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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#169
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Re: Green Wyrmling discussion and playtesting
I would like to see,
1 life 4 move 1 range 3 attack 4 defense Left stats: Dragon Common Hero Wyrmling Valient Small 3 Quozle's version of Fledling Counterstrike Flying Wyrmling Bonding 35 points To me that seems like a perfect Green Wyrmling from Icarian. |
#170
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Re: Green Wyrmling discussion and playtesting
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That's certainly weak enough to pass the SoV... But when would you draft it? Since Quozle's All Shield Counter Strike never activates, the White Wyrmling (five points cheaper for better move and same attack/defense with a special attack) is better in every single drafting scenario outside of the 4th Mass, and at 35 points is not even very good with them. Honestly, that is one of the last versions I'd want to see. |
#171
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Re: Green Wyrmling discussion and playtesting
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#172
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Re: Green Wyrmling discussion and playtesting
I think 4 attack is important to making the design interesting, actually. Otherwise, it's basically only there for defense.
As far as the "all shields" counterstrike concept, I must agree with dalu on this: Quote:
It actually takes 56 attacks against a defense of 4 before the chance of rolling all shields cracks 50%. Last edited by dok; December 22nd, 2012 at 12:39 AM. |
#173
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Re: Green Wyrmling discussion and playtesting
What are the stats for a defense of 3?
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#174
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Re: Green Wyrmling discussion and playtesting
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And I'm big on a high defence version - Defence 5. Aligns with Charos, keeps the GW alive against a ranged opponent, and makes the pain of the whiff even scarier to think about for heroes. Now that I have a few days off work, I need to playtest this. ~tgx Last edited by tannergx; December 22nd, 2012 at 04:36 AM. |
#175
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Re: Green Wyrmling discussion and playtesting
Between counterstrike on a 'whiff' or on '1 or less' I think we've got the power for the card. It's a matter of testing if '1 or less' is definitively broken. If it is, 4A/4D with the whiff power feels like a safe floor for the card, getting by on stats.
Handle origin: I used to film comedy skits with my friends. I didn't want any cursing in them, so I made up new insults, like "dendrik". Then Sir Denrick came out, and the rest is history. |
#176
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Re: Green Wyrmling discussion and playtesting
2.2% against Attack 4
3.2% against Attack 3 3.4% against Attack 2 3.6% against Attack 1 3.8% against Attack 0 (Remember you need all shields and then excess shields on top of that). |
#177
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Re: Green Wyrmling discussion and playtesting
We could lower the defense then and buff it up a bit:
FLEDGLING COUNTERSTRIKE When rolling defense dice against a normal attack from an adjacent attacking figure, if a Green Wyrmling rolls a shield on every die, ignore any wounds and all shields rolled count as unblockable hits on the attacking figure. |
#178
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Re: Green Wyrmling discussion and playtesting
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#179
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Re: Green Wyrmling discussion and playtesting
Right. So for a Defense of 1, it would trigger 1/3 of the time, a Defense of 2 would trigger 1/9 of the time, and a Defense of 3 would trigger 1/27 of the time.
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#180
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Re: Green Wyrmling discussion and playtesting
It would add an interesting twist to Tactical Switch, I like it.
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