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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
If we're gonna do a hyperactivity out-of-turn movement type power on Impulse (which I really like!), I do think it'll need to somehow encourage him to be in different places from one turn to the next. Otherwise, he's probably apt to run at whoever he most wants to tie up and just use his hyperactivity to stay close to em.
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Re: Public Design Workshop
Maybe something like:
Quote:
Or even literally tie it to his defense with something like: Quote:
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Re: Public Design Workshop
We could tie his movement into the showboating speed stuff you mentioned earlier;
Quote:
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Re: Public Design Workshop
I like that, but against an army with just a few big pointers, he will likely opt to just stay put if there's no one close by to switch engagement to. I do really like that version though, as it makes him a fun support figure, even outside Titans.
I like the engagement phrasing you have there, so you could do something like: Quote:
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Re: Public Design Workshop
My big thought is that I'd want to avoid cheese where he can get a bonus for moving by just pacing the same 2 spaces over and over. He should be changing location, not just moving. So something more like your 2nd option or mine.
My problem with this newest suggestion is that I think it would lead to him only really wanting to move when he's engaged. If my Impulse is unengaged and on height, why do I want to move him into an engagement with an opponent's figure before that opponent takes a turn? Tie-down I guess, but I still feel like it'll lead to him standing around a lot of the time. What about a straight auto-wounder? Quote:
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Re: Public Design Workshop
If it's auto wounding, make it on your own turn. Honestly, I prefer it on your own turn if possible, because it's a bit close to turn interruption if you're doing it on your opponent's Order Marker.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
Making it on your turns feels off with the idea of reducing his move and this power kind of "splitting the difference" so to speak. I personally dislike the auto-wound power. Impulse has such a large move and there are multiple movement supporting powers in the Titans that it would feel way to easy to set up. I like the general direction of a support piece, but I think that level of aggressive doesn't necessarily fit the child speedster dynamic for me.
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Re: Public Design Workshop
I might go "before an opponent reveals an Order Marker" for the trigger just to stop from direct turn interruption.
I'm not sure the wording was quite there but in terms of the metagame I think I most favor a version where he gets a defensive boost for extra moving around away from his initial spot. That version also lets you give him a defense of like 5 or so and drop Speed Dodge for something else. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
Quote:
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Re: Public Design Workshop
Quote:
OK, I guess it didn't break anything, though. Still, if it's on an opponent's Order Marker, I think you want to keep the effect pretty light if you can. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
Yeah, I'm pretty sure I pulled the language I used from Jason and Michael Myers. I think I preferred in terms of versions:
Defense Boost>Attack Reduce>Defense Lost>Auto Wound But that's obviously just one opinion. Defense boost for moving from original I just wasn't sure how to best write it in fitting with house style. Also, here was what I had for Freddy Freeman. Still working on something for Sivana. He's kinda hard to nail down, I think.
Spoiler Alert!
Last edited by LordVenoc; March 3rd, 2019 at 10:36 PM. Reason: Added potential update to SPoS |
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