? It didn't say anything about putting cards on it, but you'd need to in order to summon something your first turn. Is it part of reference card step or something?
Also does this game require you to keep the starter decks together or could I mix them up into my own deck with crazy variations of the factions? |
#302
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Re: Summoner Wars by Plaid Hat Games
Quote:
You can mix and match units, but only within faction limitations. But don't let that stop you from doing some cross factional house rules. I plan on doing a number of official special rules variants for the game, and cross-faction play is definitely among them. |
#303
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Re: Summoner Wars by Plaid Hat Games
This is all based off my memory from Gencon so I could be wrong. The magic pile gets built from either discarding cards (a phase at the end of turn I believe) or by killing stuff. Clearly beginning game youll have to discard some things. Also you can not mix factions. You can add more goblins to your goblin deck but you cant add dwarves to it. I hope none of that info is wrong.
Edit: Too slow Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me. |
#304
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Re: Summoner Wars by Plaid Hat Games
Just wanted to say congrats on getting this game out Truth. I will have to try it sometime. I've never played the card type games like Magic, but this appears to be different and really cool. I wish you the best in this an future endeavors.
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#305
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Re: Summoner Wars by Plaid Hat Games
SWEET! Been waiting and waiting for this... My Dwarves vs. Goblins are now pre-ordered!
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#307
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Re: Summoner Wars by Plaid Hat Games
Just a question, I looked in the rule book but was unable to find the answer. Truth, is there a limit nto the amount of guys that you can summon each turn, or is it just limited to the amount of adjacent sapces next to a wall? Wondering because I am starting a Golblin strategy.
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#308
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Re: Summoner Wars by Plaid Hat Games
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Jim Don't think of it as being outnumbered. Think of it as having a wide shot selection! Scaper of the Week #17 How to get to Skyknight's house: Drive to the red light, then call him. |
#309
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Re: Summoner Wars by Plaid Hat Games
Quote:
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#310
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Re: Summoner Wars by Plaid Hat Games
And the cards in your hand, obviously.
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#311
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Re: Summoner Wars by Plaid Hat Games
Hello, Truth! The game you've put together looks absolutely fantastic, and I really hope to play it sooner rather than later.
I have one very specific question about the Goblin event card "Goblin Invincibility." I was confused about whether it affected all of your goblins until the start of your next turn, or a single goblin unit that you select. Sorry to be talking specific rule lawyer stuff already! I hate to interrupt the well-wishing and high-fiving that's going on here, and that I'm certainly happy to participate in. I really am very glad to hear that this is up and off the runway, Truth. |
#312
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Re: Summoner Wars by Plaid Hat Games
Quote:
He'd wait 'til November, but he's kinda hoping to get a jump start on the Power Rankings Based on this quote from the Cave Goblin Faction Highlight I'd say it works on all the Goblins: Quote:
He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
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