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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Post
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Post
That version would curb his OM-manager synergy a bit. It lacks the ability to keep him under control by dropping an X on him, though; your options for keeping him under control are either to not take turns with him or to use an OM-manager. It would also make him less likely to be picked off while you don't have any OMs on him.
Theme-wise, I'm not sure I like the idea of Toxin flying off the handle every time you take a turn with him. |
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Re: Public Design Post
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Kree Invasion is really cool. I wonder if it shouldn't be called something like "Kree Assault Force" though? Or "Kree Landing Party"? C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Post
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COORDINATED KREE ASSAULT When attacking an opponent’s figure with Kree Captain, you may add one to your attack for each Kree you control within 4 spaces of the defending figure, up to a maximum of 3 additional attack dice. Cool stuff. He's basically just like a single hard-hitting mid-level Kree. Captain made me think he'd have more of a leader power, but I don't mind this approach. Unless, and this is possible, did you intend the power to be like THIS? COORDINATED KREE ASSAULT When attacking an opponent’s figure with any Kree figure you control, you may add one to that attack for each Kree you control within 4 spaces of the defending figure, up to a maximum of 3 additional attack dice. If that's the case, I think I'd rather go like this to make the Captain more relevant (and I actually like this version the best, I believe): COORDINATED KREE ASSAULT When attacking an opponent’s figure with any Kree figure you control, you may add one to your attack for each Kree Captain you control within 4 spaces of the defending figure, up to a maximum of 3 additional attack dice. I might even go up to +4 with this version. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Post
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C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Ruling
Technically by the rules you "fill up" one card of commons and then go to the next card. I don't see why replacing it with "For each destroyed Kree soldier"
~Dysole, wondering if he's missing something My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
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Re: Ruling
Yeah, you're probably right that the card doesn't need to be mentioned at all. You can just say "for each of your Kree Soldiers that has been destroyed." The card mechanic just confuses things and, as you're mentioning, doesn't work with the game mechanics where you would be filling up individual cards each time one is destroyed and thus never trigger the power as written.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Post
I think I'm with Bats and Dysole with their comments on the Kree - other than that, I think the Kree designs are really cool. One note - I'm fairly sure it's precedential for all ranks of the military (other than General - General Zodd shows that one) to have the class Soldier rather than their specific rank - I'd rather see the Captain and Colonel as Soldiers for their class.
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Re: Public Design Post
I think we would need more Kree heroes with more life for Kree Invasion to be effective. Right now the Capt. does nothing for them at all & the Col. at best only lets them move & attack with 2 soldiers. Not very invasion like. Bumping up the Kree Capt. & Col. one life each would help but still not give an invasion feel. I know you are assuming Ronan will be close by, but he still needs to be severely wounded (3+ wounds) before the 'invasion' would begin and then he has to leave the fight so he can get within 8 spaces of all the soldiers sitting in the start zone. To overcome these issues I think I would tweak it slightly so you can at least be moving up multiple soldiers at once if not attacking with them.
KREE INVASION After revealing an Order Marker on this card, choose a Unique Kree Hero you control within 8 clear sight spaces of a Kree Soldier. You may move as many Kree Soldiers as the Life total of the chosen Hero's card and attack with as many Kree Soldiers as Wound Markers on that card. I'd also bump up the soldiers stats to 3/3. 2/2 is terrible and puts them below a street punk with a gun. Galaxy conquering trained soldiers with alien tech should be at least on the same level as the Joker Goons, Hired Guns, etc. |
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Re: Public Design Post
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