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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
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#13
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Re: Sujoah keep on rolling versus Stealth Armor like powers?
I'm with Aeston too.
However, does Lodin add to poisonous sting rolls? It's the first Special Attack to feature a d20. I'd always assumed that Lodin would work, but it's a special attack! |
#14
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Re: Sujoah keep on rolling versus Stealth Armor like powers?
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So, for Microcorps Agents and Sacred Band, then the ruling should be #2 in that they get to roll for Stealth Armor/Defy Death immediately after the initial attack and if they succeed, then no Poison Damage rolls occur. For a multi-life elf hero with LoHT, if the initial attack "kills" then just as above, the hero should get to roll and if successful, then no further attacks. But if the initial attack only wounds and does not kill, then subsequent Poison Damage rolls can be repeatedly rolled as in ruling #3, because LoHT only removes the most recent wound. I guess this would interpret the Poison Damage rolls as separate attacks in some sense. |
#15
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Re: Sujoah keep on rolling versus Stealth Armor like powers?
True, is this the first that features a special attack and a special power in the same text? I would think that Lodin does let you add 1 to the D20.
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#16
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Re: Sujoah keep on rolling versus Stealth Armor like powers?
Now THAT is a good question and a nice observation. I would say NO because special attacks are never augmented, but I could be wrong. (wouldn't be the first time!!!)
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#17
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Re: Sujoah keep on rolling versus Stealth Armor like powers?
Quote:
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#18
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Re: Sujoah keep on rolling versus Stealth Armor like powers?
Yeah, I am not too grounded on that one; great question by Jexik, though. Either way is fine with me; though special attacks never being augmented by height or glyph unless it is the glyph of Lodin is a bit clunky.
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#19
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Re: Sujoah keep on rolling versus Stealth Armor?
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I've been ignoring the primary attack on my interpretations I agree with Aeston on the initial attack roll. If there is no wound because of SA/DD/LotH, no d20 rolls. But I think if one of the d20 poison wounds is ignored because of SA/DD/LotH, Sujoah might still get to keep rolling that d20. Of course by that reasoning, that means it will only really matter against elf heroes protected by LotH since the initial attack will provide enough wounds to do the job on the MicroCorp Agents, Sacred Band and any elf common. I'm also agree with kenjib in that only the last wound received would be removed because of LotH. Huge thank you to these sponsors of the 2008 Arizona National Heroscape Day Cavalier Games - House Mouse Games - War Gamers Headquarters - Vixen Tor Games - Wizards of the Coast |
#20
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Re: Sujoah keep on rolling versus Stealth Armor like powers?
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**Special attacks never recieve any bonuses** It's a Special Attack, but there's no precedent here. I really don't know. |
#21
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Re: Sujoah keep on rolling versus Stealth Armor like powers?
I would say that if no wound is caused because it was prevented by stealth suit, then no poison rolls (or additional poison rolls) may be made.
“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#22
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Re: Sujoah keep on rolling versus Stealth Armor like powers?
I would say Sujoah special attack is both a special attack and a special ability all in one. The special attack portion (range 1 attack 4) can't be augmented but the the special ability portion can (at least by Lodin).
...and then he used his fight money to buy two of every animal, and then he herded them all onto a boat and then he beat the crap out every single one. |
#23
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Re: Sujoah keep on rolling versus Stealth Armor like powers?
*cough* It's not a bonus... it's a modifier...
~Aldin, who is gonna take the extra normal die and attack the MCA from height anyway He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#24
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Re: Sujoah keep on rolling versus Stealth Armor like powers?
Posting again simply so I can rate this thread.
"Chewie should move 6, lumbering or not. He's got long-ass legs"-
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