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C3G2.0 Dossier Database Database of all released designs in C3G 2.0 |
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#1
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Kristoff Von Doom
Quote:
-Kristoff Vernard Resources and Rulings
Last edited by IAmBatman; November 4th, 2023 at 11:47 AM. |
#2
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Re: Kristoff Von Doom - Conversion Processing
Did some brainstorming with
@Ronin
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Changes being: 1. Latveria faction 2. Science Keyword 3. Magical Affinity instead of Magical Aptitude. Slight bump in power, as previously, he could only do 1 spell per round. Not sure that's a real concern. 4. When Doctor Doom dies, Kristoff can take Doom's unrevealed Order Markers, so he's not a sitting duck, and when he becomes Doctor Doom he gains Flying and Super Strength. - Wording question: In 1.0, if Doctor Doom got a second turn with Mystic Power Drain, it wouldn't get in the way of Kristoff's Doom's Ward. How do we make sure that's still the case in 2.0? 1.0: DOOM'S WARD After revealing an Order Marker on the Army Card of a Unique Doctor Doom you control and taking a turn with Doctor Doom, you may take an immediate turn with Kristoff. You may not take any additional turns with any other figures you control. 2.0 DOOM'S WARD After an ordered activation with a Unique Doctor Doom, you may activate Kristoff, and then your turn ends. -In my original ask, @Yodaking said Quote:
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#3
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Re: Kristoff Von Doom - Conversion Processing
You'll need to post a link to this design thread so others will be sure to see it.
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#4
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Re: Kristoff Von Doom - Conversion Processing
I like the change. Makes sense.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#5
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Re: Kristoff Von Doom - Conversion Processing
Before we made some changes to Army of Doom, he'd have been able to bond off of Doombots but not Doctor Doom in those builds, which would've been interesting. They no longer have the name Doctor Doom, though, so seems like this guy pretty much only gets synergy with the Unique Hero Doctor Doom (375) which should be easier to balance.
I'm not sure how, after how many times I looked at the 1.0 card, but just now realizing this guy is an Adventurer. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#6
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Re: Kristoff Von Doom - Conversion Processing
I do think that was intentional but don't remember the specifics.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#7
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Re: Kristoff Von Doom - Conversion Processing
I'm honestly okay with not getting the triple turn after a Mystic Drain? I disagree with YK that Doom's second activation is an ordered activation. But Kristoff got a few powerups here, so I think that minor powerdown is fair.
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#8
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Re: Kristoff Von Doom - Conversion Processing
Quote:
"As he's grown older, Kristoff has periodically rebelled against his adoptive father, and spent time both with the Fantastic Four and at his father's right hand." A lot of his playtesting was with the F4, with a focus on if bringing them access to spells was ok. Interestingly, in 1.0 if Doom Power Drains Mr. F, then you'd be able to take a turn with Kristoff with Fantastic Leader, then Doom, then Kristoff again. Probably worth figuring out if the second activation counts as an ordered activation in 2.0, and what the language would look like in order to keep its original function the same, but not super worried if the third activation seems too much. Hasn't in my experience, though. |
#9
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Re: Kristoff Von Doom - Conversion Processing
From the rulebook:
Quote:
Quote:
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#10
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Re: Kristoff Von Doom - Conversion Processing
I just think that gets messy when we're hinging so much of our bonding system on the assumption that you only have 1 ordered activation a turn. We're gonna constantly have to be vigilant if Guy Gardner overextending suddenly means that you can trigger 2 bonding units off of him every turn.
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#11
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Re: Kristoff Von Doom - Conversion Processing
Quote:
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#12
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Re: Kristoff Von Doom - Conversion Processing
Not all, no. Stuff like japes’ Brotherhood designs are borked if we go with that definition. (Or it at least seriously limits the design space on Mutants that ever do multiple ordered activations.)
In addition, are we arguing that if a unit like Avengers Iron Man activates themselves with their own bonding power, that counts as an ordered activation? That lets him do a recursive loop and pop off a 3 figure turn. (Or maybe even 4 if you have a bonding unit.) I think the definition probably has to be implied to read as this: Quote:
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